Master Tactician

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HD: d8

Requirements: BAB +5, Knowledge (Tactics) 4 ranks, Combat Expertise, any one Tactical feat

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +0 +0 +2 +2 Master of Tactics, Insightful Defense, Bonus Fighter Feat
2nd +1 +0 +3 +3 Insightful Fighting, Tactical Delay (Swift)
3rd +2 +1 +3 +3 Uncanny Dodge
4th +3 +1 +4 +4 Tactical Delay (5' Step)
5th +3 +1 +4 +4 Bonus Fighter Feat
6th +4 +2 +5 +5 Tactical Delay (Move)
7th +5 +2 +5 +5 Improved Uncanny Dodge
8th +6 +2 +6 +6 Tactical Delay (Standard)
9th +6 +3 +6 +6 Bonus Fighter Feat
10th +7 +3 +7 +7 Tactical Delay (Full-Attack)

Class Skills (4 + Int): Bluff, Concentration, Craft, Escape Artist, Gather Information, Hide, Intimidate, Jump, Knowledge (History), Knowledge (Tactics), Listen, Move Silently, Ride, Search, Sense Motive, Spot, Swim, Tumble

Proficiencies: The Master Tactician does not gain any weapon or armor proficiencies.

Master of Tactics (Ex): The Master Tactician has a pool of action points. At the end of each of his rounds, he gains one action point, up to his class level. He may expend points from this pool as an immediate action to receive bonus actions.

1 point: swift action
2 points: move action
3 points: standard action
5 points: full-round action.

At the beginning of each encounter, a Master Tactician may make a Knowledge (Tactics) check DC 10 as a free action. If he succeds, he gains one point for his action pool, plus another point for every 5 points he beats the DC by.

Insightful Defense (Ex): A Master Tactician adds his Intelligence bonus to his Armor Class as an insight bonus. This bonus cannot exceed his Tactician class level.

Bonus Fighter Feat: At first, fifth, and ninth levels, a Master Tactician gains a bonus feat as a fighter would.

Insightful Fighting (Ex): Starting at second level, a Master Tactician gains a +1 insight bonus made to any opposed roll made in combat for every four ranks he has in Knowledge (Tactics).

Tactical Delay (Ex): At second level, as a free action, a Master Tactician can forego one round's swift action to gain a second swift action in the following round. At fourth level, this improves so that a Master Tactician can forego one round's five foot step to gain a second five foot step in the next round. At sixth level, this improves so that a Master Tactician can forego one round's move action to gain a second move action in the next round. At eighth level, this improves again, so that a Master Tactician can forego one standard action to gain a second standard action in the next round. At tenth level, this improves one last time, so that a Master Tactician can forego one full-attack action to gain a second full-attack action in the next round. He may use this ability (in any form) a number of times equal to his Intelligence bonus per encounter.

Uncanny Dodge (Ex): At third level, the Master Tactician gains the benefits of Uncanny Dodge. If he already has uncanny dodge, he instead gains improved uncanny dodge.

Improved Uncanny Dodge (Ex): At seventh level, the Master Tactician gains Improved Uncanny Dodge.

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