Megaman: RED

From Fax Encyclopedicus

Jump to: navigation, search
(Created page with 'Megaman: RED spinoff games! ==')
Line 1: Line 1:
Megaman: RED spinoff games!
Megaman: RED spinoff games!
-
==
+
==RED: Infantry Assault==
 +
The RED's wargames exercise is hijacked by General Ironside, who has taken over the Infantry Division and is using them to wreak havoc!
 +
 
 +
===Game Structure===
 +
Eight levels, four Fort Ironside levels.
 +
 
 +
===Plot Developments===
 +
Ironside jailed for good. RED suffers some losses. Vulnerability of RED to exploitation is exposed, though the characters manage not to see it.
 +
 
 +
===Robot Masters in RED:IA===
 +
====Wheel Man==== (RED-012)
 +
 
 +
A speedy, on-the-go emergency response robot. His Wheel Scouter climbs walls or doubles back to hit its mark.
 +
 
 +
'''Boss Attacks:''' Wheel Scouter, circuit shot, ''bouncing tire''
 +
'''Weakness:''' The ''Triple Turret'' always has a shot angled in the right direction.
 +
 
 +
====Crush Man (RED-011)====
 +
A heavy-duty wrecking robot. His Crush Ball launches forward slowly, bashing through anything.<br>
 +
 
 +
'''Boss Attacks:''' Crush Ball, earthshaker, wrecking ball, ''wrecking spin''
 +
'''Weakness:''' The ''Rally Beacon'' attracts too many small targets at once.
 +
 
 +
====Blast Man (RED-013)====
 +
A blast drive robot. His Blast Shell cruises forward at high speed, leaving massive exhaust in its wake.<br>
 +
 
 +
'''Boss Attacks:''' Blast Shell, exhaust, blast rush, ''overdrive fans''<br>
 +
'''Weakness:''' The ''Sweep Grenade'' trips up the blast drive.
 +
 
 +
====Turret Man (RED-014)====
 +
A plodding emplacement robot. His Triple Turret reconfigures its pattern based on enemy location.<br>
 +
 
 +
'''Boss Attacks:''' Triple Turret, installation, barricade, ''tank mode''<br>
 +
'''Weakness:''' The ''Drop Bomb'' goes above the turret defense.
 +
 
 +
====Sweep Man (RED-015)====
 +
A quick rapid-fire robot. His Sweep Grenade emits ground-clearing explosions left and right.<br>
 +
 
 +
'''Boss Attacks:''' Sweep Grenade, machinegun, ''bullet hail''<br>
 +
'''Weakness:''' The ''Wheel Scouter'' tracks too well to be stopped by a sweep.
 +
 
 +
====Rally Man (RED-016)====
 +
A speedy flag-bearing drone commander robot. His Rally Beacon draws drones in to strike.<br>
 +
 
 +
'''Boss Attacks:''' Rally Beacon, lance, ''drone swarm''<br>
 +
'''Weakness:''' The ''Super Cannon'' blasts through drones easily.
 +
 
 +
====Shoot Man (RED-017)====
 +
A fairly basic, mobile gunner robot. His Super Cannon unleashes a tremendous blast.<br>
 +
 
 +
'''Boss Attacks:''' Super Cannon, shoot buster, ''double gunner''<br>
 +
'''Weakness:''' The ''Blast Shell'' leaves dense exhaust that renders gunning difficult.
 +
 
 +
====Drop Man (RED-018)====
 +
A jetpack-loaded paratrooper robot. His Drop Bombs fall from the sky slowly or plunge on command.<br>
 +
 
 +
'''Boss Attacks:''' Drop Bombs, buster, relaunch, ''payload missile''<br>
 +
'''Weakness:''' The ''Crush Ball'' smashes delicate aeronautical equipment.

Revision as of 05:42, 27 December 2011

Personal tools
Google AdSense