MechCombat: Defensive Parts
From Fax Encyclopedicus
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(More defensive parts) |
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{{MC}} | {{MC}} | ||
==Shields== | ==Shields== | ||
- | {{MCShield|name=Argus Shield|part=Shield|price=X|slot=Shoulder(1) and Hand(1)|weight=2|power=0|heat=0|shp= | + | {{MCShield|name=Argus Shield|part=Shield|price=X|slot=Shoulder(1) and Hand(1)|weight=2|power=0|heat=0|shp=9|dr=|up=|spec=}} |
+ | {{MCShield|name=Titan Shield|part=Shield|price=X|slot=Shoulder(3) and Hand(1)|weight=2|power=0|heat=0|shp=13|dr=2/Impact|up=|spec=}} | ||
+ | {{MCShield|name=Armor Plating|part=Shield|price=X|slot=Shoulder(1)|weight=.5|power=0|heat=0|shp=5|dr=|up=|spec=}} | ||
+ | |||
+ | {{MCShield|name=Genbu Plating|part=Shield|price=X|slot=Shoulder(2)|weight=2|power=0|heat=0|shp=6|dr=1/Impact|up=|spec=}} | ||
+ | |||
+ | {{MCShield|name=Personal Shield Emitter|part=Shield|price=X|slot=Shoulder(1)|weight=.5|power=-6|heat=+1|shp=7|dr=1/Energy|up=|spec=}} | ||
+ | |||
+ | {{MCShield|name=R.I.O.T. Emitter |part=Shield|price=X|slot=Shoulder(1) and Hand(1)|weight=3|power=-8|heat=+3|shp=12|dr=2/Energy|up=Pilot 6+: DR 1/Impact|spec=}} | ||
==Deflectors== | ==Deflectors== | ||
- | {{MCDeflec|name=Chaff Launcher|part=Deflector|price=X|slot=Shoulder|weight=2|power=0|heat=0|inhib=Ballistic|def=1|up=|spec=}} | + | {{MCDeflec|name=Chaff Launcher|part=Deflector|price=X|slot=Shoulder(1)|weight=2|power=0|heat=0|inhib=Ballistic|def=1|up=|spec=}} |
+ | {{MCDeflec|name=Mirrored Plating|part=Deflector|price=X|slot=Shoulder(1 per arm)|weight=1|power=0|heat=0|inhib=Energy|def=1|up=Pilot 8+: If the defense beats the attack by 5 or more, one target within 5 squares take 1 energy damage|spec=}} | ||
+ | |||
+ | {{MCDeflec|name=Lockdown|part=Deflector|price=X|slot=None|weight=0|power=0|heat=0|inhib=Spread|def=0|up=Pilot 9+: May move up to half speed on round following activation|spec=5p(once per round): +1 defend against spread attacks, -1 damage from spread attacks for the remainder of the round. May not move from current square on next round.}} | ||
==Inhibitors== | ==Inhibitors== | ||
{{MCInhib|name=Laser Anti-Missile System(LAMS)|part=Inhibitor|price=X|slot=None|weight=.5|power=-3|heat=0|inhib=Ballistic|dr=1|up=|spec=}} | {{MCInhib|name=Laser Anti-Missile System(LAMS)|part=Inhibitor|price=X|slot=None|weight=.5|power=-3|heat=0|inhib=Ballistic|dr=1|up=|spec=}} | ||
+ | |||
+ | {{MCInhib|name=Diamond Lacing|part=Inhibitor|price=X|slot=None|weight=2.5|power=0|heat=0|inhib=Energy|dr=1|up=|spec=+5 power and heat when an energy attack's damage is reduced}} | ||
+ | |||
+ | {{MCInhib|name=Inertial Shielding|part=Inhibitor|price=X|slot=None|weight=1|power=-5|heat=+2|inhib=Piercing and Impact|dr=1|up=|spec=Does not affect melee attacks}} | ||
+ | |||
+ | {{MCInhib|name=Armor Spikes|part=Inhibitor|price=X|slot=None|weight=2|power=0|heat=0|inhib=Melee|dr=1|up=Pilot 5+: When you choose the part to take damage, the attacker takes 1 damage to the arm used to attack|spec=Does not affect energy attacks}} |