MechCombat

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(New associations, cleaned up order, fixed leading association bonus, clarrified damage)
(Clarrified drawing and basic combat example)
Line 68: Line 68:
==Basic Combat Mechanic==
==Basic Combat Mechanic==
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*Get X AP turn based on AP skill. Spend 1 AP to move 1 square, X AP to make attack (based on weapon), Y AP to draw a card.
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*Get X AP turn based on AP skill.
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*make attack, draw card, discard card. Discarded card has value based on number, or discard multiple cards as part of a hand for special effects.
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*Spend 1 AP to move 1 square, X AP to make attack (based on weapon)(assume 4AP until AP is added), Y AP to draw a card(Playtest as 3).
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*If $hand_size > 7, discard to 7.
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*Make attack, discard Leading Card. Defender discards Leading Card.
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*Compare Leading Cards to determine hit or miss. In the event of a hit, discard additional cards to form a hand for bonuses.  
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*At end of turn, draw one card. If $hand_size > 7, discard to 7.
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*[11:04] <Fax> you go "I shoot him. I discard a 4♠ to activate the ability and deal +2 damage because I also discard the 5♠6♠."
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Example: Fax shoots Lokyar. Fax discards a 4♠ and Lokyar discards a 3♠. It hits, so Fax discards two more 4♠ for +2 damage from a Suited Three of a Kind.  
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*[11:04] <Fax> "I draw a card because i used a ballistics attack with a ♠ and I have Sniper's Eye, and I draw a card at the end of my turn."
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====Suits====
====Suits====

Revision as of 03:51, 10 November 2010

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