MechCombat
From Fax Encyclopedicus
(New associations, cleaned up order, fixed leading association bonus, clarrified damage) |
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*HP of parts: head, 2 arms, legs, torso (+/- shoulders) | *HP of parts: head, 2 arms, legs, torso (+/- shoulders) | ||
:*If $HP<50%, part damaged | :*If $HP<50%, part damaged | ||
- | ::*arms/shoulders: weapons attached attack at - | + | ::*arms/shoulders: weapons attached attack at -1 |
::*legs: max movement speed at 3/4 | ::*legs: max movement speed at 3/4 | ||
::*head: sensor range halved | ::*head: sensor range halved | ||
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*[11:04] <Fax> you go "I shoot him. I discard a 4♠ to activate the ability and deal +2 damage because I also discard the 5♠6♠." | *[11:04] <Fax> you go "I shoot him. I discard a 4♠ to activate the ability and deal +2 damage because I also discard the 5♠6♠." | ||
*[11:04] <Fax> "I draw a card because i used a ballistics attack with a ♠ and I have Sniper's Eye, and I draw a card at the end of my turn." | *[11:04] <Fax> "I draw a card because i used a ballistics attack with a ♠ and I have Sniper's Eye, and I draw a card at the end of my turn." | ||
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+ | ====Suits==== | ||
+ | :<big><b>♣</b></big>: Associated with Impact damage and Melee weaponry. | ||
+ | :<big><b>♠</b></big>: Associated with Piercing damage and Precision weaponry. | ||
+ | :<font color="red"><big><font color="red"><b>♦</b></font></big></font>: Associated with Energy damage and Ballistic weaponry. | ||
+ | :<font color="red"><big><font color="red"><b>♥</b></font></big></font>: Associated with Explosion damage and Spread weaponry. | ||
+ | |||
+ | Leading with an associated suit grants a bonus to it's value. | ||
===Making an Attack=== | ===Making an Attack=== | ||
#Attacker and defender simultaneously discard one card each. These are called "leading cards". The defender's first defense in a round is free; shields provide additional free defends per round, and additional defends may be purchased by spending AP. | #Attacker and defender simultaneously discard one card each. These are called "leading cards". The defender's first defense in a round is free; shields provide additional free defends per round, and additional defends may be purchased by spending AP. | ||
+ | :#Increase Leading Card value by 1 if targeting with an associated suit, or by 2 if double associated. | ||
:#If attacker's is higher by 4 or less, he wins the target and inflicts damage to the defender's choice of body part. | :#If attacker's is higher by 4 or less, he wins the target and inflicts damage to the defender's choice of body part. | ||
:#If attacker's is higher by 5 or more, he wins the target and inflicts damage to the attacker's choice of body part. | :#If attacker's is higher by 5 or more, he wins the target and inflicts damage to the attacker's choice of body part. | ||
:#If the defender's is equal or higher than the attacker's, he wins the target and takes no damage. | :#If the defender's is equal or higher than the attacker's, he wins the target and takes no damage. | ||
#Attacker and defender may then discard additional cards. Attacker and defender try to make high-value hand (see Hands below). | #Attacker and defender may then discard additional cards. Attacker and defender try to make high-value hand (see Hands below). | ||
- | :#Attacker inflicts 1 damage | + | :#Attacker inflicts 1 damage plus weapon's damage value and the final value of his total hand. |
- | :#The defender subtracts any relevant damage reduction from the damage | + | :#The defender subtracts any relevant damage reduction from the damage and then subtracts the value of his hand. |
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====Common Hands==== | ====Common Hands==== |