Megaman: RED

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(Robot Masters in RED:IA)
(Tenuto (RED-008))
 
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===Robot Masters in RED:IA===
===Robot Masters in RED:IA===
-
====Wheel Man (RED-012)====  
+
====Shoot Man (RED-017)====
 +
A fairly basic, mobile gunner robot. His Super Cannon unleashes a tremendous blast.<br>
-
A speedy, on-the-go emergency response robot. His Wheel Scouter climbs walls or doubles back to hit its mark.
+
'''Boss Attacks:''' Super Cannon, shoot buster, ''double gunner''<br>
 +
'''Weakness:''' The ''Blast Shell'' leaves dense exhaust that renders gunning difficult.
-
'''Boss Attacks:''' Wheel Scouter, circuit shot, ''bouncing tire''
+
====Rally Man (RED-016)====
-
'''Weakness:''' The ''Triple Turret'' always has a shot angled in the right direction.
+
A speedy flag-bearing drone commander robot. His Rally Beacon draws drones in to strike.<br>
 +
 
 +
'''Boss Attacks:''' Rally Beacon, lance, ''drone swarm''<br>
 +
'''Weakness:''' The ''Super Cannon'' blasts through drones easily.
====Crush Man (RED-011)====
====Crush Man (RED-011)====
A heavy-duty wrecking robot. His Crush Ball launches forward slowly, bashing through anything.<br>
A heavy-duty wrecking robot. His Crush Ball launches forward slowly, bashing through anything.<br>
-
'''Boss Attacks:''' Crush Ball, earthshaker, wrecking ball, ''wrecking spin''
+
'''Boss Attacks:''' Crush Ball, earthshaker, wrecking ball, ''wrecking spin''<br>
'''Weakness:''' The ''Rally Beacon'' attracts too many small targets at once.
'''Weakness:''' The ''Rally Beacon'' attracts too many small targets at once.
-
====Blast Man (RED-013)====
+
====Drop Man (RED-018)====
-
A blast drive robot. His Blast Shell cruises forward at high speed, leaving massive exhaust in its wake.<br>
+
A jetpack-loaded paratrooper robot. His Drop Bombs fall from the sky slowly or plunge on command.<br>
-
'''Boss Attacks:''' Blast Shell, exhaust, blast rush, ''overdrive fans''<br>
+
'''Boss Attacks:''' Drop Bombs, buster, relaunch, ''payload missile''<br>
-
'''Weakness:''' The ''Sweep Grenade'' trips up the blast drive.
+
'''Weakness:''' The ''Crush Ball'' smashes delicate aeronautical equipment.
====Turret Man (RED-014)====
====Turret Man (RED-014)====
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'''Boss Attacks:''' Triple Turret, installation, barricade, ''tank mode''<br>
'''Boss Attacks:''' Triple Turret, installation, barricade, ''tank mode''<br>
'''Weakness:''' The ''Drop Bomb'' goes above the turret defense.
'''Weakness:''' The ''Drop Bomb'' goes above the turret defense.
 +
 +
====Wheel Man (RED-012)====
 +
A speedy, on-the-go emergency response robot. His Wheel Scouter climbs walls or doubles back to hit its mark.
 +
 +
'''Boss Attacks:''' Wheel Scouter, circuit shot, ''bouncing tire''<br>
 +
'''Weakness:''' The ''Triple Turret'' always has a shot angled in the right direction.
====Sweep Man (RED-015)====
====Sweep Man (RED-015)====
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'''Weakness:''' The ''Wheel Scouter'' tracks too well to be stopped by a sweep.
'''Weakness:''' The ''Wheel Scouter'' tracks too well to be stopped by a sweep.
-
====Rally Man (RED-016)====
+
====Blast Man (RED-013)====
-
A speedy flag-bearing drone commander robot. His Rally Beacon draws drones in to strike.<br>
+
A blast drive robot. His Blast Shell cruises forward at high speed, leaving massive exhaust in its wake.<br>
-
'''Boss Attacks:''' Rally Beacon, lance, ''drone swarm''<br>
+
'''Boss Attacks:''' Blast Shell, exhaust, blast rush, ''overdrive fans''<br>
-
'''Weakness:''' The ''Super Cannon'' blasts through drones easily.
+
'''Weakness:''' The ''Sweep Grenade'' trips up the blast drive.
-
 
+
-
====Shoot Man (RED-017)====
+
-
A fairly basic, mobile gunner robot. His Super Cannon unleashes a tremendous blast.<br>
+
-
 
+
-
'''Boss Attacks:''' Super Cannon, shoot buster, ''double gunner''<br>
+
-
'''Weakness:''' The ''Blast Shell'' leaves dense exhaust that renders gunning difficult.
+
-
 
+
-
====Drop Man (RED-018)====
+
-
A jetpack-loaded paratrooper robot. His Drop Bombs fall from the sky slowly or plunge on command.<br>
+
-
 
+
-
'''Boss Attacks:''' Drop Bombs, buster, relaunch, ''payload missile''<br>
+
-
'''Weakness:''' The ''Crush Ball'' smashes delicate aeronautical equipment.
+
====Brass (RED-001)====
====Brass (RED-001)====
-
???<br>
+
A well-built combat robot who serves as lieutenant of the Infantry Division.<br>
-
'''Boss Attacks:''' ???<br>
+
'''Boss Attacks:''' Rapid charge buster, ground flare, skytrack missile, ''charge burst''<br>
-
'''Weakness:''' ?.
+
'''Weakness:''' The ''Rally Beacon'' forces reliance on uncharged attacks.
====Marcato (RED-006)====
====Marcato (RED-006)====
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'''Boss Attacks:''' Buster, shield throw, giga slash, ''giga cannon''<br>
'''Boss Attacks:''' Buster, shield throw, giga slash, ''giga cannon''<br>
-
'''Weakness:''' ?.
+
'''Weakness:''' The ''Blast Shell'' cracks dense armor.
 +
 
 +
==RED: Tactical Conquest==
 +
Technodyne Corp's new Control Chip has been spread throughout RED Tactical Division. Now, Director Yuki is using her stolen forces to capture and control other robots!
 +
 
 +
===Game Structure===
 +
Eight levels, four Technodyne HQ levels.
 +
 
 +
===Plot Developments===
 +
Director Yuki jailed, Technodyne Corp shut down, RED rendered immune to Control Chip technology. RED suffers some losses. Vulnerability of RED hierarchy is exposed, resulting in command personnel being recalled to HQ.
 +
 
 +
===Robot Masters in RED:TC===
 +
====Fleet Man (RED-019)====
 +
A cold-ready air command robot. His Snow Fleet bombards the area with ice.<br>
 +
 
 +
'''Boss Attacks:''' Snow Fleet, freeze bombs, ''typhoon''<br>
 +
'''Weakness:''' The ''Direct Drone'' can match a flying foe.
 +
 
 +
====Crescent Man (RED-026)====
 +
A luminous futuristic robot. His Crescent Crash creates an energy-filled barrier to shoot or charge.<br>
 +
 
 +
'''Boss Attacks:''' Crescent Crash, crescent ring, lunar dash, ''full moon beam''<br>
 +
'''Weakness:''' The ''Fleet Snow'' weighs down the fast defense.
 +
 
 +
====Warp Man (RED-024)====
 +
A genius teleportation robot. His Warp Star provides a radial defense upon arrival.<br>
 +
 
 +
'''Boss Attacks:''' Warp Star, enemy teleport, ''warp hole''<br>
 +
'''Weakness:''' The ''Crescent Crash'' overloads the delicate warp matrix.
 +
 
 +
====Deep Man (RED-020)====
 +
A curious and eccentric bathyscaphe robot. His Pressure Mine creates a structural collapse.<br>
 +
 
 +
'''Boss Attacks:''' Pressure Mine, water pressure, pressure crush, ''deep rifts''<br>
 +
'''Weakness:''' The ''Warp Star'' shifts local pressure dangerously.
 +
 
 +
====Pierce Man (RED-022)====
 +
A ground command, bunker-busting robot. His Pierce Attack sweeps aside any defense.<br>
 +
 
 +
'''Boss Attacks:''' Pierce Attack, debris drill, rapid tunnel, ''bunker buster''<br>
 +
'''Weakness:''' The ''Pressure Mine'' pins and crushes heavy weapons.
 +
 
 +
====Decoy Man (RED-023)====
 +
An illusion-wielding deception robot. His Live Decoy adds physicality and offense to his trickery.<br>
 +
 
 +
'''Boss Attacks:''' Live Decoy, image clone, buster, ''trick-angle cannon''<br>
 +
'''Weakness:''' The ''Pierce Attack'' shreds decoys and hits the real thing.
 +
 
 +
====Access Man (RED-021)====
 +
A tech-savvy tactical approach bot. His Access Reader acquires and returns enemy data.<br>
 +
 
 +
'''Boss Attacks:''' Access Reader, teleport, data shield, ''remote control''<br>
 +
'''Weakness:''' The ''Live Decoy'' returns corrupt data.
 +
 
 +
====Direct Man (RED-025)====
 +
An intelligent command robot. His Direct Drones single out a target and zoom in to explode.<br>
 +
 
 +
'''Boss Attacks:''' Direct Drone, defend drone, ''soldier call''<br>
 +
'''Weakness:''' The ''Access Reader'' gets the drop on all plans.
 +
 
 +
====Percus (RED-002)====
 +
A smart, mobile combat robot who serves as lieutenant of the Tactical Division.<br>
 +
 
 +
'''Boss Attacks:''' Concussion bombs, machinegun, stun trap, ''wall runners''<br>
 +
'''Weakness:''' The ''Pierce Attack'' overwhelms brittle defenses.
 +
 
 +
====Staccato (RED-007)====
 +
A strategic gynoid combat robot who heads the Tactical Division and serves on the Command Council.<br>
 +
 
 +
'''Boss Attacks:''' Spray gun, mines, flying drones, arc gun, ''slowing reticle, forcefield, four-way guns''<br>
 +
'''Weakness:''' The ''Access Reader'' scans all tactical outcomes.
 +
 
 +
==RED: Combat Science==
 +
Paragon Industries has staged a raid on RED HQ and captured the Science Division. Alexander Paragon's new weapons must not be allowed to get into the wrong hands!
 +
 
 +
===Game Structure===
 +
Eight levels, four Paragon Industries levels.
 +
 
 +
===Plot Developments===
 +
Paragon Industries loses defense contract to the RED, human military weakened, Blackstar Faction grows desperate. RED suffers some losses. Vulnerability of RED HQ is realized, resulting in increased security and reinforcement of the Elite Division.
 +
 
 +
===Robot Masters in RED:CS===
 +
====Sound Man (RED-033)====
 +
An exuberant experimental testing robot. His Sound Wave fires in two directions and bounces off surfaces.<br>
 +
 
 +
'''Boss Attacks:''' Sound Wave, noise blast, ''echo crash''<br>
 +
'''Weakness:''' The ''Detect Trigger'' locks onto the source of sound.
 +
 
 +
====Pause Man (RED-031)====
 +
A potent time-manipulation robot. His Time Pause selectively locks the target in time.<br>
 +
 
 +
'''Boss Attacks:''' Time Pause, time step, ''stop blast''<br>
 +
'''Weakness:''' The ''Sound Wave'' propagates where physical objects would stop.
 +
 
 +
====Laser Man (RED-032)====
 +
A beam-wielding security robot. His Pulse Laser maintains continuous damage.<br>
 +
 
 +
'''Boss Attacks:''' Pulse Laser, laser screen, ''giga laser''<br>
 +
'''Weakness:''' The ''Time Pause'' interrupts the laser flow.
 +
 
 +
====Glow Man (RED-030)====
 +
A calm, serene lighting control robot. His Power Glow radiates intense power briefly.<br>
 +
 
 +
'''Boss Attacks:''' Power Glow, spotlight, glow buster, ''halogen glow''<br>
 +
'''Weakness:''' The ''Pulse Laser'' overloads the delicate bulbs.
 +
 
 +
====Rad Man (RED-029)====
 +
A frequency-testing radiation robot. His Radio Wave reflects and builds on itself to dangerous levels.<br>
 +
 
 +
'''Boss Attacks:''' Radio Wave, charged ion, ''particle accelerator''<br>
 +
'''Weakness:''' The ''Power Glow'' floods sensitive instruments with high-frequency photons.
 +
 
 +
====Link Man (RED-027)====
 +
A modular compatibility robot. His Junction Cable drains enemy energy and shares damage.<br>
 +
 
 +
'''Boss Attacks:''' Junction Cable, buster, downlink, ''remote link''<br>
 +
'''Weakness:''' The ''Radio Wave'' interferes with the link interface.
 +
 
 +
====Match Man (RED-028)====
 +
A targeted analysis and response robot. His Match Guard responds to attacks by replicating their makeup.<br>
 +
 
 +
'''Boss Attacks:''' Match Guard, phase buster, ''clone cannon''<br>
 +
'''Weakness:''' The ''Junction Cable'' creates feedback in the match systems.
 +
 
 +
====Detect Man (RED-034)====
 +
A stealth-countering defense robot. His Detect Trigger launches missiles when it finds a target.<br>
 +
 
 +
'''Boss Attacks:''' Detect Trigger, scan buster, ''total scan''<br>
 +
'''Weakness:''' The ''Match Guard'' misleads detection.
 +
 
 +
====Woodwin (RED-003)====
 +
A clever and unusual evaluation robot who serves as lieutenant of the Science Division.<br>
 +
 
 +
'''Boss Attacks:''' Wave buster, lens ring, safety mode, ''helix buster''<br>
 +
'''Weakness:''' The ''Time Pause'' halts live evaluation algorithms.
 +
 
 +
====Fermata (RED-008)====
 +
An intelligent and creative prototyping robot who heads the Science Division and serves on the Command Council.<br>
 +
 
 +
'''Boss Attacks:''' Mirror wave, fermata traps, time crash, ''plasma battery''<br>
 +
'''Weakness:''' The ''Radio Wave'' has the frequency to beat the most unique defenses.
 +
 
 +
==RED: Stealth Strike==
 +
The vanished Stealth Division returns to find the RED disbanded after the rebellion. Tenuto's troops must be stopped before their reprisal can take place!
 +
 
 +
===Game Structure===
 +
Eight levels, Light Labs, Robot Museum, four Stealth Skybase levels.
 +
 
 +
===Plot Developments===
 +
RED threat finally ended, Dr. Masters rescued, Blackstar Faction gains public support.
 +
 
 +
===Robot Masters in RED:SS===
 +
====Invis Man (RED-043)====
 +
A quirky experimental light-bending robot. His Vision Ray interferes with photon fields and reveals weak points.<br>
 +
 
 +
'''Boss Attacks:''' Vision Ray, vanish, invis buster, ''enemy cloak''<br>
 +
'''Weakness:''' The ''Hover Trace'' locates even invisible targets.
 +
 
 +
====Catch Man (RED-044)====
 +
An aggressive detention robot. His Catch Hook extends up to twice concurrently to grab foes and terrain.<br>
 +
 
 +
'''Boss Attacks:''' Catch Hook, net launcher, ''electric bolas''<br>
 +
'''Weakness:''' The ''Spy Flip'' severs holds and escapes grapples.
 +
 
 +
====Target Man (RED-046)====
 +
A patient and determined sniper robot. His Target Scope lines up a shot before firing.<br>
 +
 
 +
'''Boss Attacks:''' Target Scope, target shield, target decoy, ''triple decoy''<br>
 +
'''Weakness:''' The ''Mystery Attack'' cannot be predicted or anticipated.
 +
 
 +
====Trace Man (RED-041)====
 +
A strategic and thorough tracker robot. His Hover Trace lurks near the foe until cued to fire.<br>
 +
 
 +
'''Boss Attacks:''' Hover Trace, follow ball, backtracker, ''follow clone''<br>
 +
'''Weakness:''' The ''Null Pulse'' kills energy signals and deletes evidence.
 +
 
 +
====Quiet Man (RED-040)====
 +
A wave-dampening EMP robot. His Null Pulse stops enemies and weapons cold.<br>
 +
 
 +
'''Boss Attacks:''' Null Pulse, charge canceler, silent buster, ''energy depleter''<br>
 +
'''Weakness:''' The ''Rise Glider'' has no electric or energy component to shut down.
 +
 
 +
====Glide Man (RED-042)====
 +
A swift, stealthy aerial reconnaisance robot. His Rise Glider can be used for lift or propelled in the air.<br>
 +
 
 +
'''Boss Attacks:''' Rise Glider, skylift, glide charge, ''glide drill''<br>
 +
'''Weakness:''' The ''Catch Hook'' pulls aerial aces out of the sky.
 +
 
 +
====Spy Woman (RED-045)====
 +
A mobile espionage robot. Her Spy Flip gives additional air time and helps close in on foes.<br>
 +
 
 +
'''Boss Attacks:''' Spy Flip, smoke bomb, stiletto strike, ''sabo mine''<br>
 +
'''Weakness:''' The ''Target Scope'' maintains a lock no matter how elusive the foe.
 +
 
 +
====Mystery Man (RED-039)====
 +
An unreadable space-bending robot. His Mystery Attack explodes in an unpredictable pattern.<br>
 +
 
 +
'''Boss Attacks:''' Mystery Attack, phasing, ''space-warp armor''<br>
 +
'''Weakness:''' The ''Vision Ray'' unveils hidden weaknesses.
 +
 
 +
====Synth (RED-004)====
 +
? robot who serves as lieutenant of the Stealth Division.<br>
 +
 
 +
'''Boss Attacks:''' ?, ''?''<br>
 +
'''Weakness:''' ?
 +
 
 +
====Tenuto (RED-009)====
 +
? robot who heads the Stealth Division and serves on the Command Council.<br>
 +
 
 +
'''Boss Attacks:''' ?, ''?''<br>
 +
'''Weakness:''' ?

Current revision as of 02:29, 2 January 2012

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