Megaman

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(Power Glow)
(Weapons In-Depth)
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The Volt Charge consumes 2 bars of energy per shot, filling the user with powerful electric energy and launching straight forward at medium speed. This weapon cannot penetrate solid obstacles or pass through walls. The user is unaffected by gravity, air streams, weather or other movement-impeding effects while the Volt Charge is active. The user is immune to damage while the Volt Charge is active.
The Volt Charge consumes 2 bars of energy per shot, filling the user with powerful electric energy and launching straight forward at medium speed. This weapon cannot penetrate solid obstacles or pass through walls. The user is unaffected by gravity, air streams, weather or other movement-impeding effects while the Volt Charge is active. The user is immune to damage while the Volt Charge is active.
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===Introduced in MM12===
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====Bounce Popper====
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'''Wielder:''' Bounce Man<br>
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'''Strong Against:''' Tidal Man<br>
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The Bounce Popper consumes ? bars of energy per shot, creating an elastic ball held in your hand which can be aimed up, down, left or right. If this ball contacts any solid surface while held, you will be propelled in the opposite direction. When the attack button is released, the ball flies off in the direction aimed, bouncing erratically off of solid surfaces up to four times. This weapon cannot penetrate solid obstacles or pass through walls.
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====Dune Spinner====
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'''Wielder:''' Desert Man<br>
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'''Strong Against:''' Bounce Man<br>
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The Dune Spinner consumes ? bars of energy per shot, releasing rings of blowing sand at medium speed. Up to five such rings can be released in one shot, though they remain in one row rather than spreading if activated in the air. This weapon cannot penetrate solid obstacles or pass through walls.
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====Mountain Chopper====
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'''Wielder:''' Polar Man<br>
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'''Strong Against:''' Sakura Man<br>
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The Mountain Chopper consumes ? bars of energy per shot, creating a hardy axe and launching it forward at medium slow speed. If this axe contacts any solid surface, it sticks for 5 seconds and can be employed as a platform, damaging enemies that contact it. This weapon cannot penetrate solid obstacles or pass through walls.
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====Petal Storm====
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'''Wielder:''' Sakura Man<br>
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'''Strong Against:''' Flare Man<br>
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The Petal Storm consumes ? bars of energy per shot, launching four petals in a spread overhead which drift down slowly. This weapon can penetrate solid obstacles and pass through walls.
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====Sky Twister====
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'''Wielder:''' Sky Man<br>
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'''Strong Against:''' Desert Man<br>
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The Sky Twister consumes ? bars of energy per shot, launching four wind blasts which crisscross vertically (two up, two down) at high speed. This weapon can penetrate solid obstacles and pass through walls.
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====Sparkle Flare====
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'''Wielder:''' Flare Man<br>
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'''Strong Against:''' Sky Man<br>
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The Sparkle Flare consumes ? bars of energy per shot, launching a rocket straight upward at medium speed, which when it reaches a preset apex explodes into glowing motes in eight directions. This weapon cannot penetrate solid obstacles or pass through walls.
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====Tidal Wave====
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'''Wielder:''' Tidal Man<br>
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'''Strong Against:''' Tunnel Man<br>
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The Tidal Wave consumes ? bars of energy per shot, releasing a big wave along the ground at medium speed, which extends below the level of the ground on which it was fired. This weapon can penetrate solid obstacles but cannot pass through walls. You cannot fire this weapon in midair.
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====Tunnel Breaker====
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'''Wielder:''' Tunnel Man<br>
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'''Strong Against:''' Polar Man<br>
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The Tunnel Breaker consumes ? bars of energy per shot, raising a massive block of dirt from the ground, lifting it overhead and throwing it backward at medium speed. The block breaks into a spray of damaging debris on contact with penetrate solid obstacles or walls. You cannot fire this weapon in midair.
===Introduced in MM13===
===Introduced in MM13===

Revision as of 05:36, 3 January 2012

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