Izanenael's Channeled Steel Rain

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*'''Casting time 2 Rounds:''' Area: Cylinder (15ft radius, 30ft high)
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*'''Casting time 1 Round + Full Round Action:''' Area: Cylinder (15ft radius, 30ft high)
**Primary: Each creature in area of effect takes 8d6 points of damage (half pierce, half fire).
**Primary: Each creature in area of effect takes 8d6 points of damage (half pierce, half fire).
**Secondary: Each creature in area of effect is knocked prone and immobilized by stone spikes.
**Secondary: Each creature in area of effect is knocked prone and immobilized by stone spikes.
**Reflex save halves damage and negates secondary effect.
**Reflex save halves damage and negates secondary effect.
***A creature immobilized by spikes is considered entangled and can't move from its space for 1 round per caster level; a DC 24 grapple check or Escape Artist check allows it to break free.
***A creature immobilized by spikes is considered entangled and can't move from its space for 1 round per caster level; a DC 24 grapple check or Escape Artist check allows it to break free.

Revision as of 23:26, 30 January 2011

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