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Librarium Curator
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Take this class's concept, and make it not break various systems. http://www.dandwiki.com/wiki/Sage_(3.5e_Prestige_Class) == Concept == Large urban environments of various sorts often feature libraries - often some of the largest stores of all manner of knowledge in the world. When libraries are large enough, they often require dedicated staff to help maintain and grow the collections. These libraries often hire a small number of Librarium Curators - people of exceptional intelligence who have learned many skills. (Alternatively, someone may ''start'' their own library, and once it has reached a certain scale, become the Curator for their library.) In spite of the name, some Librarium Curators are also hired for Museums. Librarium Curators are, more than anything, the ultimate gatherers of knowledge and skill, able to build up understanding in all manner of areas, and developing talents that allow them to gather knowledge for their library - becoming a jack in all too many trades in the process. Most Librarium Curators are either Rogues or (high level) Wizards, both classes that put great emphasis on acquired knowledge and skill. == Requirements == 8 ranks in at least 4 skills and at least 4 ranks in 10 more. Able Learner feat. ''Special'': Must either own, or be hired as a curator for, a library, museum, or similar place suited to gathering large collections of objects of knowledge. {|border=1px !Level !!Base Attack Bonus !!Fort Save !!Ref Save !!Will Save !!Special |- |'''1st''' || +0 || +0 || +2 || +2 || Librarium's Funding, Librarian's Miscellany, Secret |- |'''2nd''' || +1 || +0 || +3 || +3 || Advanced Study |- |'''3rd''' || +1 || +1 || +3 || +3 || Secret |- |'''4th''' || +2 || +1 || +4 || +4 || Advanced Study |- |'''5th''' || +2 || +1 || +4 || +4 || Secret |- |'''6th''' || +3 || +2 || +5 || +5 || Advanced Study |- |'''7th''' || +3 || +2 || +5 || +5 || Secret |- |'''8th''' || +4 || +2 || +6 || +6 || Advanced Study |- |'''9th''' || +4 || +3 || +6 || +6 || Secret |- |'''10th''' || +5 || +3 || +7 || +7 || Advanced Study, Sacred Hall |} '''Class Skills:''' Much like the Factotum, the Librarium Curator can treat any skill as a Class Skill. '''Skill Points:''' 8 + INT per level '''Librarium's Funding''': The Librarium Curator has access to special library funds for the purposes of acquiring artwork, books (magical or otherwise), or other items of value to his library from his party or self. Essentially, any time he can reach his library, he can trade such items (DM's discretion) for standard currency at their standard value (also DM's discretion). Once items have been added to the library's collections, they can be referenced, but not bought back. (The DM should generally not allow items that can only be used to effect once to be bought in this fashion; if the item would have a small amount of value in spite of being used up, he might allow for that.) '''Librarian's Miscellany''': Any librarian worth their rubber stamp has read a ''lot'' of books and picked up a lot of random knowledge. This ability works identically to Bardic Knowledge; if the user already has Bardic Knowledge, their Librarium Curator levels stack with their Bard Levels for the purposes of Bardic Knowledge checks. '''Secrets:''' At 1st level and every two levels higher than 1st (3rd, 5th, 7th, and 9th), the Sage chooses one secret from the table below. The character's Sage level plus Intelligence modifier determines which secrets can be learned. He/she can’t choose the same secret twice. Note that this is identical to the Loremaster ability; for a character with both classes, Sage and Loremaster levels stack for the purposes of determining the number of Secrets they may have. '''Advanced Study:''' At 2nd level and every two levels afterward (4th, 6th, etc.), the Librarium Curator finishes an Advanced Study based on skills they have acquired. They may choose one Advanced Study that they meet the requirements for, gaining a group of related Skill Focus feats (and occasionally another benefit besides). If a character already has any Skill Focus feat they would acquire through an Advanced Study, they may retrain the old feat immediately (as per the normal retraining rules), unless they acquired the feat from another Advanced Study. A user may choose an Advanced Study they do not yet qualify for; if they do so, they do not gain the benefits of that Advanced Study until they have taken enough ranks in the relevant skill, and ''must'' put as many skill points as possible into the skill during level-up. '''Sacred Hall''': At 10th level, a Librarium Curator attains a supernatural tie to the knowledge stored within their library, able to protect it from any force that would destroy it. While the Curator is alive and on the same plane as the library, nothing short of divine intervention can damage the library building or the objects of knowledge held in its collection. Items that are ''not'' part of its collection, and people within, are not so protected. == Advanced Studies == ''still in progress'' '''Biology''': Requires 8 ranks in Knowledge (nature). Grants: * Skill Focus(Handle Animal) * Skill Focus(Knowledge (nature)) * Skill Focus(Survival). '''Cultural Anthropology''': Requires 8 ranks in Gather Information. Grants: * Skill Focus(Gather Information) * Skill Focus(Linguistics) * Skill Focus(Sense Motive) '''Archaeology''': Requires 8 ranks in Knowledge (history). Grants: * Skill Focus(Appraise) * Skill Focus(Knowledge (History)) * Skill Focus(Perception) '''Engineering''': Requires 8 ranks in Knowledge (Architecture & Engineering). Grants: * Skill Focus(Legerdemain) * Skill Focus(Knowledge(Architecture & Engineering)) * Ability to locate traps with a Search DC above 20 (as Rogue) and disable magical traps (as Rogue). '''Magical Theory''': Requires 8 ranks in Knowledge (Arcana). Grants: * Skill Focus(Knowledge (Arcana)) * Skill Focus(Spellcraft) * Skill Focus(Use Magic Device) '''Metallurgy''': Requires 8 ranks in Craft (Weaponsmithing), Craft (Armorsmithing), or Craft(Blacksmithing). Grants: * Skill Focus(Craft (Weaponsmithing)) * Skill Focus(Craft (Armorsmithing)) * Skill Focus(Craft (Blacksmithing)) '''Philosophy''': Requires 8 ranks in Knowledge (Religion). Grants: * Skill Focus(Knowledge (Religion)) * Skill Focus(Knowledge (The Planes)) * Skill Focus(Perform (Oratory)) '''Politics''': Requires 8 ranks in Diplomacy. Grants: * Skill Focus(Diplomacy) * Skill Focus(Knowledge(Geography)) * Skill Focus(Knowledge(Nobility and Royalty)) '''Psionic Theory''': Requires 8 ranks in Knowledge (Psionics). Grants: * Skill Focus(Knowledge (Psionics)) * Skill Focus(Psicraft) * Skill Focus(Use Psionic Device)
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