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==Hunter== The Hunter favors Intelligence, is fast, chases his foes and hones his skills specifically to suit his target ==Predator== Predator could, then, be an intimidator type. Cha-centric? Intimidation, needs to adapt, needs to reasses, so...maybe an adjustable, adaptable stat bonus. he gets 2*number of predator instincts as an insight bonus he can adjust between his stats. the other thing about the Predator: he's cooperative; pack mentality; flanking bonuses, etc.; opportunity ==Slayer== the Slayer (Str), death blow, favored enemies, bonus damage. Slayer bonus feat: Power Attack. Slayer willing to rage out if it means extra mashing, but really, it's not his central tactic. ==Stalker== the Stalker doesn't want the prey to know he's there, favors Dex, hides, strikes and fades, rather than pursuing the way the hunter would; tries to stay ahead of the curve; observes the prey and puts together a polished file on how it acts ==Survivor== Survivor's easy; Con, of course, evasion, mettle, save bonuses, immunities later on, extra HP, DR, dreadnaught like elem resist, per die - smaller amount, but same mechanic ==Watcher== the Watcher snipes, scans, finds traps and snares; unlike the Stalker, he's not after prey he's after information, sure, but he takes in more, NEEDS to take in more (more defensive) and with a broader view of the battlefield maybe give him an ability like the Knowledge domain's knowledge-check-gives combat advantages stuff. will prioritize scanning the action over hiding, maybe give him trapfinding, etc. the Watcher values... Wisdom ===Skill of the Survivor=== You gain the Endurance feat as a bonus feat.<br> You get a +4 bonus on Survival checks.<br> You get an additional hit point per hit die. ===Mind of the Survivor=== You get a +1 bonus to Reflex saves.<br> You get a +1 dodge bonus to AC.<br> You are immune to charm and compulsion effects. ===Spirit of the Survivor=== You get a +1 bonus to all saves.<br> You gain DR 3/-, or your current DR increases by 5.<br> When you receive damage that would reduce you to less than one hit point, you may make a Will save (DC = damage dealt). If you succeed, you regain 1d10 hit points. ===Correlation=== If you have two or more Survivor attitudes, you receive a +1 dodge bonus to AC and may spend a swift action to gain a +4 dodge bonus to AC against a single attack.<br> If you have all three Survivor attitudes, you receive energy resistance 5, immunity to energy drain and an additional hit point per hit die.
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