Megaman

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(Introduced in MM11)
(Weapons In-Depth)
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The Volt Charge consumes 2 bars of energy per shot, filling the user with powerful electric energy and launching straight forward at medium speed. This weapon cannot penetrate solid obstacles or pass through walls. The user is unaffected by gravity, air streams, weather or other movement-impeding effects while the Volt Charge is active. The user is immune to damage while the Volt Charge is active.
The Volt Charge consumes 2 bars of energy per shot, filling the user with powerful electric energy and launching straight forward at medium speed. This weapon cannot penetrate solid obstacles or pass through walls. The user is unaffected by gravity, air streams, weather or other movement-impeding effects while the Volt Charge is active. The user is immune to damage while the Volt Charge is active.
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===Introduced in MM13===
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====Crescent Crash====
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'''Wielder:''' Crescent Man<br>
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'''Strong Against:''' Sound Man<br>
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The Crescent Crash consumes 0 bars of energy on activation, creating a trio of flickering energy crescents that circle the user. Weapons that come in contact with this barrier are nullified, depleting 1 bar of energy. A second press of the attack button consumes 3 bars of energy and turns the energy crescents into a curved energy beam that shoots straight forward at medium speed. Holding Down while pressing the attack button consumes 4 bars of energy and absorbs the energy crescents, rendering the user temporarily invincible for 2 seconds. The beam can penetrate solid obstacles and pass through walls.
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====Crush Ball====
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'''Wielder:''' Crush Man<br>
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'''Strong Against:''' Ninja Man<br>
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The Crush Ball consumes 3 bars of energy per shot, deploying a heavy spiked ball that launches forward slowly when the attack button is released, dragging downward due to gravity. The ball can damage even shielded enemies, and destroys breakable obstacles. While the ball is deployed, the user experiences a surge of strength that increases jump capacity.
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====Ninja Knife====
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'''Wielder:''' Ninja Man<br>
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'''Strong Against:''' Glow Man<br>
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The Ninja Knife consumes 2 bars of energy per shot, firing three knives at 30 degree intervals upward (or downward if jumping) which curve slightly if an enemy is close. The knives stick to solid surfaces for 1 second, possibly damaging a moving foe who steps on one.
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====Power Glow====
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'''Wielder:''' Glow Man<br>
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'''Strong Against:''' Wheel Man<br>
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The Power Glow consumes 0 bars of energy on activation, creating a bright glowing aura around the user. Enemies that can be damaged by the Power Glow and come in contact with this aura are damaged and deplete 1 bar of energy. On releasing the attack button, the weapon consumes 4 bars of energy to create a brilliant flash, damaging all foes on screen.
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====Pressure Mine====
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'''Wielder:''' Deep Man<br>
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'''Strong Against:''' Crush Man<br>
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The Pressure Mine consumes 3 bars of energy per shot, firing a mine either straight forward at slow speed or directly into the ground. Pressing the attack button while a mine is deployed, or having an enemy come into contact with a mine, triggers it, dealing light damage to smaller enemies and sustained damage to heavier enemies.
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====Sound Wave====
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'''Wielder:''' Sound Man<br>
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'''Strong Against:''' Deep Man<br>
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The Sound Wave consumes 2 bars of energy per shot, firing a wave-shaped beam to either side simultaneously. The waves reflect off solid surfaces up to three times. If a reflected wave collides with the user, it is reabsorbed, restoring 1 bar of energy. You can have up to four Sound Waves (two pairs) on-screen at a time.
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====Wheel Scouter====
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'''Wielder:''' Wheel Man<br>
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'''Strong Against:''' Wizard Man<br>
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The Wheel Scouter consumes 2 bars of energy per shot, firing a ground-hugging wheel straight forward at fast speed. The Wheel rolls forward until reaching a wall or edge; if a wall, the wheel hugs the wall and climbs until it collides with a ceiling, where it will reverse course and roll down and then backwards along the ground. If an edge, the wheel immediately reverses. A single Wheel Scouter performs one such cycle only. You can have up to two Wheel Scouters on-screen at a time. It is possible to stand (and ride) on a Wheel Scouter.
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====Wizard Tracer====
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'''Wielder:''' Wizard Man<br>
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'''Strong Against:''' Crescent Man<br>
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The Wizard Tracer consumes 1 bar of energy per shot, firing a small ray in the direction the user aims, which transforms into a glowing spark after 1 second and redirects itself towards the nearest foe. The tracer spark ignores shielded and invincible foes when making its selection. This weapon can penetrate solid obstacles and pass through walls.

Revision as of 03:43, 23 August 2011

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