MechCombat
From Fax Encyclopedicus
(Fixed 'this is a weapon' for new associations) |
(→Suits) |
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*HP of parts: head, 2 arms, legs, torso (+/- shoulders) | *HP of parts: head, 2 arms, legs, torso (+/- shoulders) | ||
:*If $HP<50%, part damaged | :*If $HP<50%, part damaged | ||
- | ::*arms/shoulders: weapons | + | ::*arms/shoulders: Attacks with weapons using the arm suffer -1 Leading Card value |
- | ::*legs: | + | ::*legs: Max movement speed at 3/4 |
- | ::*head: | + | ::*head: Sensor range halved |
- | ::*torso: | + | ::*torso: Power output halved |
:*If $HP==0, part broken | :*If $HP==0, part broken | ||
- | ::*arms/shoulders: | + | ::*arms/shoulders: Weapons attached nonfunctional |
- | ::*legs: | + | ::*legs: Movement speed halved |
- | ::*head: | + | ::*head: Sensors nonfunctional |
- | ::*torso: | + | ::*torso: Dead |
- | * | + | *Number and location of mounting points (LShoulder, RShoulder, LHand, RHand, Legs, Back, Head) |
- | * | + | *Maximum speed in squares (from legs) |
- | * | + | *Armor (damage reduction per die for specific types; from torso) |
- | * | + | *Ability unlocks for high piloting skill |
- | * | + | *Tonnage available |
- | * | + | *Power output (X/rd) |
- | * | + | *Heat reduction (-X per turn) |
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===Example Mech=== | ===Example Mech=== | ||
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:<font color="red"><big><font color="red"><b>♥</b></font></big></font>: Associated with Explosion damage and Spread weaponry. | :<font color="red"><big><font color="red"><b>♥</b></font></big></font>: Associated with Explosion damage and Spread weaponry. | ||
- | Leading with an associated suit grants a bonus to | + | '''Leading''' with an associated suit grants a bonus to the hand's value. |
===Making an Attack=== | ===Making an Attack=== |