Megaman: RED

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(RED: Combat Science)
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==RED: Combat Science==
==RED: Combat Science==
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Paradigm Industries has staged a raid on RED HQ and captured the Science Division. Walter Paradigm's new weapons must not be allowed to get into the wrong hands!
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Paragon Industries has staged a raid on RED HQ and captured the Science Division. Alexander Paragon's new weapons must not be allowed to get into the wrong hands!
===Game Structure===
===Game Structure===
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Eight levels, four Paradigm Industries levels.
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Eight levels, four Paragon Industries levels.
===Plot Developments===
===Plot Developments===
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Paradigm Industries loses defense contract to the RED, human military weakened, Blackstar Faction grows desperate. RED suffers some losses. Vulnerability of RED HQ is realized, resulting in increased security and reinforcement of the Elite Division.  
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Paragon Industries loses defense contract to the RED, human military weakened, Blackstar Faction grows desperate. RED suffers some losses. Vulnerability of RED HQ is realized, resulting in increased security and reinforcement of the Elite Division.  
===Robot Masters in RED:CS===
===Robot Masters in RED:CS===
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====Fleet Man (RED-019)====
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====Glow Man (RED-030)====
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A cold-ready air command robot. His Snow Fleet bombards the area with ice.<br>
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A calm, serene lighting control robot. His Power Glow radiates intense power briefly.<br>
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'''Boss Attacks:''' Snow Fleet, freeze bombs, ''typhoon''<br>
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'''Boss Attacks:''' Power Glow, spotlight, glow buster, ''halogen glow''<br>
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'''Weakness:''' The ''Direct Drone'' can match a flying foe.
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'''Weakness:''' ?
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====Crescent Man (RED-026)====
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====Sound Man (RED-033)====
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A luminous futuristic robot. His Crescent Crash creates an energy-filled barrier to shoot or charge.<br>
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An exuberant experimental testing robot. His Sound Wave fires in two directions and bounces off surfaces.<br>
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'''Boss Attacks:''' Crescent Crash, crescent ring, lunar dash, ''full moon beam''<br>
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'''Boss Attacks:''' Sound Wave, noise blast, ''echo crash''<br>
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'''Weakness:''' The ''Fleet Snow'' weighs down the fast defense.
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'''Weakness:''' ?
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====Warp Man (RED-024)====
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====Detect Man (RED-034)====
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A genius teleportation robot. His Warp Star provides a radial defense upon arrival.<br>
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A stealth-countering defense robot. His Detect Trigger launches missiles when it finds a target.<br>
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'''Boss Attacks:''' Warp Star, enemy teleport, ''warp hole''<br>
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'''Boss Attacks:''' Detect Trigger, scan buster, ''total scan''<br>
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'''Weakness:''' The ''Crescent Crash'' overloads the delicate warp matrix.
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'''Weakness:''' ?
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====Deep Man (RED-020)====
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====Match Man (RED-028)====
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A curious and eccentric bathyscaphe robot. His Pressure Mine creates a structural collapse.<br>
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A targeted analysis and response robot. His Match Guard responds to attacks by replicating their makeup.<br>
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'''Boss Attacks:''' Pressure Mine, water pressure, pressure crush, ''deep rifts''<br>
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'''Boss Attacks:''' Match Guard, phase buster, ''clone cannon''<br>
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'''Weakness:''' The ''Warp Star'' shifts local pressure dangerously.
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'''Weakness:''' ?
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====Pierce Man (RED-022)====
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====Laser Man (RED-032)====
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A ground command, bunker-busting robot. His Pierce Attack sweeps aside any defense.<br>
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A beam-wielding security robot. His Pulse Laser maintains continuous damage.<br>
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'''Boss Attacks:''' Pierce Attack, debris drill, rapid tunnel, ''bunker buster''<br>
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'''Boss Attacks:''' Pulse Laser, laser screen, ''giga laser''<br>
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'''Weakness:''' The ''Pressure Mine'' pins and crushes heavy weapons.
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'''Weakness:''' ?
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====Decoy Man (RED-023)====
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====Rad Man (RED-029)====
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An illusion-wielding deception robot. His Live Decoy adds physicality and offense to his trickery.<br>
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A frequency-testing radiation robot. His Live Decoy adds physicality and offense to his trickery.<br>
'''Boss Attacks:''' Live Decoy, image clone, buster, ''trick-angle cannon''<br>
'''Boss Attacks:''' Live Decoy, image clone, buster, ''trick-angle cannon''<br>

Revision as of 01:09, 30 December 2011

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