Izanenael's Channeled Steel Rain
From Fax Encyclopedicus
Ozymandias (Talk | contribs) |
Ozymandias (Talk | contribs) |
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**Secondary: That creature is knocked prone and immobilized by stone spikes. | **Secondary: That creature is knocked prone and immobilized by stone spikes. | ||
**Reflex save halves damage and negates secondary effect. | **Reflex save halves damage and negates secondary effect. | ||
- | ***A creature immobilized by spikes considered entangled and can't move from its space for 1 round per caster level; a DC | + | ***A creature immobilized by spikes considered entangled and can't move from its space for 1 round per caster level; a DC 22 grapple check or Escape Artist check allows it to break free. |
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**Secondary: Each creature in area of effect is knocked prone and immobilized by stone spikes. | **Secondary: Each creature in area of effect is knocked prone and immobilized by stone spikes. | ||
**Reflex save halves damage and negates secondary effect. | **Reflex save halves damage and negates secondary effect. | ||
- | ***A creature immobilized by spikes is considered entangled and can't move from its space for 1 round per caster level; a DC | + | ***A creature immobilized by spikes is considered entangled and can't move from its space for 1 round per caster level; a DC 24 grapple check or Escape Artist check allows it to break free. |
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**Secondary: Each creature in area of effect is knocked prone and immobilized by stone spikes. | **Secondary: Each creature in area of effect is knocked prone and immobilized by stone spikes. | ||
**Reflex save halves damage and negates secondary effect. | **Reflex save halves damage and negates secondary effect. | ||
- | ***A creature immobilized by spikes is considered entangled and can't move from its space for 1 round per caster level; a DC | + | ***A creature immobilized by spikes is considered entangled and can't move from its space for 1 round per caster level; a DC 26 grapple check or Escape Artist check allows it to break free. |