Master Totemist

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Master Totemists have a stronger connection to the spirits inherent in everything than other Hunters.

Abilities: Charisma is perhaps your prime stat. Any other stat should be considered secondary.

Alignment: Master Totemists, like all Hunters of the Stag, must be good.

Hit Die: d6

Requirements

Abilities: Charisma 17

Feats: Totem Focus

Skills: Diplomacy 5 ranks

Special: Totem class ability

Class Features

Class Skills (4 + Int modifier per level): Climb, Concentration, Craft, Diplomacy, Handle Animal, Heal, Hide, Knowledge (Nature), Listen, Move Silently, Ride, Spot, Survival

Weapon and Armor Proficiency: Master Totemists gain no proficiencies with weapons or armor.

Totem: Master Totemists increase their Effective Totem Rank by 1 at first level. Between 2nd and 5th level, they increase their Effective Totem Rank by 2 per level. From 6th to 9th level, they increase their Effective Totem Rank by 3 per level. At 10th levl, they increase their Effective Totem Rank by 4.

Second Totem: At first level, a Master Totemist gains a second totem. He selects a totem from the list of totems as if he were a first-level Hunter. This totem acts as if the Master Totemist had the Second Totem feat.

Redesignate: At second level, a Master Totemist can redesignate his Effective Totem Ranks between his two totems by making a DC 10 + ECR Diplomacy check. This takes 4 hours of meditation and if interrupted is lost. After redesignation, the Master Totemist cannot have any one Effective Totem Rank be more than his Effective Character Level. Finally, his second totem no longer suffers a penalty to ECR.

Improved Weapon of Choice: At fifth level, a Master Totemist's prowess with his chosen weapon increases. They receive the Weapon Specialization and Greater Weapon Focus feats for the appropriate weapon, even if they don't qualify for the feats. If the First already has the Hunter of the Stag's "Improved Weapon of Choice" class feature, he instead gains "Greater Weapon of Choice".

Third Totem: At sixth level, a Master totemist gains a third totem. He selects a third totem from the list of totems as if he were a first-level Hunter. This totem does not suffer a penalty to ECR and is immediately redesignatable using the Redesignate ability. The same restrictions under Redesignate apply.

Fourth Totem: At tenth level, a Master totemist gains a fourth totem. He selects a fourth totem from the list of totems as if he were a first-level Hunter. This totem does not suffer a penalty to ECR and is immediately redesignatable using the Redesignate ability. The same restrictions under Redesignate apply.

Master Totemist Progression

Level BAB Fort Save Ref Save Will Save Special ETR
1st +0 +0 +2 +2 Totem, Second Totem +1
2nd +1 +0 +3 +3 Redesignate +2
3rd +2 +1 +3 +3 - +2
4th +3 +1 +4 +4 - +2
5th +3 +1 +4 +4 Improved Weapon of Choice +2
6th +4 +2 +5 +5 Third Totem +3
7th +5 +2 +5 +5 - +3
8th +6 +2 +6 +6 - +3
9th +6 +3 +6 +6 - +3
10th +7 +3 +7 +7 Fourth Totem +4

Reference (Giant in the Playground)

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