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MechCombat: Arm Parts
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{{MC}} {{MCPart|name=BobCAT|part=Arm|hp=10|dr=None|weight=2|slots=4 Shoulder, 1 Hand|price=X|spec= |pilot= |up=}} {{MCPart|name=Bushido|part=Arm|hp=10|dr=None|weight=2|slots=1 Hand|price=X|spec= |pilot=Piloting 4: +1 leading card value in melee combat. |up=}} {{MCPart|name=Excalibur|part=Arm|hp=12|dr=None|weight=2.5|slots=1 Hand|price=X|spec= |pilot=Piloting 4: +1 damage with melee weapons. |up=}} {{MCPart|name=Gunslinger 101|part=Arm|hp=10|dr=None|weight=2|slots=2 Shoulder, 1 Hand|price=X|spec= |pilot=Piloting 4: If you have a spade-associated weapon in both left and right hands you may use a Pair or Suited Pair with Burstfire. Add relevant bonuses for the pair to each attack. Must have Burst Fire pilot skill and have Gunslinger arms in both Arm slots. |up=}} {{MCPart|name=Ironside|part=Arm|hp=12|dr=None|weight=3|slots=3 Shoulder, 1 Hand|price=X|spec= |pilot= |up=}}
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