MechCombat

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(Clarrified drawing and basic combat example)
(Suits)
 
Line 3: Line 3:
*HP of parts: head, 2 arms, legs, torso (+/- shoulders)
*HP of parts: head, 2 arms, legs, torso (+/- shoulders)
:*If $HP<50%, part damaged
:*If $HP<50%, part damaged
-
::*arms/shoulders: weapons attached attack at -1
+
::*arms/shoulders: Attacks with weapons using the arm suffer -1 Leading Card value
-
::*legs: max movement speed at 3/4
+
::*legs: Max movement speed at 3/4
-
::*head: sensor range halved
+
::*head: Sensor range halved
-
::*torso: power output halved
+
::*torso: Power output halved
:*If $HP==0, part broken
:*If $HP==0, part broken
-
::*arms/shoulders: weapons attached nonfunctional
+
::*arms/shoulders: Weapons attached nonfunctional
-
::*legs: movement speed halved
+
::*legs: Movement speed halved
-
::*head: sensors nonfunctional
+
::*head: Sensors nonfunctional
-
::*torso: dead
+
::*torso: Dead
-
*number of mounting points (LShoulder, RShoulder, LHand, RHand, Legs, Back, Head)  
+
*Number and location of mounting points (LShoulder, RShoulder, LHand, RHand, Legs, Back, Head)  
-
*maximum speed in squares (from legs)
+
*Maximum speed in squares (from legs)
-
*armor (damage reduction per die for specific types; from torso)
+
*Armor (damage reduction per die for specific types; from torso)
-
*ability unlocks for high piloting skill
+
*Ability unlocks for high piloting skill
-
*tonnage available
+
*Tonnage available
-
*power output (X/rd)
+
*Power output (X/rd)
-
*heat reduction (-X per turn)
+
*Heat reduction (-X per turn)
-
[[MechCombat: Accessories]]
 
-
[[MechCombat: Arm Parts]]
 
-
[[MechCombat: Head Parts]]
 
-
[[MechCombat: Leg Parts]]
 
-
[[MechCombat: Torso Parts]]
 
-
[[MechCombat: Weapons and Armor]]
 
===Example Mech===
===Example Mech===
Line 42: Line 36:
:'''Total Tonnage:''' 31/40 tons
:'''Total Tonnage:''' 31/40 tons
-
==Stats that make up an item==
+
==Stats that make up a weapon==
-
*weapon or armor type
+
*Damage type
-
**Ballistics: guns
+
**Impact: Hammers, Shotgun
-
**Energy: lasers, flamethrowers
+
**Piercing: Spear, Rifle, Handgun
-
**Explosives: missiles, grenades
+
**Explosion: Grenade, Missile
-
**Melee: melee weaponry
+
**Energy: Beamsaber, Laser, Flamethrower
-
*damage or damage reduction
+
 
-
**Energy: lasers
+
*Delivery method
-
**Fire: flamethrowers, missiles
+
**Melee: Hammers, Beamsaber
-
**Impact: shotguns, fists
+
**Precision: Rifle, Laser
-
**Piercing: rifles, machine guns, swords
+
**Ballistic: Missile, Handgun
-
*tonnage needed
+
**Spread: Grenade, Flamethower, SMG
-
*mounting location (LShoulder, RShoulder, LHand, RHand, Legs, Back, Head)
+
 
-
*Heat from use (+X per use)
+
*Weapon Damage
-
*power consumed (X/use)
+
*Weapon Range
 +
*Number and location of slots
 +
*Tonnage
 +
*Heat from use and/or Power consumption
 +
*Special abilities or rules
==Stats that make up a pilot==
==Stats that make up a pilot==
Line 82: Line 80:
:<font color="red"><big><font color="red"><b>♥</b></font></big></font>: Associated with Explosion damage and Spread weaponry.
:<font color="red"><big><font color="red"><b>♥</b></font></big></font>: Associated with Explosion damage and Spread weaponry.
-
Leading with an associated suit grants a bonus to it's value.
+
'''Leading''' with an associated suit grants a bonus to the hand's value.
===Making an Attack===
===Making an Attack===

Current revision as of 19:52, 3 December 2010

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