MechCombat: Weapons

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(Added ranged and shields)
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{{MC}}
{{MC}}
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==Weapons==
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==Melee Weapons==
{{MCEquip|name=Executioner|part=Weapon|range=Melee|weight=3|slot=Hand|price=X|damage=3|type=Impact|up=|spec=}}
{{MCEquip|name=Executioner|part=Weapon|range=Melee|weight=3|slot=Hand|price=X|damage=3|type=Impact|up=|spec=}}
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{{MCEquip|name=Zantetsuken|part=Weapon|range=Melee|weight=1|slot=Hand|price=X|damage=2|type=Slashing|up=|spec=5p: +1 electrical}}
{{MCEquip|name=Zantetsuken|part=Weapon|range=Melee|weight=1|slot=Hand|price=X|damage=2|type=Slashing|up=|spec=5p: +1 electrical}}
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==Melee Weapons==
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{{MCEquip|name=SALVO Missiles|part=Weapon|range=10|weight=1|slot=Shoulder(4)|price=X|damage=1|type=Explosion|up=|spec=+5 Heat; 10 Ammo}}
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{{MCEquip|name=A-136|part=Weapon|range=5|weight=2|slot=Shoulder(3)|price=X|damage=1|type=Explosion|up=|spec=+5 Heat; Usable as +1 defend/round against missiles for 2 ammo; 8 Ammo}}
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{{MCEquip|name=Colt 4500|part=Weapon|range=7|weight=.5|slot=Hand|price=X|damage=1|type=Piercing|up=|spec=+4 Heat; 12 Ammo; 5p/1AP: Reload}}
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{{MCEquip|name=LAR-01|part=Weapon|range=15|weight=3|slot=Hand(2)|price=X|damage=3|type=Piercing|up=|spec=+8 Heat; +3 damage when attacker chooses targeted part; 1 Ammo; 5p/1AP: Reload}}
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{{MCEquip|name=Burstfire Grenadier|part=Weapon|range=6|weight=5|slot=Hand(1) and Shoulder(2)|price=X|damage=3|type=Explosion|up=|spec=+10 Heat; 20 Ammo}}
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{{MCEquip|name=Magnum Pistol|part=Weapon|range=7|weight=4|slot=Hand|price=X|damage=2|type=Piercing|up=|spec=+6 Heat; 6 ammo; 5p/1AP: Reload}}
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{{MCEquip|name=Magnum Pistol|part=Weapon|range=7|weight=4|slot=Hand|price=X|damage=1|type=Piercing|up=|spec=+8 Heat; 6 ammo; 5p/1AP: Reload; +1 Energy damage; +5 Heat to target}}
==Armor==
==Armor==
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{{MCEquip|name=Argus Shield|part=Shield|range=|weight=2|slot=Shoulder|price=X|damage=|type=|up=|spec=+1 Defend/Round}}
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{{MCEquip|name=Chaff Launcher|part=Shield|range=|weight=2|slot=Shoulder|price=X|damage=|type=|up=|spec=+1 Defend/Round(Ballistic only)}}

Revision as of 05:54, 10 November 2010

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