Lost Ivalice

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(Character Creation)
m (Character Creation)
 
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==Character Creation==
==Character Creation==
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* 1.0 rules
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* Legend, 1.0 rules
* Level 5
* Level 5
* Standard Ability array
* Standard Ability array
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* [Precision] damage is Highest Applies, not mutually exclusive.
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* Races allowed are Earth Pony (with the change +2 any physical, and bonus feat Any), Unicorn (with the change +2 any mental), Pegasus (already changing to be +2 any physical, talk to your GM if you were unaware), Celestial, Lurking Terror (discuss flavour with the GM), Wildborn, and Sentient Construct.
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* Races allowed are Earth Pony, Unicorn, Pegasus and Sentient Construct.
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* Only Unicorns, of the pony races, may have spellcasting, or spell-like abilities. Supernatural is for non-constructs.
* Only Unicorns, of the pony races, may have spellcasting, or spell-like abilities. Supernatural is for non-constructs.
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** Exception: Constructs may have non-EX abilities if they're able to explain them in an EX fashion. For example, Discipline of the Crane's 5th-circle ability may be justified as any sort of warp drive, and the 7th-circle Crane might have a backup body waiting to be ported in.
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** Exceptions will, of course, be made if the player is able to explain the abilities differently. For example, Discipline of the Crane's 5th-circle ability may be justified as any sort of warp drive, and the 7th-circle Crane might have a backup body waiting to be ported in.
* You have access to 2 more items of each tier than you have bindings for, if you have bindings for that tier. This does not mean you may equip more items than you should have bindings for.
* You have access to 2 more items of each tier than you have bindings for, if you have bindings for that tier. This does not mean you may equip more items than you should have bindings for.
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* Run homebrew past the GM first.
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* [Racial] feat restrictions reading "1st level only" are removed. Consider these carefully and talk with your GM if you wish to take them after character creation.
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* [Precision] damage is Highest Applies after determining total damage, not Pick-One.
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* Character information is to be handled online, preferably in a Drive doc. Numbers may be handled with copies of the LEGEND SUPER MATHIFIER beta, found [https://docs.google.com/spreadsheet/ccc?key=0AsHn7V_A3Yz0dC1STEZSWlpMTGZMMHExc0I2RTlUeFE here] (please title "Character Name numbers").
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* Run homebrew past the GM first. He's open to it, but it must have a semblance of balance.
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* Character information is to be handled online (harder to lose that way), preferably in a Drive doc or through Dropbox. Numbers may be handled with copies of the LEGEND SUPER MATHIFIER beta, available from your friendly neighbourhood GM (please title "Character Name numbers").
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* A collection of updated tracks is also available from your GM.
==Generated Characters==
==Generated Characters==
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* Solemn Justice, Earth Pony Paladin, of Modira
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[Blown away] twice, taking leveld6 damage, reflex halves and replaces the instances of [Blown away] with [Prone].
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* Buddy Pal, Unicorn Paladin, of Modira
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* SNCU-253, Mechanical Monk, of Inzec
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* Double-Double, Pegasus Rogue, of Shekara
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* Someone Who's Been [Blown away] twice, having failed the Reflex save for half damage and reducing two instances of [Blown away] to [Prone]
==Setting==
==Setting==

Current revision as of 04:38, 28 November 2012

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