Megaman

From Fax Encyclopedicus

Jump to: navigation, search
(Weapons In-Depth)
(Robot Masters)
Line 235: Line 235:
===Robot Masters===
===Robot Masters===
-
???
+
====Jet Man (DWN-108)====
 +
A rapid aerial superiority robot. His Jet Stream creates a spreading cone.<br>
 +
 
 +
'''Stage Gimmicks:''' Moving platforms, flying enemies, superjumps<br>
 +
'''Boss Attacks:''' Jet Stream, formation, dive, ''dive formation''<br>
 +
'''Weakness:''' The ''Spatial Blast'' ruptures the air stream, creating turbulence.
 +
 
 +
====Scorch Man (DWN-106)====
 +
A powerful tactical burn robot. His Arc Burner shoots fire past its length.<br>
 +
 
 +
'''Stage Gimmicks:''' Burning platforms, traps, falling embers<br>
 +
'''Boss Attacks:''' Arc Burner, fireballs, scorch drop, ''scorched earth''<br>
 +
'''Weakness:''' The ''Jet Stream'' blows out flame.
 +
 
 +
====Arctic Man (DWN-107)====
 +
A deadly glacial reconstruction robot. His Subzero Blaster freezes the very air around it.<br>
 +
 
 +
'''Stage Gimmicks:''' Freezing air, freezing blocks, freeze rays<br>
 +
'''Boss Attacks:''' Subzero Blaster, blizzard, icicles, ''absolute zero''<br>
 +
'''Weakness:''' The ''Arc Burner'' melts ice.
 +
 
 +
====Cosmic Man (DWN-111)====
 +
An intimidating, combat-ready satellite control robot. His Cosmic Beam nullifies lesser energy signatures.<br>
 +
 
 +
'''Stage Gimmicks:''' Space jump sections, spaceship enemies charge beams overhead or tractor beam<br>
 +
'''Boss Attacks:''' Cosmic Beam, cosmic rays, meteor, ''stardust''<br>
 +
'''Weakness:''' The ''Subzero Blaster'' interrupts the radioactive critical state.
 +
 
 +
====Judge Man (DWN-105)====
 +
A stern, harsh justice robot. His Judge Hammer smashes through anything.<br>
 +
 
 +
'''Stage Gimmicks:''' Balances, "jury" rooms, police bots<br>
 +
'''Boss Attacks:''' Judge Hammer, scale slam, ''judge attack''<br>
 +
'''Weakness:''' The ''Cosmic Beam'' irradiates delicate AI circuits.
 +
 
 +
====Neon Man (DWN-110)====
 +
A clever, acrobatic entertainer robot. His Neon Attack makes the user a double threat.<br>
 +
 
 +
'''Stage Gimmicks:''' Colored light traps, slot machines, disappearing blocks<br>
 +
'''Boss Attacks:''' Neon Attack, light wave, neon buster, ''light fountain''<br>
 +
'''Weakness:''' The ''Judge Hammer'' smashes the gas tubes.
 +
 
 +
====Gate Man (DWN-109)====
 +
A perplexing teleportation demo robot. His Vortex Gate sucks everything toward it.<br>
 +
 
 +
'''Stage Gimmicks:''' Teleports, timed doors, enemies warping in<br>
 +
'''Boss Attacks:''' Vortex Gate, warp-in, teleport, ''tri-gate''<br>
 +
'''Weakness:''' The ''Neon Attack'' disrupts the gate matrix.
 +
 
 +
====Infinity Man (DWN-112)====
 +
An unstoppable prototype crystal drive robot. His Spatial Blast unleashes pillars of energy.<br>
 +
 
 +
'''Stage Gimmicks:''' Prototypes, fusion obstacles, laser walls<br>
 +
'''Boss Attacks:''' Spatial Blast, spatial shock, infinity drive, ''spatial crusher''<br>
 +
'''Weakness:''' The ''Vortex Gate'' pulls out core crystals.
==Mega Man 15==
==Mega Man 15==

Revision as of 18:47, 23 August 2011

Personal tools
Google AdSense