Megaman: RED

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(Tenuto (RED-008))
 
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'''Boss Attacks:''' Buster, shield throw, giga slash, ''giga cannon''<br>
'''Boss Attacks:''' Buster, shield throw, giga slash, ''giga cannon''<br>
-
'''Weakness:''' The ''Crush Ball'' breaks through shields.
+
'''Weakness:''' The ''Blast Shell'' cracks dense armor.
==RED: Tactical Conquest==
==RED: Tactical Conquest==
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==RED: Combat Science==
==RED: Combat Science==
-
Paradigm Industries has staged a raid on RED HQ and captured the Science Division. Walter Paradigm's new weapons must not be allowed to get into the wrong hands!
+
Paragon Industries has staged a raid on RED HQ and captured the Science Division. Alexander Paragon's new weapons must not be allowed to get into the wrong hands!
===Game Structure===
===Game Structure===
-
Eight levels, four Paradigm Industries levels.
+
Eight levels, four Paragon Industries levels.
===Plot Developments===
===Plot Developments===
-
Paradigm Industries loses defense contract to the RED, human military weakened, Blackstar Faction grows desperate. RED suffers some losses. Vulnerability of RED HQ is realized, resulting in increased security and reinforcement of the Elite Division.  
+
Paragon Industries loses defense contract to the RED, human military weakened, Blackstar Faction grows desperate. RED suffers some losses. Vulnerability of RED HQ is realized, resulting in increased security and reinforcement of the Elite Division.  
===Robot Masters in RED:CS===
===Robot Masters in RED:CS===
-
====Fleet Man (RED-019)====
+
====Sound Man (RED-033)====
-
A cold-ready air command robot. His Snow Fleet bombards the area with ice.<br>
+
An exuberant experimental testing robot. His Sound Wave fires in two directions and bounces off surfaces.<br>
-
'''Boss Attacks:''' Snow Fleet, freeze bombs, ''typhoon''<br>
+
'''Boss Attacks:''' Sound Wave, noise blast, ''echo crash''<br>
-
'''Weakness:''' The ''Direct Drone'' can match a flying foe.
+
'''Weakness:''' The ''Detect Trigger'' locks onto the source of sound.
-
====Crescent Man (RED-026)====
+
====Pause Man (RED-031)====
-
A luminous futuristic robot. His Crescent Crash creates an energy-filled barrier to shoot or charge.<br>
+
A potent time-manipulation robot. His Time Pause selectively locks the target in time.<br>
-
'''Boss Attacks:''' Crescent Crash, crescent ring, lunar dash, ''full moon beam''<br>
+
'''Boss Attacks:''' Time Pause, time step, ''stop blast''<br>
-
'''Weakness:''' The ''Fleet Snow'' weighs down the fast defense.
+
'''Weakness:''' The ''Sound Wave'' propagates where physical objects would stop.
-
====Warp Man (RED-024)====
+
====Laser Man (RED-032)====
-
A genius teleportation robot. His Warp Star provides a radial defense upon arrival.<br>
+
A beam-wielding security robot. His Pulse Laser maintains continuous damage.<br>
-
'''Boss Attacks:''' Warp Star, enemy teleport, ''warp hole''<br>
+
'''Boss Attacks:''' Pulse Laser, laser screen, ''giga laser''<br>
-
'''Weakness:''' The ''Crescent Crash'' overloads the delicate warp matrix.
+
'''Weakness:''' The ''Time Pause'' interrupts the laser flow.
-
====Deep Man (RED-020)====
+
====Glow Man (RED-030)====
-
A curious and eccentric bathyscaphe robot. His Pressure Mine creates a structural collapse.<br>
+
A calm, serene lighting control robot. His Power Glow radiates intense power briefly.<br>
-
'''Boss Attacks:''' Pressure Mine, water pressure, pressure crush, ''deep rifts''<br>
+
'''Boss Attacks:''' Power Glow, spotlight, glow buster, ''halogen glow''<br>
-
'''Weakness:''' The ''Warp Star'' shifts local pressure dangerously.
+
'''Weakness:''' The ''Pulse Laser'' overloads the delicate bulbs.
-
====Pierce Man (RED-022)====
+
====Rad Man (RED-029)====
-
A ground command, bunker-busting robot. His Pierce Attack sweeps aside any defense.<br>
+
A frequency-testing radiation robot. His Radio Wave reflects and builds on itself to dangerous levels.<br>
-
'''Boss Attacks:''' Pierce Attack, debris drill, rapid tunnel, ''bunker buster''<br>
+
'''Boss Attacks:''' Radio Wave, charged ion, ''particle accelerator''<br>
-
'''Weakness:''' The ''Pressure Mine'' pins and crushes heavy weapons.
+
'''Weakness:''' The ''Power Glow'' floods sensitive instruments with high-frequency photons.
-
====Decoy Man (RED-023)====
+
====Link Man (RED-027)====
-
An illusion-wielding deception robot. His Live Decoy adds physicality and offense to his trickery.<br>
+
A modular compatibility robot. His Junction Cable drains enemy energy and shares damage.<br>
-
'''Boss Attacks:''' Live Decoy, image clone, buster, ''trick-angle cannon''<br>
+
'''Boss Attacks:''' Junction Cable, buster, downlink, ''remote link''<br>
-
'''Weakness:''' The ''Pierce Attack'' shreds decoys and hits the real thing.
+
'''Weakness:''' The ''Radio Wave'' interferes with the link interface.
-
====Access Man (RED-021)====
+
====Match Man (RED-028)====
-
A tech-savvy tactical approach bot. His Access Reader acquires and returns enemy data.<br>
+
A targeted analysis and response robot. His Match Guard responds to attacks by replicating their makeup.<br>
-
'''Boss Attacks:''' Access Reader, teleport, data shield, ''remote control''<br>
+
'''Boss Attacks:''' Match Guard, phase buster, ''clone cannon''<br>
-
'''Weakness:''' The ''Live Decoy'' returns corrupt data.
+
'''Weakness:''' The ''Junction Cable'' creates feedback in the match systems.
-
====Direct Man (RED-025)====
+
====Detect Man (RED-034)====
-
An intelligent command robot. His Direct Drones single out a target and zoom in to explode.<br>
+
A stealth-countering defense robot. His Detect Trigger launches missiles when it finds a target.<br>
-
'''Boss Attacks:''' Direct Drone, defend drone, ''soldier call''<br>
+
'''Boss Attacks:''' Detect Trigger, scan buster, ''total scan''<br>
-
'''Weakness:''' The ''Access Reader'' gets the drop on all plans.
+
'''Weakness:''' The ''Match Guard'' misleads detection.
-
====Percus (RED-002)====
+
====Woodwin (RED-003)====
-
A smart, mobile combat robot who serves as lieutenant of the Tactical Division.<br>
+
A clever and unusual evaluation robot who serves as lieutenant of the Science Division.<br>
-
'''Boss Attacks:''' Concussion bombs, machinegun, stun trap, ''wall runners''<br>
+
'''Boss Attacks:''' Wave buster, lens ring, safety mode, ''helix buster''<br>
-
'''Weakness:''' The ''Pierce Attack'' overwhelms brittle defenses.
+
'''Weakness:''' The ''Time Pause'' halts live evaluation algorithms.
-
====Staccato (RED-007)====
+
====Fermata (RED-008)====
-
A strategic gynoid combat robot who heads the Tactical Division and serves on the Command Council.<br>
+
An intelligent and creative prototyping robot who heads the Science Division and serves on the Command Council.<br>
-
'''Boss Attacks:''' Spray gun, mines, flying drones, arc gun, ''slowing reticle, forcefield, four-way guns''<br>
+
'''Boss Attacks:''' Mirror wave, fermata traps, time crash, ''plasma battery''<br>
-
'''Weakness:''' The ''Access Reader'' scans all tactical outcomes.
+
'''Weakness:''' The ''Radio Wave'' has the frequency to beat the most unique defenses.
 +
 
 +
==RED: Stealth Strike==
 +
The vanished Stealth Division returns to find the RED disbanded after the rebellion. Tenuto's troops must be stopped before their reprisal can take place!
 +
 
 +
===Game Structure===
 +
Eight levels, Light Labs, Robot Museum, four Stealth Skybase levels.
 +
 
 +
===Plot Developments===
 +
RED threat finally ended, Dr. Masters rescued, Blackstar Faction gains public support.
 +
 
 +
===Robot Masters in RED:SS===
 +
====Invis Man (RED-043)====
 +
A quirky experimental light-bending robot. His Vision Ray interferes with photon fields and reveals weak points.<br>
 +
 
 +
'''Boss Attacks:''' Vision Ray, vanish, invis buster, ''enemy cloak''<br>
 +
'''Weakness:''' The ''Hover Trace'' locates even invisible targets.
 +
 
 +
====Catch Man (RED-044)====
 +
An aggressive detention robot. His Catch Hook extends up to twice concurrently to grab foes and terrain.<br>
 +
 
 +
'''Boss Attacks:''' Catch Hook, net launcher, ''electric bolas''<br>
 +
'''Weakness:''' The ''Spy Flip'' severs holds and escapes grapples.
 +
 
 +
====Target Man (RED-046)====
 +
A patient and determined sniper robot. His Target Scope lines up a shot before firing.<br>
 +
 
 +
'''Boss Attacks:''' Target Scope, target shield, target decoy, ''triple decoy''<br>
 +
'''Weakness:''' The ''Mystery Attack'' cannot be predicted or anticipated.
 +
 
 +
====Trace Man (RED-041)====
 +
A strategic and thorough tracker robot. His Hover Trace lurks near the foe until cued to fire.<br>
 +
 
 +
'''Boss Attacks:''' Hover Trace, follow ball, backtracker, ''follow clone''<br>
 +
'''Weakness:''' The ''Null Pulse'' kills energy signals and deletes evidence.
 +
 
 +
====Quiet Man (RED-040)====
 +
A wave-dampening EMP robot. His Null Pulse stops enemies and weapons cold.<br>
 +
 
 +
'''Boss Attacks:''' Null Pulse, charge canceler, silent buster, ''energy depleter''<br>
 +
'''Weakness:''' The ''Rise Glider'' has no electric or energy component to shut down.
 +
 
 +
====Glide Man (RED-042)====
 +
A swift, stealthy aerial reconnaisance robot. His Rise Glider can be used for lift or propelled in the air.<br>
 +
 
 +
'''Boss Attacks:''' Rise Glider, skylift, glide charge, ''glide drill''<br>
 +
'''Weakness:''' The ''Catch Hook'' pulls aerial aces out of the sky.
 +
 
 +
====Spy Woman (RED-045)====
 +
A mobile espionage robot. Her Spy Flip gives additional air time and helps close in on foes.<br>
 +
 
 +
'''Boss Attacks:''' Spy Flip, smoke bomb, stiletto strike, ''sabo mine''<br>
 +
'''Weakness:''' The ''Target Scope'' maintains a lock no matter how elusive the foe.
 +
 
 +
====Mystery Man (RED-039)====
 +
An unreadable space-bending robot. His Mystery Attack explodes in an unpredictable pattern.<br>
 +
 
 +
'''Boss Attacks:''' Mystery Attack, phasing, ''space-warp armor''<br>
 +
'''Weakness:''' The ''Vision Ray'' unveils hidden weaknesses.
 +
 
 +
====Synth (RED-004)====
 +
? robot who serves as lieutenant of the Stealth Division.<br>
 +
 
 +
'''Boss Attacks:''' ?, ''?''<br>
 +
'''Weakness:''' ?
 +
 
 +
====Tenuto (RED-009)====
 +
? robot who heads the Stealth Division and serves on the Command Council.<br>
 +
 
 +
'''Boss Attacks:''' ?, ''?''<br>
 +
'''Weakness:''' ?

Current revision as of 02:29, 2 January 2012

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