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Moria Goblin
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Small Humanoid (Orc) Hit Dice: 1d8+2 (6 hp) '''Initiative:''' +0 <br> '''Speed:''' 30 ft. (6 squares), Climb 20 ft. <br> '''Armor Class:''' 13 (+2 leather armor, +1 size), touch 11, flat footed 13 <br> '''Base Attack/Grapple:''' +1/-2 <br> '''Attack:''' Short sword +2 melee (1d4+1 damage), or shortbow +1 ranged (1d4 damage) <br> '''Full Attack:''' Short sword +2 melee (1d4+1 damage), or shortbow +1 ranged (1d4 damage) <br> '''Space/Reach:''' 5ft./5ft. <br> '''Special Attacks:''' Battle-shriek <br> '''Special Qualities:''' Resistance to Poison, Light Blindness <br> '''Saves:''' Fort +4, Ref +2, Will -1 <br> '''Abilities:''' Str 13, Dex 11, Con 14, Int 8, Wis 9, Cha 6 <br> '''Skills:''' Hide +2, Move Silently +2, Climb +12, Craft (Siegecraft) +4 <br> '''Feats:''' Lightning Reflexes <br> '''Environment:''' The Mines of Moria <br> '''Organization:''' Solitary, swarm (5-20), troop (15-35 plus 1-4 Cave Trolls plus 1 3rd level leader for every 10 goblins), or tribe (100-850 plus 5-10 cave trolls plus 1 3rd level leader for every 10 goblins plus 1 8th level leader for every 200 goblins plus 1 14th level chieftain) <br> '''Challenge Rating:''' ½ <br> '''Treasure:''' Standard <br> '''Alignment:''' Often Lawful evil <br> '''Advancement:''' By character class <br> '''Level Adjustment:''' +0 <br> '''Light Blindness (Ex):''' Sudden exposure to bright light (such as sunlight or a daylight spell) blinds Moria for 1 round. In addition, they take a –1 circumstance penalty on attack rolls, saves, and checks when in bright light (as though dazzled). In addition, for every hour left in the sun, a Moria Goblin must make a fort save (DC 10 + number of hours in sunlight), or suffer 1d6 nonlethal points of damage. This damage does not heal until the Moria Goblin is in complete darkness, and even then, the damage heals by one point per hour. '''Battle-Screech (Ex):''' Once per day as a standard action, a Moria Goblin can emit a horrible shriek as a 15-foot-radius burst centered on itself. Any creature in the affected area gets a -1 morale penalty to attacks and skill checks. A successful Reflex save (DC 10 + 1/2 the Moria Goblin’s character level + the Moria Goblin’s Con modifier) prevents the morale penalty. A barbarian can use it’s shriek when raging. The shriek’s penalty increases by 1 at 3rd level and every three levels thereafter (-3 at 6th, -4 at 9th, and so on), up to a maximum of a -5 penalty at 12th level. '''Resistance to Poison:''' Orcs are infamous for their use of poisoned arrows, and the Goblins of Moria are no exception. Unlike others of their kind, the Moria Goblins regularly war with each other over the scarce territory. As a result, after centuries of poisoning each other, they have adapted to poisons of many kinds and get a +2 bonus to all Fortitude saves to prevent the effects of poison. '''Skills:''' Due to their longer arms and ape-like build, Goblins of Moria have a +4 racial bonus on Climb checks. All Orcs (creatures with the Orc subtype) have a +5 bonus to Craft (Siegecraft) checks.
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