Megaman: RED
From Fax Encyclopedicus
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Megaman: RED spinoff games! | Megaman: RED spinoff games! | ||
- | == | + | ==RED: Infantry Assault== |
+ | The RED's wargames exercise is hijacked by General Ironside, who has taken over the Infantry Division and is using them to wreak havoc! | ||
+ | |||
+ | ===Game Structure=== | ||
+ | Eight levels, four Fort Ironside levels. | ||
+ | |||
+ | ===Plot Developments=== | ||
+ | Ironside jailed for good. RED suffers some losses. Vulnerability of RED to exploitation is exposed, though the characters manage not to see it. | ||
+ | |||
+ | ===Robot Masters in RED:IA=== | ||
+ | ====Wheel Man==== (RED-012) | ||
+ | |||
+ | A speedy, on-the-go emergency response robot. His Wheel Scouter climbs walls or doubles back to hit its mark. | ||
+ | |||
+ | '''Boss Attacks:''' Wheel Scouter, circuit shot, ''bouncing tire'' | ||
+ | '''Weakness:''' The ''Triple Turret'' always has a shot angled in the right direction. | ||
+ | |||
+ | ====Crush Man (RED-011)==== | ||
+ | A heavy-duty wrecking robot. His Crush Ball launches forward slowly, bashing through anything.<br> | ||
+ | |||
+ | '''Boss Attacks:''' Crush Ball, earthshaker, wrecking ball, ''wrecking spin'' | ||
+ | '''Weakness:''' The ''Rally Beacon'' attracts too many small targets at once. | ||
+ | |||
+ | ====Blast Man (RED-013)==== | ||
+ | A blast drive robot. His Blast Shell cruises forward at high speed, leaving massive exhaust in its wake.<br> | ||
+ | |||
+ | '''Boss Attacks:''' Blast Shell, exhaust, blast rush, ''overdrive fans''<br> | ||
+ | '''Weakness:''' The ''Sweep Grenade'' trips up the blast drive. | ||
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+ | ====Turret Man (RED-014)==== | ||
+ | A plodding emplacement robot. His Triple Turret reconfigures its pattern based on enemy location.<br> | ||
+ | |||
+ | '''Boss Attacks:''' Triple Turret, installation, barricade, ''tank mode''<br> | ||
+ | '''Weakness:''' The ''Drop Bomb'' goes above the turret defense. | ||
+ | |||
+ | ====Sweep Man (RED-015)==== | ||
+ | A quick rapid-fire robot. His Sweep Grenade emits ground-clearing explosions left and right.<br> | ||
+ | |||
+ | '''Boss Attacks:''' Sweep Grenade, machinegun, ''bullet hail''<br> | ||
+ | '''Weakness:''' The ''Wheel Scouter'' tracks too well to be stopped by a sweep. | ||
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+ | ====Rally Man (RED-016)==== | ||
+ | A speedy flag-bearing drone commander robot. His Rally Beacon draws drones in to strike.<br> | ||
+ | |||
+ | '''Boss Attacks:''' Rally Beacon, lance, ''drone swarm''<br> | ||
+ | '''Weakness:''' The ''Super Cannon'' blasts through drones easily. | ||
+ | |||
+ | ====Shoot Man (RED-017)==== | ||
+ | A fairly basic, mobile gunner robot. His Super Cannon unleashes a tremendous blast.<br> | ||
+ | |||
+ | '''Boss Attacks:''' Super Cannon, shoot buster, ''double gunner''<br> | ||
+ | '''Weakness:''' The ''Blast Shell'' leaves dense exhaust that renders gunning difficult. | ||
+ | |||
+ | ====Drop Man (RED-018)==== | ||
+ | A jetpack-loaded paratrooper robot. His Drop Bombs fall from the sky slowly or plunge on command.<br> | ||
+ | |||
+ | '''Boss Attacks:''' Drop Bombs, buster, relaunch, ''payload missile''<br> | ||
+ | '''Weakness:''' The ''Crush Ball'' smashes delicate aeronautical equipment. |