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The Kolumaka are the result of breeding between elves and--of all things--beholders. Strangely, the process has not twisted the Kolumaka either in morals or in form, and the most prominent display of their strange heritage is a third eye in the middle of their forehead.

The Kolumaka have a number of "daughter" races, including the Haukea, the Leilani, the Hekiliao. and the Kaimana. These are simply steps down the evolutionary scale.

Alignment: Kolumaka tend towards neutrality and evil, though this is by no means a requirement.

Lands: Kolumaka have no particular lands, though they tend to live in the same environs that beholders do.

Religion: Most Kolumaka are not religious, though those that are tend to worship gods of darkness.

Language: Kolumaka speak Common as well as their own racial language, Kolumaka.

Player Character Kolumaka

  • Constitution +2, Intelligence +2, Charisma +2
  • Kolumaka are medium sized.
  • A Kolumaka's base land speed is 30 feet.
  • A Kolumaka also has a base fly speed of 10 feet (Average).
  • Monstrous Humanoid: Kolumaka are monstrous humanoids with the (Kolumaka) subtype.
  • Third Eye: A Kolumaka's third eye is not a vestigal organ and provides the following benefits:
  • Trinocular Vision: A Kolumaka receives a +2 racial bonus to Spot checks and a +1 racial bonus on ranged attack rolls due to their unique depth perception.
  • Beholdereye: Once every five rounds, a Kolumaka can emit a ray of magic, similar to that of a beholder. This ray can be any one of the following: charm person, fear, inflict moderate wounds, sleep, or telekinesis. These each have a maximum range of 5 feet per Hit Die of the Kolumaka, a save DC of 10 + 1/2 the Kolumaka's Hit Dice + Charisma modifier, and a Caster Level equal to 1/2 the Kolumaka's Hit Dice (minimum 1).
  • Antimagic Vision: Except while using one of their eye rays, a Kolumaka's third eye emits an antimagic field, as the spell, in a 30' cone. This cone disappears during any round in which a Kolumaka uses one of their eye rays and reappears the beginning of the next round.
  • A Kolumaka's third eye also grants them darkvision and low-light vision out to 60'.
  • Automatic languages: Common, Kolumaka
  • Bonus Languages: Undercommon, Elven, Draconic, Dwarven, Abyssal, Infernal
  • Favored Class: Wizard
  • Level Adjustment: +4
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