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{{d20r}} {|border=1px !Level !!BAB !!Fort !!Ref !!Will !!Special !!Charges !!Advancement |- | 1 || +1 || +2 || +0 || +1 || Track, Survivalist || +0 || - |- | 2 || +2 || +3 || +0 || +1 || True Sight, Expanded Natural Talent || +1 || +1 level of existing class |- | 3 || +3 || +3 || +1 || +2 || Large Size || +2 || +1 level of existing class |} '''HD:''' d10 '''Proficiencies:''' A minotaur paragon is proficient with all simple and martial weapons, with light and medium armor, and with light and heavy shields. '''Skills:''' 4+Int per level, x4 at first level. A minotaur paragon has the Trapper and Warrior sets. '''Prowess:''' 4 per level. '''Track:''' At first level, a minotaur paragon gains Track as a bonus feat. If he already has the Track feat, he may instead select another feat that has either Track or Survival ranks as a prerequisite. '''Survivalist:''' A minotaur paragon adds his levels in this class as a competence bonus on Survival checks. '''True Sight:''' Starting at 2nd level, a minotaur paragon adds his levels in this class as a racial bonus on Will saves. He adds double this amount versus illusions. '''Expanded Natural Talent:''' A minotaur paragon gains the following new uses for his Natural Talent racial feature. :*''Shockwave:'' As a standard action, a minotaur paragon can stomp on the ground and expend one of his Natural Talent charges to create a 15' cone. Creatures within this cone must make a Reflex save (DC 10 + 1/2 the minotaur paragon's character level + the minotaur paragon's Strength modifier) or fall prone. Creatures with the Stability racial or class feature can apply their bonus to this check. A minotaur must be standing on a solid surface to use this ability. :*'':'' [[?]] '''Charges:''' At second and third levels, a minotaur paragon gains one additional charge for his Natural Talent ability. These extra charges are above and beyond the normal amount he gains according to his level and stack with any extra charges he may have gained from racial feats. '''Advancement:''' At second and third levels, a minotaur paragon improves his Ambush ability as if he had also gained a level in whatever Ambush-progressing class (such as a [[ranger]]) he belonged to before he added the level. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of minotaur paragon to the level of whatever other Ambush-progressing class the character has, then determines his Ambush dice accordingly. If a character had more than one Ambush-progressing class before he became a minotaur paragon, he must decide to which class he adds each level of minotaur paragon. Alternatively, at second and third level, a minotaur paragon gains new spells known and spells per day as if he had also gained a level in whatever spirit magic-using class (such as a [[druid]]) he belonged to before he added the level. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of minotaur paragon to the level of whatever other spirit magic-using class the character has, then determines his number of binds and their power accordingly. If a character had more than one spirit magic-using class before he became a minotaur paragon, he must decide to which class he adds each level of minotaur paragon for the purpose of determining his number of binds and their power. '''Large Size:''' At 3rd level, a minotaur paragon loses the Powerful Build ability but increases his size to Large. This change increases his Strength and Constitution by 4 and gives him a natural armor bonus of +2. This also decreases his Dexterity by 2 points and gives him a -1 size penalty to attack rolls and Armor Class. Also, the minotaur's gore attack increases from 1d6 to 1d8 damage, and his reach improves to that of a Large (tall) creature: 10'.
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