Izanenael's Channeled Steel Rain

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Conjuration (Creation) [Fire]
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Conjuration (Creation) [Fire, Metal]
*'''Level:''' Sor/Wiz 4
*'''Level:''' Sor/Wiz 4
*'''Components:''' V, S
*'''Components:''' V, S
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*'''Casting time Swift Action:''' Ranged touch attack
*'''Casting time Swift Action:''' Ranged touch attack
**Primary: One creature in range takes 4d6 points of damage (half pierce, half fire).
**Primary: One creature in range takes 4d6 points of damage (half pierce, half fire).
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**Secondary: That creature is immobilized by stone spikes.
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**Secondary: That creature is immobilized by steel spikes.
**Reflex save halves damage and negates secondary effect.
**Reflex save halves damage and negates secondary effect.
***A creature immobilized by spikes is considered entangled and can't move from its space for 1 round per caster level; a DC 20 grapple check or Escape Artist check allows it to break free.
***A creature immobilized by spikes is considered entangled and can't move from its space for 1 round per caster level; a DC 20 grapple check or Escape Artist check allows it to break free.
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*'''Casting time Standard Action:''' Ranged touch attack
*'''Casting time Standard Action:''' Ranged touch attack
**Primary: One creature in range takes 6d6 points of damage (half pierce, half fire).
**Primary: One creature in range takes 6d6 points of damage (half pierce, half fire).
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**Secondary: That creature is knocked prone and immobilized by stone spikes.
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**Secondary: That creature is knocked prone and immobilized by steel spikes.
**Reflex save halves damage and negates secondary effect.
**Reflex save halves damage and negates secondary effect.
***A creature immobilized by spikes considered entangled and can't move from its space for 1 round per caster level; a DC 22 grapple check or Escape Artist check allows it to break free.
***A creature immobilized by spikes considered entangled and can't move from its space for 1 round per caster level; a DC 22 grapple check or Escape Artist check allows it to break free.
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*'''Casting time Full Round Action:''' Area: Cylinder (10ft radius, 30ft high)
*'''Casting time Full Round Action:''' Area: Cylinder (10ft radius, 30ft high)
**Primary: Each creature in area of effect takes 6d6 points of damage (half pierce, half fire).
**Primary: Each creature in area of effect takes 6d6 points of damage (half pierce, half fire).
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**Secondary: Each creature in area of effect is knocked prone and immobilized by stone spikes.
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**Secondary: Each creature in area of effect is knocked prone and immobilized by steel spikes.
**Reflex save halves damage and negates secondary effect.
**Reflex save halves damage and negates secondary effect.
***A creature immobilized by spikes is considered entangled and can't move from its space for 1 round per caster level; a DC 24 grapple check or Escape Artist check allows it to break free.
***A creature immobilized by spikes is considered entangled and can't move from its space for 1 round per caster level; a DC 24 grapple check or Escape Artist check allows it to break free.
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*'''Casting time 1 Round + Full Round Action:''' Area: Cylinder (15ft radius, 30ft high)
*'''Casting time 1 Round + Full Round Action:''' Area: Cylinder (15ft radius, 30ft high)
**Primary: Each creature in area of effect takes 8d6 points of damage (half pierce, half fire).
**Primary: Each creature in area of effect takes 8d6 points of damage (half pierce, half fire).
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**Secondary: Each creature in area of effect is knocked prone and immobilized by stone spikes.
+
**Secondary: Each creature in area of effect is knocked prone and immobilized by steel spikes.
**Reflex save halves damage and negates secondary effect.
**Reflex save halves damage and negates secondary effect.
***A creature immobilized by spikes is considered entangled and can't move from its space for 1 round per caster level; a DC 26 grapple check or Escape Artist check allows it to break free.
***A creature immobilized by spikes is considered entangled and can't move from its space for 1 round per caster level; a DC 26 grapple check or Escape Artist check allows it to break free.

Current revision as of 19:09, 3 February 2011

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