Megaman

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(Introduced in MM11)
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==Weapons In-Depth==
==Weapons In-Depth==
===Introduced in MM11===
===Introduced in MM11===
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====Blaze Runner====
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'''Wielder:''' Blaze Man<br>
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'''Strong Against:''' Skate Woman<br>
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The Blaze Runner consumes 2 bars of energy per shot, firing an arrowlike ground-hugging flame straight forward at fast speed. The Blaze Runner passes through any foe it damages and continues on. This weapon cannot penetrate solid obstacles or pass through walls. You cannot fire this weapon in midair.
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====Cyber Net====
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'''Wielder:''' Cyber Man<br>
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'''Strong Against:''' Optic Man<br>
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The Cyber Net consumes 1 bar of energy per cube expended, creating a quartet of cubes in a box around the user which actively launch themselves at proximate threats. The Cyber Net only spends energy when a cube fires off from the net, and cubes regenerate themselves in 1 second. The cubes ignore anything they cannot damage.
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====Launch Missile====
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'''Wielder:''' Launch Man<br>
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'''Strong Against:''' Blaze Man<br>
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The Launch Missile consumes 1 bar of energy per shot, firing a single missile forward at fast speed. If the most proximate enemy is not directly in the path of this weapon, it will switch to homing mode, lasting for 1 second as it swerves to strike a foe. This weapon cannot penetrate solid obstacles or pass through walls. You can have up to four Launch Missiles on-screen at a time.
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====Optic Beam====
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'''Wielder:''' Optic Man<br>
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'''Strong Against:''' Titan Man<br>
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The Optic Beam consumes 1 bar of energy per shot, firing a long, thin laser beam straight forward at medium speed. This beam can penetrate solid obstacles and pass through walls. Enemies under an invincible guard are damaged by this weapon.
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====Skate Freezer====
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'''Wielder:''' Skate Woman<br>
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'''Strong Against:''' Volt Man<br>
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The Skate Freezer consumes 2 bars of energy per shot, creating a platform of snow below the user which hangs in midair for 2 seconds, damaging anything directly below. You can stand on the Skate Freezer. You can only fire this weapon during a jump, and only with upward vertical momentum (it cannot be fired while falling). You can have up to three Skate Freezers on-screen at a time; successive shots cause the first-created platform to collapse.
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====Storm Cannon====
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'''Wielder:''' Monsoon Man<br>
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'''Strong Against:''' Launch Man<br>
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The Storm Cannon consumes 3 bars of energy per shot, firing a long, high arc of water at fast speed. This weapon cannot penetrate solid obstacles or pass through walls. Moving while firing this weapon will alter the path of the remaining stream.
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====Titan Grip====
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'''Wielder:''' Titan Man<br>
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'''Strong Against:''' Monsoon Man<br>
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The Titan Grip consumes 2 bars of energy per shot, firing a titanium clamp on a long cable at fast speed. This clamp secures to a wall on contact, pulling the user toward the solid surface (release to stop). Enemies who are destroyed by the Titan Grip and leave a powerup see that powerup dragged toward the user. Other objects may also be pulled using the Titan Grip. Smaller enemies who are not destroyed may be pulled as well.
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====Volt Charge====
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'''Wielder:''' Volt Man<br>
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'''Strong Against:''' Cyber Man<br>
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The Volt Charge consumes 2 bars of energy per shot, filling the user with powerful electric energy and launching straight forward at medium speed. This weapon cannot penetrate solid obstacles or pass through walls. The user is unaffected by gravity, air streams, weather or other movement-impeding effects while the Volt Charge is active. The user is immune to damage while the Volt Charge is active.

Revision as of 02:12, 23 August 2011

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