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<BIG>'''Phoenix, Lesser'''</BIG> <br> '''Tiny Magical Beast''' <br> '''Hit Die:''' ½ d10 (2 hp) <br> '''Initiative:''' +4 <br> '''Speed:''' 5 ft., Fly 20 ft. <br> '''Armor Class:''' 18 (+2 size, +4 Dex, +1 natural, +1 Deflection), touch 7, flat footed 4 <br> '''Base Attack/Grapple:''' +1/-9 <br> '''Attack:''' Claw +2 melee (1d4-1 damage) <br> '''Full Attack:''' 2 Claws +2 melee (1d4-1 damage), or Bite +2 melee (1d6-1 damage) <br> '''Space/Reach:''' 2 ½ ft./0 ft. <br> '''Special Attacks:''' ----- <br> '''Special Qualities:''' Immolation, Fire Resistance 10 <br> '''Saves:''' Fort +2, Ref +6, Will +0 <br> '''Abilities:''' Str 8, Dex 18, Con 10, Int 2, Wis 11, Cha 16 <br> '''Skills:''' Spot +2, Listen +2 <br> '''Feats:''' Flyby Attack <br> '''Environment:''' Warm Deserts <br> '''Organization:''' Solitary <br> '''Challenge Rating:''' 1/2 <br> '''Treasure:''' None <br> '''Alignment:''' Always Neutral <br> '''Advancement:''' 1-2 HD (Tiny) <br> '''Level Adjustment:''' ----- <br> ''A small bird with red and orange plumage sits in a cage. Despite its obviously non-intelligent nature, it has an aura of majesty around it, as though it is something to be respected.'' Lesser Phoenixes are cousins of the great birds that protect the good creatures of deserts. These creatures are rare like their greater versions, but are more commonly seen in the company of humanoids. Many keep Lesser Phoenixes as pets, as they can never truly die, which avoids the heartbreak associated with the deaths of most pets. ==Combat== '''Immolation (Su):''' When a Lesser Phoenix approaches death, a Lesser Phoenix may immolate itself as a full round action. This causes a cloud of fire that is 10 ft. high and has a 5 ft. radius spread. Anyone caught in the burst receives 2d6 fire damage. Reflex save DC 11 for half damage. This kills the original bird, but a new one rises out of the ashes in 1d4 rounds. ==As a familiar== As a familiar, a Lesser Phoenix grants the ability to automatically give his master 2 HP/level when an enemy would have otherwise brought him to -10 Hit Points. If it uses its immolation power, the Wizard gains the new phoenix as a familiar as opposed to waiting a year and a day. The sorcerer still must make a Fortitude save, but the XP loss is now 50 instead 100. Success halves that damage.
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