Lurking Horror
From Fax Encyclopedicus
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http://fc06.deviantart.net/fs14/f/2007/029/8/6/Lurking_Horror_by_nanya.jpg | http://fc06.deviantart.net/fs14/f/2007/029/8/6/Lurking_Horror_by_nanya.jpg | ||
- | + | <big>'''Lurking Horror'''</big><br> | |
- | HD | + | Huge Aberration (Air, Earth, Fire, Water)<br> |
- | + | '''HD''' 12d8+144 (198 HP)<br> | |
- | AC | + | '''Speed''' 50 ft. (10 squares); Fly 50' (Good); Swim 50'; earth glide<br> |
- | BAB | + | '''Init:''' +5<br> |
- | + | '''AC''' 25; touch 20; flat-footed 20<br> | |
- | + | :(+5 Dex, +5 deflection, +5 natural)<br> | |
- | + | '''BAB''' +9; '''Grp''' +33<br> | |
- | + | '''Attack''' Bite +17 (2d8+12 plus 2d6 fire)<br> | |
- | + | '''Full-Attack''' Bite +17 (2d8+12 plus 2d6 fire) and two spines +17 (2d4+4 plus 2d6 fire) and two claws +17 (2d4+4 plus 2d6 fire)<br> | |
- | + | '''Space''' 15' ft.; '''Reach''' 30' ft.<br> | |
- | + | '''Special Attacks''' Elemental Maelstrom, Improved Grab, Swallow Whole<br> | |
- | + | '''Special Qualities''' All-Around Vision, Alien Mind, Aura of Terror, Claws Aflame, Damage Reduction 15/mithril, Darkvision 60', Energy Retort, Fast Healing 3, Malleable Form, Spell-Like Abilities, Tremorsense 60'<br> | |
- | + | '''Saves''' Fort +16 Ref +9 Will +14<br> | |
- | + | '''Abilities''' Str 26, Dex 20, Con 34, Int 14, Wis 22, Cha 12<br> | |
+ | '''Skills''' Hide +20, Listen +21, Move Silently +20, Search +4, Spot +25<br> | ||
+ | '''Feats''' Multiattack, Improved Multiattack, Combat Reflexes, Power Attack, Ability Focus (Aura of Terror)<br> | ||
+ | '''Environment''' The Elemental Planes<br> | ||
+ | '''Organization''' Solitary, pack (2d3+1), or battalion (5d4+5)<br> | ||
+ | '''Challenge Rating''' 11<br> | ||
+ | '''Treasure''' None<br> | ||
+ | '''Alignment''' Always True Neutral<br> | ||
+ | '''Advancement''' 13-20 HD (Huge), 21-40 HD (Gargantuan); '''Favored Class''' by Hit Dice<br> | ||
+ | '''Level Adjustment''' -- | ||
Lurking horrors are so named due to their proclivity for hiding within dirt or stone, pouncing out of the ground, consuming its prey, and returning to the safety of the earth. While native to the elemental planes, it is theorized that they did not originate there as they do not share many traits with elementals. | Lurking horrors are so named due to their proclivity for hiding within dirt or stone, pouncing out of the ground, consuming its prey, and returning to the safety of the earth. While native to the elemental planes, it is theorized that they did not originate there as they do not share many traits with elementals. |