Izanenael's Channeled Steel Impaler

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(Created page with '*Conjuration (Creation) [Fire] *Level: Sor/Wiz 3 *Components: V, S *Casting Time: See Text *Range: Close (25 ft. + 5 ft./2 levels) *Effect: One conjured steel lance *Duration: In…')
 
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*Conjuration (Creation) [Fire]
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Conjuration (Creation) [Fire, Metal]
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*Level: Sor/Wiz 3
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*'''Level:''' Sor/Wiz 3
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*Components: V, S
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*'''Components:''' V, S
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*Casting Time: See Text
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*'''Casting Time:''' See Text
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*Range: Close (25 ft. + 5 ft./2 levels)
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*'''Range:''' Close (25 ft. + 5 ft./2 levels)
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*Effect: One conjured steel lance
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*'''Effect:''' One conjured steel lance
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*Duration: Instantaneous
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*'''Duration:''' Instantaneous
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*Saving Throw: None; see text
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*'''Saving Throw:''' None; see text
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*Spell Resistance: No
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*'''Spell Resistance:''' No
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Conjures a nonmagical steel lance. Single target, ranged touch attack. Casting time is selected when the spell is cast.
Conjures a nonmagical steel lance. Single target, ranged touch attack. Casting time is selected when the spell is cast.
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*Casting time Swift Action: 1d4 piercing per two levels, 1 fire per two levels, 5d4+5 cap
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*'''Casting time Swift Action:''' 1d4 piercing per two levels, 1 fire per two levels, 5d4+5 cap
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*Casting time Standard Action: 1d4 piercing per level, 1 fire per level, 10d4+10 cap
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*'''Casting time Standard Action:''' 1d4 piercing per level, 1 fire per level, 10d4+10 cap
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*Casting time Full Round Action: 1d6 piercing per level, 1 fire per level, 10d6+10 cap, 2d6 fire per round for three rounds, target is set on fire
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*'''Casting time Full Round Action:''' 1d6 piercing per level, 1 fire per level, 10d6+10 cap, 2d6 fire per round for three rounds, target is set on fire
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*Casting time 2 Rounds: 1d6 piercing per level, 1 fire per level, 10d6+10 cap, 2d6 fire per round for three rounds, target is set on fire, -2 penalty to attack rolls, AC, saves for three rounds due to pain. Secondary targets in 10' radius take 1 fire per level, 10 cap, and are set on fire. Secondary targets may make a Reflex save to take half damage and avoid catching on fire.
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*'''Casting time 1 Round + Full Round Action:''' 1d6 piercing per level, 1 fire per level, 10d6+10 cap, 2d6 fire per round for three rounds, target is set on fire, -2 penalty to attack rolls, AC, saves for three rounds due to pain. Secondary targets in 10' radius take 1 fire per level, 10 cap, and are set on fire. Secondary targets may make a Reflex save to take half damage and avoid catching on fire.

Current revision as of 19:09, 3 February 2011

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