MechCombat
From Fax Encyclopedicus
(New associations, cleaned up order, fixed leading association bonus, clarrified damage) |
(Clarrified drawing and basic combat example) |
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==Basic Combat Mechanic== | ==Basic Combat Mechanic== | ||
- | *Get X AP turn based on AP skill. Spend 1 AP to move 1 square, X AP to make attack (based on weapon), Y AP to draw a card. | + | *Get X AP turn based on AP skill. |
- | * | + | *Spend 1 AP to move 1 square, X AP to make attack (based on weapon)(assume 4AP until AP is added), Y AP to draw a card(Playtest as 3). |
- | *If $hand_size > 7, discard to 7. | + | *Make attack, discard Leading Card. Defender discards Leading Card. |
+ | *Compare Leading Cards to determine hit or miss. In the event of a hit, discard additional cards to form a hand for bonuses. | ||
+ | *At end of turn, draw one card. If $hand_size > 7, discard to 7. | ||
- | + | Example: Fax shoots Lokyar. Fax discards a 4♠ and Lokyar discards a 3♠. It hits, so Fax discards two more 4♠ for +2 damage from a Suited Three of a Kind. | |
- | + | ||
====Suits==== | ====Suits==== |