Magical Mantras

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===Level 1 Mantras===
 
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*'''Fire Spirit'''<br>
 
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Prerequisites: None<br>
 
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Granted abilities:
 
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''Agi'': As a standard action, you may cast Agi. This spell deals 1d8 / 3 demon levels (max 3d8) + wisdom modifier fire damage (reflex save DC 10 + your intelligence modifier for half damage) to a single demon within 30 feet + 5 feet per demon level.<br>
 
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Cost: 2 mana
 
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''Void Fire'': As a standard action, you may put a fire shield on your allies. This spell targets a maximum of 2 + wisdom modifier allies, no two of which can be more than 30 feet + 5 feet per demon level away from each other. Allies affected by this shield gain immunity to fire. This shield vanishes after canceling one fire effect. Since they no longer take fire damage while under this affect, demons weak to fire do not take penalties if targeted by a fire effect while shielded. This effect lasts for 1 + intelligence modifier rounds. Multiple shields cannot overlap; if two shield effects would come into effect at the same time, the shield that was cast last replaces the first.<br>
 
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Cost: 3 mana
 
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*'''Ice Spirit'''<br>
 
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Prerequisites: None<br>
 
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Granted abilities:
 
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''Bufu'': As a standard action, you may cast Bufu. The spell deals 1d8 / 3 demon levels (max 3d8) + wisdom modifier ice damage (reflex save DC 10 + your intelligence modifier for half damage) to a single target within 30 feet + 5 feet per demon level.<br>
 
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Cost: 2 mana
 
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''Void Ice'': As a standard action, you may put an ice shield on your allies. This spell targets a maximum of 2 + wisdom modifier allies, no two of which can be more than 30 feet + 5 feet per demon level away from each other. Allies affected by this shield gain immunity to ice. This shield vanishes after canceling one ice effect. Since they no longer take ice damage while under this affect, demons weak to ice do not take penalties if targeted by an ice effect while shielded. This effect lasts for 1 + wisdom modifier rounds. Multiple shields cannot overlap; if two shield effects would come into effect at the same time, the shield that was cast last replaces the first.<br>
 
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Cost: 3 mana
 
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*'''Bolt Spirit'''<br>
 
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Prerequisites: None<br>
 
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Granted Abilities:
 
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''Zio'': As a standard action, you may cast Zio. The spell deals 1d8 / 3 demon levels (max 3d8) + wisdom modifier electric damage (reflex save DC 10 + your intelligence modifier for half damage) to a single target within 30 feet + 5 feet per demon level.<br>
 
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Cost: 2 mana
 
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''Void Elec'': As a standard action, you may put an electric shield on your allies. This spell targets a maximum of 2 + wisdom modifier allies, no two of which can be more than 30 feet + 5 feet per demon level away from each other. Allies affected by this shield gain immunity to electricity. This shield vanishes after canceling one electric effect. Since they no longer take electric damage while under this affect, demons weak to electricity do not take penalties if targeted by an electric effect while shielded. This effect lasts for 1 + wisdom modifier rounds. Multiple shields cannot overlap; if two shield effects would come into effect at the same time, the shield that was cast last replaces the first.<br>
 
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Cost: 3 mana
 
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*'''Dragon'''<br>
 
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Prerequisites: None<br>
 
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Granted Abilities:
 
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''Zan'': As a standard action, you may cast Zan. The spell deals 1d8 / 3 demon levels (max 3d8) + wisdom modifier force damage (reflex save DC 10 + your intelligence modifier for half damage) to a single demon within 30 feet + 5 feet per demon level.<br>
 
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Cost: 2 mana
 
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''Void Force'': As a standard action, you may put a force shield on your allies. This spell targets a maximum of 2 + wisdom modifier allies, no two of which can be more than 30 feet + 5 feet per demon level away from each other. Allies affected by this shield gain immunity to force. This shield vanishes after canceling one force effect. Since they no longer take force damage while under this affect, demons weak to force do not take penalties if targeted by a force effect while shielded. This effect lasts for 1 + wisdom modifier rounds. Multiple shields cannot overlap; if two shield effects would come into effect at the same time, the shield that was cast last replaces the first.<br>
 
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Cost: 3 mana
 
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*'''Earth Spirit'''<br>
 
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Prerequisites: None<br>
 
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Granted Abilities:
 
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''Tera'': As a standard action, you may cast Tera. The spell deals 1d8 / 3 demon levels (max 3d8) + wisdom modifier earth damage (reflex save DC 10 + your intelligence modifier for half damage) to a single demon within 30 feet + 5 feet per demon level.<br>
 
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Cost: 2 mana
 
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''Void Earth'': As a standard action, you may put an earth shield on your allies. This spell targets a maximum of 2 + wisdom modifier allies, no two of which can be more than 30 feet + 5 feet per demon level away from each other. Allies affected by this shield gain immunity to earth. This shield vanishes after cancelling one earth effect. Since they no longer take earth damage while under this affect, demons weak to earth do not take penalties if targeted by an earth effect while shielded. This effect lasts for 1 + wisdom modifier rounds. Multiple shields cannot overlap; if two shield effects would come into effect at the same time, the shield that was cast last replaces the first.<br>
 
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Cost: 3 mana
 
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*'''Protection'''
 
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Prerequisites: None<br>
 
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Granted Abilities:
 
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''Dia'': As a standard action, you may cast Dia. This spell heals 1d8 / three demon levels (max 3d8) + wisdom modifier HP to a target within 30 feet + 5 feet per demon level. The energy involved in this healing is demonic; neither positive nor negative. Therefore, this spell functions normally on undead.<br>
 
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Cost: 2 mana
 
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''Patra'': As a standard action, you may cast Patra. This spell removes the following conditions from an ally: fear effects, confusion effects, and magically induced sleep.<br>
 
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Cost: 2 mana
 
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''Analyze'': As a standard action, you may magically determine another demon's elemental properties.<br>
 
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Cost: 1 mana
 
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===Level 2 Mantras===
 
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*'''Fire Demon'''<br>
 
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Prerequisites: Fire Spirit, Demon level 3 or higher<br>
 
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Granted abilities:
 
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''Maragi'': As a standard action, you may cast Maragi. The spell deals 1d8 / 3 demon levels (max 4d8) + wisdom modifier fire damage (reflex save DC 11 + your intelligence modifier for half damage) to a number of targets equal to 2 + wisdom modifier (minimum 2), none of which can be more than 40 feet + 5 feet per demon level away from you.<br>
 
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Cost: 7 mana
 
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''Fire Boost'': Add one damage for every damage dice for each fire spell you cast. For example, a 3rd level demon with Fire Boost casts Agi, which has 1 damage dice (1d8), it deals an additional 1 damage. If the caster were 9th level instead, the spell would deal 3 more damage (3d8).
 
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*'''Ice Demon'''<br>
 
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Prerequisites: Ice Spirit, Demon level 3 or higher<br>
 
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Granted abilities:
 
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'''Mabufu''': As a standard action, you may cast Mabufu. The spell deals 1d8 / 3 demon levels (max 4d8) + wisdom modifier ice damage (reflex save DC 11 + your intelligence modifier for half damage) to a number of targets equal to 2 + wisdom modifier (minimum 2), none of which can be more than 40 feet + 5 feet per demon level away from you. <br>
 
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Cost: 7 mana
 
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'''Ice Boost''': Add one damage for every damage dice for each ice spell you cast.  For example, a 3rd level demon with Ice Boost casts Bufu, which has 1 damage dice (1d8), it deals an additional 1 damage. If the caster were 9th level instead, the spell would deal 3 more damage.
 
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*'''Bold Lord'''<br>
 
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Prerequisites: Bolt Spirit, Demon level 3 or higher<br>
 
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Granted abilities:
 
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''Mazio'': As a standard action, you may cast Mazio. The spell deals 1d8 / 3 demon levels (max 4d8) + wisdom modifier electric damage (reflex save DC 11 + your intelligence modifier for half damage) to a number of targets equal to 2 + wisdom modifier (minimum 2), none of which can be more than 40 feet + 5 feet per demon level away from you. <br>
 
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Cost: 7 mana
 
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''Elec Boost'': Add one damage for every damage dice for each electric spell you cast.  For example, a 3rd level demon with Elec Boost casts Zio, which has 1 damage dice (1d8), it deals an additional 1 damage. If the caster were 9th level instead, the spell would deal 3 more damage.
 
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*'''Dragon Lord'''<br>
 
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Prerequisites: Dragon, Demon level 3 or higher<br>
 
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Granted abilities:
 
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''Mazan'': As a standard action, you may cast Mazan. The spell deals 1d8 + your demon level (max +10) + wisdom modifier force damage (reflex save DC 11 + your intelligence modifier for half damage) to a number of targets equal to 2 + wisdom modifier (minimum 2), none of which can be more than 40 feet + 5 feet per demon level away from you. <br>
 
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Cost: 7 mana
 
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''Force Boost'': Add one damage for every damage dice for each force spell you cast.
 
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*'''Earth Shrine'''<br>
 
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Prerequisites: Earth Spirit, Demon level 3 or higher<br>
 
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Granted abilities:
 
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''Matera'': As a standard action, you may cast Matera. The spell deals 1d8 + your demon level (max +10) + wisdom modifier earth damage (reflex save DC 11 + your intelligence modifier for half damage) to a number of targets equal to 2 + wisdom modifier (minimum 2), none of which can be more than 40 feet + 5 feet per demon level away from you. <br>
 
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Cost: 7 mana
 
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''Earth Boost'': Add one damage for every damage dice for each earth spell you cast.
 
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*'''Adamant'''<br>
 
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Prerequisites: Demon level 3 or higher<br>
 
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Granted Abilities:
 
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''Dream Haze'': As a standard action, you may cast Dream Haze. This spell causes one enemy within 40 feet + 5 feet per demon level to fall asleep if they fail a will save DC 11 + intelligence modifier. This effect lasts a number of rounds equal to your wisdom modifier, or until the sleeping demon takes damage.<br>
 
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Cost: 4 mana
 
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''Foul Breath'': As a standard action, you may breath a 30 foot cone of foul breath. Creatures within this cone must make a fortitude save DC 11 + your intelligence modifier, or be sickened. Sickened opponents instead become nauseated. This effect lasts a number of rounds equal to your wisdom modifier.<br>
 
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Cost: 6 mana
 
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''Void Charm'': As a standard action, you may put a charm shield on your allies. This spell targets a maximum of 2 + wisdom modifier allies, no two of which can be more than 30 feet + 5 feet per demon level away from each other. Allies affected by this shield gain immunity to charm effects. This shield vanishes after canceling one charm effect. Since they are no longer affected by charm while under this affect, demons weak to charm do not take penalties if targeted by a charm effect while shielded. This effect lasts for 1 + wisdom modifier rounds. Multiple shields cannot overlap; if two shield effects would come into effect at the same time, the shield that was cast last replaces the first.<br>
 
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Cost: 4 mana
 
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''Void Panic'': As a standard action, you may put a panic shield on your allies. This spell targets a maximum of 2 + wisdom modifier allies, no two of which can be more than 30 feet + 5 feet per demon level away from each other. Allies affected by this shield gain immunity to fear effects. This shield vanishes after canceling one fear effect. Since they are no longer affected by fear while under this affect, demons weak to fear do not take penalties if targeted by a fear effect while shielded. This effect lasts for 1 + wisdom modifier rounds. Multiple shields cannot overlap; if two shield effects would come into effect at the same time, the shield that was cast last replaces the first.<br>
 
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Cost: 4 mana
 
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*'''Yaksa'''<br>
 
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Prerequisites: Demon level 3 or higher<br>
 
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Granted Abilities:
 
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''Mudo'': As a standard action, you may cast Mudo. The spell deals 1d8 / 3 demon levels (max 4d8) + wisdom modifier death damage (reflex save DC 11 + your intelligence modifier for half damage) to a single target within 40 feet + 5 feet per demon level.<br>
 
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Cost: 3 mana
 
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''Void Death'': As a standard action, you may put a death shield on your allies. This spell targets a maximum of 2 + wisdom modifier allies, no two of which can be more than 30 feet + 5 feet per demon level away from each other. Allies affected by this shield gain immunity to death effects. This shield vanishes after canceling one death effect. Since they are no longer affected by death effects while under this affect, demons weak to death effects do not take penalties if targeted by a death effect while shielded. This effect lasts for 1 + wisdom modifier rounds. Multiple shields cannot overlap; if two shield effects would come into effect at the same time, the shield that was cast last replaces the first.<br>
 
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Cost: 5 mana
 
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*'''Angel'''<br>
 
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Prerequisites: Demon level 3 or higher<br>
 
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Granted Abilities:
 
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''Hama'': As a standard action, you may cast Hama. The spell deals 1d8 / 3 demon levels (max 4d8) + wisdom modifier expel damage (reflex save DC 11 + your intelligence modifier for half damage) to a single target within 40 feet + 5 feet per demon level.<br>
 
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Cost: 3 mana
 
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''Void Expel'': As a standard action, you may put an expel shield on your allies. This spell targets a maximum of 2 + wisdom modifier allies, no two of which can be more than 30 feet + 5 feet per demon level away from each other. Allies affected by this shield gain immunity to expel effects. This shield vanishes after canceling one expel effect. Since they are no longer affected by expel while under this affect, demons weak to expel do not take penalties if targeted by a death effect while shielded. This effect lasts for 1 + wisdom modifier rounds. Multiple shields cannot overlap; if two shield effects would come into effect at the same time, the shield that was cast last replaces the first.<br>
 
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Cost: 5 mana
 
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*'''Fallen Hero'''<br>
 
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Prerequisites: Protection, Demon level 3 or higher
 
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Granted abilities:
 
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''Media'': As a standard action, you may cast Media. The spell heal 1d8 + your demon level (max +10) + wisdom modifier damage to a number of targets equal to 2 + wisdom modifier (minimum 2), none of which can be more than 40 feet + 5 feet per demon level away from you. The energy involved in this healing is demonic; neither positive nor negative. Therefore, this spell functions normally on undead.<br>
 
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Cost: 7 mana
 
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''Posumudi'': As a standard action, you may cast Posumudi. One target ally is healed of all poison, and any ability damage caused by poison is healed.
 
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Cost: 6 mana
 
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''Achedi'': As a standard action, you may cast Achedi. One targeted ally is healed of any sickened or nauseated effects.
 
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===Level 3 Mantras===
 
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*'''Fire Leader'''<br>
 
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Prerequisites: Fire Spirit, Fire Demon, Demon level 5 or higher<br>
 
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Granted abilities:
 
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''Agilao'': As a standard action, you may cast Agilao. This spell deals 1d8 / demon level (max 10d8) + wisdom modifier fire damage (reflex save DC 13 + your intelligence modifier for half damage) to a single demon within 50 feet + 10 feet per demon level.<br>
 
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Cost: 8 mana
 
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''Fire Breath'': Once per encounter, as a full-round action, you my breathe fire. This deals 1d8 / 2 demon levels (max 10d8) + wisdom modifier fire damage (reflex save DC 13 + your intelligence modifier for half damage) to all demons within a 30 foot cone.<br>
 
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Cost: 14 mana
 
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''Fire Repel'': As a standard action, you may put a fire-repelling shield on your allies. This spell targets a maximum of 2 + wisdom modifier allies, no two of which can be more than 50 feet + 10 feet per demon level away from each other. Any time a fire spell strikes shielded allies, the caster is affected, rather than the target. This shield vanishes after reflecting one fire spell. If the shield reflects a fire effect, demons weak to fire do not take penalties if targeted by a fire effect while shielded. This effect lasts for 1 + intelligence modifier rounds. Multiple shields cannot overlap; if two shield effects would come into effect at the same time, the shield that was cast last replaces the first.<br>
 
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Cost: 9 mana
 
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*'''Ice Leader'''<br>
 
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Prerequisites: Ice Spirit, Ice Demon, Demon level 5 or higher<br>
 
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Granted abilities:
 
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''Bufula'': As a standard action, you may cast Bufula. This spell deals 1d8 / demon level (max 10d8) + wisdom modifier ice damage (reflex save DC 13 + your intelligence modifier for half damage) to a single demon within 50 feet + 10 feet per demon level.<br>
 
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Cost: 8 mana
 
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''Frost Breath'': Once per encounter, as a full-round action, you my breathe sub-zero air. This deals 1d8 / 2 demon levels (max 10d8) + wisdom modifier ice damage (reflex save DC 13 + your intelligence modifier for half damage) to all demons within a 30 foot cone.<br>
 
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Cost: 14 mana
 
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''Ice Repel'': As a standard action, you may put an ice-repelling shield on your allies. This spell targets a maximum of 2 + wisdom modifier allies, no two of which can be more than 50 feet + 10 feet per demon level away from each other. Any time an ice spell strikes shielded allies, the caster is affected, rather than the target. This shield vanishes after reflecting one ice spell. If the shield reflects an ice effect, demons weak to ice do not take penalties if targeted by an ice effect while shielded. This effect lasts for 1 + intelligence modifier rounds. Multiple shields cannot overlap; if two shield effects would come into effect at the same time, the shield that was cast last replaces the first.<br>
 
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Cost: 9 mana
 
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*'''Lightning'''<br>
 
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Prerequisites: Bolt Spirit, Bolt Lord, Demon level 5 or higher<br>
 
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Granted abilities:
 
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''Zionga'': As a standard action, you may cast Zionga. This spell deals 1d8 / demon level (max 10d8) + wisdom modifier electric damage (reflex save DC 13 + your intelligence modifier for half damage) to a single demon within 50 feet + 10 feet per demon level.<br>
 
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Cost: 8 mana
 
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''Bolt Flare'': Once per encounter, as a full-round action, you my emit a bolt flare. This deals 1d8 / 2 demon levels (max 10d8) + wisdom modifier electric damage (reflex save DC 13 + your intelligence modifier for half damage) to all demons within a 30 foot cone.<br>
 
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Cost: 14 mana
 
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''Elec Repel'': As a standard action, you may put an electricity-repelling shield on your allies. This spell targets a maximum of 2 + wisdom modifier allies, no two of which can be more than 50 feet + 10 feet per demon level away from each other. Any time an electric spell strikes shielded allies, the caster is affected, rather than the target. This shield vanishes after reflecting one electric spell. If the shield reflects an electric effect, demons weak to electricity do not take penalties if targeted by an electric effect while shielded. This effect lasts for 1 + intelligence modifier rounds. Multiple shields cannot overlap; if two shield effects would come into effect at the same time, the shield that was cast last replaces the first.<br>
 
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Cost: 9 mana
 
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*'''Hiten'''<br>
 
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Prerequisites: Dragon, Dragon Lord, Demon level 5 or higher<br>
 
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Granted abilities:
 
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''Zanma'': As a standard action, you may cast Zanma. This spell deals 1d8 / demon level (max 10d8) + wisdom modifier force damage (reflex save DC 13 + your intelligence modifier for half damage) to a single demon within 50 feet + 10 feet per demon level.<br>
 
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Cost: 8 mana
 
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''Shock Wave'': Once per encounter, as a full-round action, you my produce a shock wave. This deals 1d8 / 2 demon levels (max 10d8) + wisdom modifier force damage (reflex save DC 13 + your intelligence modifier for half damage) to all demons within a 30 foot cone.<br>
 
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Cost: 14 mana
 
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''Force Repel'': As a standard action, you may put a force-repelling shield on your allies. This spell targets a maximum of 2 + wisdom modifier allies, no two of which can be more than 50 feet + 10 feet per demon level away from each other. Any time a force spell strikes shielded allies, the caster is affected, rather than the target. This shield vanishes after reflecting one force spell. If the shield reflects a force effect, demons weak to force do not take penalties if targeted by an force effect while shielded. This effect lasts for 1 + intelligence modifier rounds. Multiple shields cannot overlap; if two shield effects would come into effect at the same time, the shield that was cast last replaces the first.<br>
 
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Cost: 9 mana
 
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*'''Earth Temple'''<br>
 
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Prerequisites: Earth Spirit, Earth Shrine, Demon level 5 or higher<br>
 
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Granted abilities:
 
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''Terazi'': As a standard action, you may cast Terazi. This spell deals 1d8 / demon level (max 10d8) + wisdom modifier earth damage (reflex save DC 13 + your intelligence modifier for half damage) to a single demon within 50 feet + 10 feet per demon level.<br>
 
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Cost: 8 mana
 
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''Avalanche'': Once per encounter, as a full-round action, you my produce an avalanche. This deals 1d8 / 2 demon levels (max 10d8) + wisdom modifier earth damage (reflex save DC 13 + your intelligence modifier for half damage) to all demons within a 30 foot cone.<br>
 
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Cost: 14 mana
 
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''Earth Repel'': As a standard action, you may put an earth-repelling shield on your allies. This spell targets a maximum of 2 + wisdom modifier allies, no two of which can be more than 50 feet + 10 feet per demon level away from each other. Any time an earth spell strikes shielded allies, the caster is affected, rather than the target. This shield vanishes after reflecting one earth spell. If the shield reflects an earth effect, demons weak to earth do not take penalties if targeted by an force effect while shielded. This effect lasts for 1 + intelligence modifier rounds. Multiple shields cannot overlap; if two shield effects would come into effect at the same time, the shield that was cast last replaces the first.<br>
 
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Cost: 9 mana
 
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*'''Fierce Spirit'''<br>
 
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Prerequisits: Protection, Fallen Hero, Demon level 5 or higher<br>
 
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Granted abilities:
 
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''Diarama'': As a standard action, you may cast Diarama. This spell heals 1d8 / demon level (max 10d8) + wisdom modifier damage to a single demon within 50 feet + 10 feet per demon level. The energy involved in this healing is demonic; neither positive nor negative. Therefore, this spell functions normally on undead.<br>
 
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Cost: 8 mana
 
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''Paraladi'': As a standard action, you may cast Paraladi. This spell removes any movement impairing effects on one target ally.
 
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Cost: 7 mana
 
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''Mepatra'': As a standard action, you may cast Patra. This spell removes the following conditions from an ally: fear effects, confusion effects, and magically induced sleep. This spell can affect a number of targets equal to 2 + wisdom modifier (minimum 2), none of which can be more than 50 feet + 10 feet per demon level away from you. <br>
 
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Cost: 7 mana
 
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===Level 4 Mantras===
 
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===Level 5 Mantras===
 
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===Level 6 Mantras===
 
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===Level 7 Mantras===
 
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===Level 8 Mantras===
 
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===Level 9 Mantras===
 

Current revision as of 21:05, 16 January 2011

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