MechCombat: Weapons
From Fax Encyclopedicus
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{{MCEquip|name=Executioner|part=Weapon|price=X|range=Melee|weight=3|slot=Hand(1)|AP=1|damage=3|type=Impact|up=|spec=}} | {{MCEquip|name=Executioner|part=Weapon|price=X|range=Melee|weight=3|slot=Hand(1)|AP=1|damage=3|type=Impact|up=|spec=}} | ||
- | {{MCEquip|name=Gae Bolg|part=Weapon|range=Melee|weight=2|slot=Hand(1)| | + | {{MCEquip|name=Gae Bolg|part=Weapon|price=X|range=Melee|weight=2|slot=Hand(1)|AP=1|damage=2|type=Piercing|up=|spec=5p: +1 range}} |
- | {{MCEquip|name=Muramasa|part=Weapon|range=Melee|weight=1|slot=Hand(1)| | + | {{MCEquip|name=Muramasa|part=Weapon|price=X|range=Melee|weight=1|slot=Hand(1)|AP=1|damage=1|type=Slashing|up=|spec=10p: +1 leading card value, +2 fire}} |
- | {{MCEquip|name=Murasame|part=Weapon|range=Melee|weight=1|slot=Hand(1)| | + | {{MCEquip|name=Murasame|part=Weapon|price=X|range=Melee|weight=1|slot=Hand(1)|AP=1|damage=1|type=Slashing|up=|spec=10p: +3 leading card value, +1 slashing if not targeting torso}} |
- | {{MCEquip|name=Type-A Short-Range Energy Repulsor|part=Weapon|range=Melee|weight=.5|slot=Shoulder(1)| | + | {{MCEquip|name=Type-A Short-Range Energy Repulsor|part=Weapon|price=X|range=Melee|weight=.5|slot=Shoulder(1)|AP=1|damage=1|type=Energy|up=|spec=4p: +1 energy, target loses 1 AP. Target loses an additional AP if you lead with a diamond.}} |
- | {{MCEquip|name=Zaber|part=Weapon|range=Melee|weight=.5|slot=Hand(1)| | + | {{MCEquip|name=Zaber|part=Weapon|price=X|range=Melee|weight=.5|slot=Hand(1)|AP=1|damage=0|type=Energy|up=|spec=3p: +1 energy (may be bought up to four times); 5p: +1 range (may be bought up to twice)}} |
- | {{MCEquip|name=Zantetsuken|part=Weapon|range=Melee|weight=1|slot=Hand(1)| | + | {{MCEquip|name=Zantetsuken|part=Weapon|price=X|range=Melee|weight=1|slot=Hand(1)|AP=1|damage=2|type=Slashing|up=|spec=5p: +1 electrical}} |
==Ranged Weapons== | ==Ranged Weapons== | ||
- | {{ | + | {{MCRanged|name=SALVO Missiles|part=Weapon|price=X|range=10|weight=1|slot=Shoulder(4)|AP=1|damage=1|type=Explosion|ammo=10|heat=+5|up=|spec=}} |
- | {{ | + | {{MCRanged|name=A-136|part=Weapon|price=X|range=5|weight=2|slot=Shoulder(3)|AP=1|damage=1|type=Explosion|ammo=8|heat=+5|up=|spec=Usable as +1 defend/round against missiles for 2 ammo}} |
- | {{ | + | {{MCRanged|name=Colt 4500|part=Weapon|price=X|range=7|weight=.5|slot=Hand(1)|AP=1|damage=1|type=Piercing|ammo=12|heat=+4|up=|spec=5p/1AP: Reload}} |
- | {{ | + | {{MCRanged|name=LAR-01|part=Weapon|price=X|range=15|weight=3|slot=Hand(2)|AP=1|damage=3|type=Piercing|ammo=1|heat=+8|up=|spec=+3 damage when attacker chooses targeted part; 5p/1AP: Reload}} |
- | {{ | + | {{MCRanged|name=Burstfire Grenadier|part=Weapon|price=X|range=6|weight=5|slot=Hand(1) and Shoulder(2)|AP=1|damage=3|type=Explosion|ammo=20|heat=+10|up=|spec=}} |
- | {{ | + | {{MCRanged|name=Magnum Pistol|part=Weapon|price=X|range=7|weight=4|slot=Hand(1)|AP=1|damage=2|type=Piercing|ammo=6|heat=+6|up=|spec=5p/1AP: Reload}} |
- | {{ | + | {{MCRanged|name=Magnum Pistol|part=Weapon|price=X|range=7|weight=4|slot=Hand(1)|AP=1|damage=1|type=Piercing|ammo=6|heat=+8|up=|spec=5p/1AP: Reload; +1 Energy damage; +5 Heat to target}} |
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