MechCombat
From Fax Encyclopedicus
(→Suits) |
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*HP of parts: head, 2 arms, legs, torso (+/- shoulders) | *HP of parts: head, 2 arms, legs, torso (+/- shoulders) | ||
:*If $HP<50%, part damaged | :*If $HP<50%, part damaged | ||
- | ::*arms/shoulders: weapons | + | ::*arms/shoulders: Attacks with weapons using the arm suffer -1 Leading Card value |
- | ::*legs: | + | ::*legs: Max movement speed at 3/4 |
- | ::*head: | + | ::*head: Sensor range halved |
- | ::*torso: | + | ::*torso: Power output halved |
:*If $HP==0, part broken | :*If $HP==0, part broken | ||
- | ::*arms/shoulders: | + | ::*arms/shoulders: Weapons attached nonfunctional |
- | ::*legs: | + | ::*legs: Movement speed halved |
- | ::*head: | + | ::*head: Sensors nonfunctional |
- | ::*torso: | + | ::*torso: Dead |
- | * | + | *Number and location of mounting points (LShoulder, RShoulder, LHand, RHand, Legs, Back, Head) |
- | * | + | *Maximum speed in squares (from legs) |
- | * | + | *Armor (damage reduction per die for specific types; from torso) |
- | * | + | *Ability unlocks for high piloting skill |
- | * | + | *Tonnage available |
- | * | + | *Power output (X/rd) |
- | * | + | *Heat reduction (-X per turn) |
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===Example Mech=== | ===Example Mech=== | ||
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:'''Total Tonnage:''' 31/40 tons | :'''Total Tonnage:''' 31/40 tons | ||
- | ==Stats that make up | + | ==Stats that make up a weapon== |
- | * | + | *Damage type |
- | ** | + | **Impact: Hammers, Shotgun |
- | ** | + | **Piercing: Spear, Rifle, Handgun |
- | ** | + | **Explosion: Grenade, Missile |
- | ** | + | **Energy: Beamsaber, Laser, Flamethrower |
- | * | + | |
- | ** | + | *Delivery method |
- | ** | + | **Melee: Hammers, Beamsaber |
- | ** | + | **Precision: Rifle, Laser |
- | ** | + | **Ballistic: Missile, Handgun |
- | * | + | **Spread: Grenade, Flamethower, SMG |
- | * | + | |
- | *Heat from use | + | *Weapon Damage |
- | * | + | *Weapon Range |
+ | *Number and location of slots | ||
+ | *Tonnage | ||
+ | *Heat from use and/or Power consumption | ||
+ | *Special abilities or rules | ||
==Stats that make up a pilot== | ==Stats that make up a pilot== | ||
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==Basic Combat Mechanic== | ==Basic Combat Mechanic== | ||
- | *Get X AP turn based on AP skill. Spend 1 AP to move 1 square, X AP to make attack (based on weapon), Y AP to draw a card. | + | *Get X AP turn based on AP skill. |
- | * | + | *Spend 1 AP to move 1 square, X AP to make attack (based on weapon)(assume 4AP until AP is added), Y AP to draw a card(Playtest as 3). |
- | *If $hand_size > 7, discard to 7. | + | *Make attack, discard Leading Card. Defender discards Leading Card. |
+ | *Compare Leading Cards to determine hit or miss. In the event of a hit, discard additional cards to form a hand for bonuses. | ||
+ | *At end of turn, draw one card. If $hand_size > 7, discard to 7. | ||
- | + | Example: Fax shoots Lokyar. Fax discards a 4♠ and Lokyar discards a 3♠. It hits, so Fax discards two more 4♠ for +2 damage from a Suited Three of a Kind. | |
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+ | ====Suits==== | ||
+ | :<big><b>♣</b></big>: Associated with Impact damage and Melee weaponry. | ||
+ | :<big><b>♠</b></big>: Associated with Piercing damage and Precision weaponry. | ||
+ | :<font color="red"><big><font color="red"><b>♦</b></font></big></font>: Associated with Energy damage and Ballistic weaponry. | ||
+ | :<font color="red"><big><font color="red"><b>♥</b></font></big></font>: Associated with Explosion damage and Spread weaponry. | ||
+ | |||
+ | '''Leading''' with an associated suit grants a bonus to the hand's value. | ||
===Making an Attack=== | ===Making an Attack=== | ||
#Attacker and defender simultaneously discard one card each. These are called "leading cards". The defender's first defense in a round is free; shields provide additional free defends per round, and additional defends may be purchased by spending AP. | #Attacker and defender simultaneously discard one card each. These are called "leading cards". The defender's first defense in a round is free; shields provide additional free defends per round, and additional defends may be purchased by spending AP. | ||
+ | :#Increase Leading Card value by 1 if targeting with an associated suit, or by 2 if double associated. | ||
:#If attacker's is higher by 4 or less, he wins the target and inflicts damage to the defender's choice of body part. | :#If attacker's is higher by 4 or less, he wins the target and inflicts damage to the defender's choice of body part. | ||
:#If attacker's is higher by 5 or more, he wins the target and inflicts damage to the attacker's choice of body part. | :#If attacker's is higher by 5 or more, he wins the target and inflicts damage to the attacker's choice of body part. | ||
:#If the defender's is equal or higher than the attacker's, he wins the target and takes no damage. | :#If the defender's is equal or higher than the attacker's, he wins the target and takes no damage. | ||
#Attacker and defender may then discard additional cards. Attacker and defender try to make high-value hand (see Hands below). | #Attacker and defender may then discard additional cards. Attacker and defender try to make high-value hand (see Hands below). | ||
- | :#Attacker inflicts 1 damage | + | :#Attacker inflicts 1 damage plus weapon's damage value and the final value of his total hand. |
- | :#The defender subtracts any relevant damage reduction from the damage | + | :#The defender subtracts any relevant damage reduction from the damage and then subtracts the value of his hand. |
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====Common Hands==== | ====Common Hands==== |