MechCombat: Weapons

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{{MCEquip|name=Executioner|part=Weapon|price=X|range=Melee|weight=3|slot=Hand(1)|AP=1|damage=3|type=Impact|up=|spec=}}
{{MCEquip|name=Executioner|part=Weapon|price=X|range=Melee|weight=3|slot=Hand(1)|AP=1|damage=3|type=Impact|up=|spec=}}
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{{MCEquip|name=Gae Bolg|part=Weapon|range=Melee|weight=2|slot=Hand(1)|price=X|damage=2|type=Piercing|up=|spec=5p: +1 range}}
+
{{MCEquip|name=Gae Bolg|part=Weapon|price=X|range=Melee|weight=2|slot=Hand(1)|AP=1|damage=2|type=Piercing|up=|spec=5p: +1 range}}
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{{MCEquip|name=Muramasa|part=Weapon|range=Melee|weight=1|slot=Hand(1)|price=X|damage=1|type=Slashing|up=|spec=10p: +1 leading card value, +2 fire}}
+
{{MCEquip|name=Muramasa|part=Weapon|price=X|range=Melee|weight=1|slot=Hand(1)|AP=1|damage=1|type=Slashing|up=|spec=10p: +1 leading card value, +2 fire}}
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{{MCEquip|name=Murasame|part=Weapon|range=Melee|weight=1|slot=Hand(1)|price=X|damage=1|type=Slashing|up=|spec=10p: +3 leading card value, +1 slashing if not targeting torso}}
+
{{MCEquip|name=Murasame|part=Weapon|price=X|range=Melee|weight=1|slot=Hand(1)|AP=1|damage=1|type=Slashing|up=|spec=10p: +3 leading card value, +1 slashing if not targeting torso}}
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{{MCEquip|name=Type-A Short-Range Energy Repulsor|part=Weapon|range=Melee|weight=.5|slot=Shoulder(1)|price=X|damage=1|type=Energy|up=|spec=4p: +1 energy, target loses 1 AP. Target loses an additional AP if you lead with a diamond.}}
+
{{MCEquip|name=Type-A Short-Range Energy Repulsor|part=Weapon|price=X|range=Melee|weight=.5|slot=Shoulder(1)|AP=1|damage=1|type=Energy|up=|spec=4p: +1 energy, target loses 1 AP. Target loses an additional AP if you lead with a diamond.}}
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{{MCEquip|name=Zaber|part=Weapon|range=Melee|weight=.5|slot=Hand(1)|price=X|damage=0|type=Energy|up=|spec=3p: +1 energy (may be bought up to four times); 5p: +1 range (may be bought up to twice)}}
+
{{MCEquip|name=Zaber|part=Weapon|price=X|range=Melee|weight=.5|slot=Hand(1)|AP=1|damage=0|type=Energy|up=|spec=3p: +1 energy (may be bought up to four times); 5p: +1 range (may be bought up to twice)}}
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{{MCEquip|name=Zantetsuken|part=Weapon|range=Melee|weight=1|slot=Hand(1)|price=X|damage=2|type=Slashing|up=|spec=5p: +1 electrical}}
+
{{MCEquip|name=Zantetsuken|part=Weapon|price=X|range=Melee|weight=1|slot=Hand(1)|AP=1|damage=2|type=Slashing|up=|spec=5p: +1 electrical}}
==Ranged Weapons==
==Ranged Weapons==
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{{MCEquip|name=SALVO Missiles|part=Weapon|range=10|weight=1|slot=Shoulder(4)|price=X|damage=1|type=Explosion|up=|spec=+5 Heat; 10 Ammo}}
+
{{MCEquip|name=SALVO Missiles|part=Weapon|price=X|range=10|weight=1|slot=Shoulder(4)|AP=1|damage=1|type=Explosion|up=|spec=+5 Heat; 10 Ammo}}
-
{{MCEquip|name=A-136|part=Weapon|range=5|weight=2|slot=Shoulder(3)|price=X|damage=1|type=Explosion|up=|spec=+5 Heat; Usable as +1 defend/round against missiles for 2 ammo; 8 Ammo}}
+
{{MCEquip|name=A-136|part=Weapon|price=X|range=5|weight=2|slot=Shoulder(3)|AP=1|damage=1|type=Explosion|up=|spec=+5 Heat; Usable as +1 defend/round against missiles for 2 ammo; 8 Ammo}}
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{{MCEquip|name=Colt 4500|part=Weapon|range=7|weight=.5|slot=Hand(1)|price=X|damage=1|type=Piercing|up=|spec=+4 Heat; 12 Ammo; 5p/1AP: Reload}}
+
{{MCEquip|name=Colt 4500|part=Weapon|price=X|range=7|weight=.5|slot=Hand(1)|AP=1|damage=1|type=Piercing|up=|spec=+4 Heat; 12 Ammo; 5p/1AP: Reload}}
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{{MCEquip|name=LAR-01|part=Weapon|range=15|weight=3|slot=Hand(2)|price=X|damage=3|type=Piercing|up=|spec=+8 Heat; +3 damage when attacker chooses targeted part; 1 Ammo; 5p/1AP: Reload}}
+
{{MCEquip|name=LAR-01|part=Weapon|price=X|range=15|weight=3|slot=Hand(2)|AP=1|damage=3|type=Piercing|up=|spec=+8 Heat; +3 damage when attacker chooses targeted part; 1 Ammo; 5p/1AP: Reload}}
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{{MCEquip|name=Burstfire Grenadier|part=Weapon|range=6|weight=5|slot=Hand(1) and Shoulder(2)|price=X|damage=3|type=Explosion|up=|spec=+10 Heat; 20 Ammo}}
+
{{MCEquip|name=Burstfire Grenadier|part=Weapon|price=X|range=6|weight=5|slot=Hand(1) and Shoulder(2)|AP=1|damage=3|type=Explosion|up=|spec=+10 Heat; 20 Ammo}}
-
{{MCEquip|name=Magnum Pistol|part=Weapon|range=7|weight=4|slot=Hand(1)|price=X|damage=2|type=Piercing|up=|spec=+6 Heat; 6 ammo; 5p/1AP: Reload}}
+
{{MCEquip|name=Magnum Pistol|part=Weapon|price=X|range=7|weight=4|slot=Hand(1)|AP=1|damage=2|type=Piercing|up=|spec=+6 Heat; 6 ammo; 5p/1AP: Reload}}
-
{{MCEquip|name=Magnum Pistol|part=Weapon|range=7|weight=4|slot=Hand(1)|price=X|damage=1|type=Piercing|up=|spec=+8 Heat; 6 ammo; 5p/1AP: Reload; +1 Energy damage; +5 Heat to target}}
+
{{MCEquip|name=Magnum Pistol|part=Weapon|price=X|range=7|weight=4|slot=Hand(1)|AP=1|damage=1|type=Piercing|up=|spec=+8 Heat; 6 ammo; 5p/1AP: Reload; +1 Energy damage; +5 Heat to target}}
==Armor==
==Armor==
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{{MCEquip|name=Argus Shield|part=Shield|range=|weight=2|slot=Shoulder(1)|price=X|damage=|type=|up=|spec=+1 Defend/Round}}
+
{{MCEquip|name=Argus Shield|part=Shield|price=X|range=|weight=2|slot=Shoulder(1)|AP=1|damage=|type=|up=|spec=+1 Defend/Round}}
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{{MCEquip|name=Chaff Launcher|part=Shield|range=|weight=2|slot=Shoulder(1)|price=X|damage=|type=|up=|spec=+1 Defend/Round(Ballistic only)}}
+
{{MCEquip|name=Chaff Launcher|part=Shield|price=X|range=|weight=2|slot=Shoulder(1)|AP=1|damage=|type=|up=|spec=+1 Defend/Round(Ballistic only)}}

Revision as of 06:05, 10 November 2010

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