Izanenael's Channeled Steel Impaler
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Ozymandias (Talk | contribs) (Created page with '*Conjuration (Creation) [Fire] *Level: Sor/Wiz 3 *Components: V, S *Casting Time: See Text *Range: Close (25 ft. + 5 ft./2 levels) *Effect: One conjured steel lance *Duration: In…') |
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- | + | Conjuration (Creation) [Fire, Metal] | |
- | *Level: Sor/Wiz 3 | + | *'''Level:''' Sor/Wiz 3 |
- | *Components: V, S | + | *'''Components:''' V, S |
- | *Casting Time: See Text | + | *'''Casting Time:''' See Text |
- | *Range: Close (25 ft. + 5 ft./2 levels) | + | *'''Range:''' Close (25 ft. + 5 ft./2 levels) |
- | *Effect: One conjured steel lance | + | *'''Effect:''' One conjured steel lance |
- | *Duration: Instantaneous | + | *'''Duration:''' Instantaneous |
- | *Saving Throw: None; see text | + | *'''Saving Throw:''' None; see text |
- | *Spell Resistance: No | + | *'''Spell Resistance:''' No |
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Conjures a nonmagical steel lance. Single target, ranged touch attack. Casting time is selected when the spell is cast. | Conjures a nonmagical steel lance. Single target, ranged touch attack. Casting time is selected when the spell is cast. | ||
- | *Casting time Swift Action: 1d4 piercing per two levels, 1 fire per two levels, 5d4+5 cap | + | *'''Casting time Swift Action:''' 1d4 piercing per two levels, 1 fire per two levels, 5d4+5 cap |
- | *Casting time Standard Action: 1d4 piercing per level, 1 fire per level, 10d4+10 cap | + | *'''Casting time Standard Action:''' 1d4 piercing per level, 1 fire per level, 10d4+10 cap |
- | *Casting time Full Round Action: 1d6 piercing per level, 1 fire per level, 10d6+10 cap, 2d6 fire per round for three rounds, target is set on fire | + | *'''Casting time Full Round Action:''' 1d6 piercing per level, 1 fire per level, 10d6+10 cap, 2d6 fire per round for three rounds, target is set on fire |
- | *Casting time | + | *'''Casting time 1 Round + Full Round Action:''' 1d6 piercing per level, 1 fire per level, 10d6+10 cap, 2d6 fire per round for three rounds, target is set on fire, -2 penalty to attack rolls, AC, saves for three rounds due to pain. Secondary targets in 10' radius take 1 fire per level, 10 cap, and are set on fire. Secondary targets may make a Reflex save to take half damage and avoid catching on fire. |