Megaman
From Fax Encyclopedicus
(→Weapons In-Depth) |
(→Robot Masters) |
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===Robot Masters=== | ===Robot Masters=== | ||
- | + | ====Jet Man (DWN-108)==== | |
+ | A rapid aerial superiority robot. His Jet Stream creates a spreading cone.<br> | ||
+ | |||
+ | '''Stage Gimmicks:''' Moving platforms, flying enemies, superjumps<br> | ||
+ | '''Boss Attacks:''' Jet Stream, formation, dive, ''dive formation''<br> | ||
+ | '''Weakness:''' The ''Spatial Blast'' ruptures the air stream, creating turbulence. | ||
+ | |||
+ | ====Scorch Man (DWN-106)==== | ||
+ | A powerful tactical burn robot. His Arc Burner shoots fire past its length.<br> | ||
+ | |||
+ | '''Stage Gimmicks:''' Burning platforms, traps, falling embers<br> | ||
+ | '''Boss Attacks:''' Arc Burner, fireballs, scorch drop, ''scorched earth''<br> | ||
+ | '''Weakness:''' The ''Jet Stream'' blows out flame. | ||
+ | |||
+ | ====Arctic Man (DWN-107)==== | ||
+ | A deadly glacial reconstruction robot. His Subzero Blaster freezes the very air around it.<br> | ||
+ | |||
+ | '''Stage Gimmicks:''' Freezing air, freezing blocks, freeze rays<br> | ||
+ | '''Boss Attacks:''' Subzero Blaster, blizzard, icicles, ''absolute zero''<br> | ||
+ | '''Weakness:''' The ''Arc Burner'' melts ice. | ||
+ | |||
+ | ====Cosmic Man (DWN-111)==== | ||
+ | An intimidating, combat-ready satellite control robot. His Cosmic Beam nullifies lesser energy signatures.<br> | ||
+ | |||
+ | '''Stage Gimmicks:''' Space jump sections, spaceship enemies charge beams overhead or tractor beam<br> | ||
+ | '''Boss Attacks:''' Cosmic Beam, cosmic rays, meteor, ''stardust''<br> | ||
+ | '''Weakness:''' The ''Subzero Blaster'' interrupts the radioactive critical state. | ||
+ | |||
+ | ====Judge Man (DWN-105)==== | ||
+ | A stern, harsh justice robot. His Judge Hammer smashes through anything.<br> | ||
+ | |||
+ | '''Stage Gimmicks:''' Balances, "jury" rooms, police bots<br> | ||
+ | '''Boss Attacks:''' Judge Hammer, scale slam, ''judge attack''<br> | ||
+ | '''Weakness:''' The ''Cosmic Beam'' irradiates delicate AI circuits. | ||
+ | |||
+ | ====Neon Man (DWN-110)==== | ||
+ | A clever, acrobatic entertainer robot. His Neon Attack makes the user a double threat.<br> | ||
+ | |||
+ | '''Stage Gimmicks:''' Colored light traps, slot machines, disappearing blocks<br> | ||
+ | '''Boss Attacks:''' Neon Attack, light wave, neon buster, ''light fountain''<br> | ||
+ | '''Weakness:''' The ''Judge Hammer'' smashes the gas tubes. | ||
+ | |||
+ | ====Gate Man (DWN-109)==== | ||
+ | A perplexing teleportation demo robot. His Vortex Gate sucks everything toward it.<br> | ||
+ | |||
+ | '''Stage Gimmicks:''' Teleports, timed doors, enemies warping in<br> | ||
+ | '''Boss Attacks:''' Vortex Gate, warp-in, teleport, ''tri-gate''<br> | ||
+ | '''Weakness:''' The ''Neon Attack'' disrupts the gate matrix. | ||
+ | |||
+ | ====Infinity Man (DWN-112)==== | ||
+ | An unstoppable prototype crystal drive robot. His Spatial Blast unleashes pillars of energy.<br> | ||
+ | |||
+ | '''Stage Gimmicks:''' Prototypes, fusion obstacles, laser walls<br> | ||
+ | '''Boss Attacks:''' Spatial Blast, spatial shock, infinity drive, ''spatial crusher''<br> | ||
+ | '''Weakness:''' The ''Vortex Gate'' pulls out core crystals. | ||
==Mega Man 15== | ==Mega Man 15== |