Invocation Descriptions

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=<font color="red" size=7 face="MagicMedieval">'''Invocation Descriptions'''</font>=
=<font color="red" size=7 face="MagicMedieval">'''Invocation Descriptions'''</font>=
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===<font color="black" size=6 face="MagicMedieval">'''Alter Fate'''</font>===
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*<font size=2>'''Effective Spell Level:''' 5</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Greater Invocations|Greater]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Luck|Luck]]</font>
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You can use ''alter fortune'', as the spell (PHB2). You must pay the 100 XP experience component when casting this invocation.
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''<u>Unity</u>:'' When forcing a reroll, you may have the target gain a luck bonus or penalty to that reroll equal to your Charisma bonus.
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===<font color="black" size=6 face="MagicMedieval">'''Arcane Eyes'''</font>===
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*<font size=2>'''Effective Spell Level:''' 5</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Greater Invocations|Greater]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Vision|Vision]]</font>
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You try to sense magical auras with your vision, granting you the benefits of ''arcane sight'' for 24 hours. You also gain +6 to Spellcraft checks for the duration.
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''<u>Unity</u>:'' You gain blindsight out to 30 ft for the duration.
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===<font color="black" size=6 face="MagicMedieval">'''Arcane Theft'''</font>===
===<font color="black" size=6 face="MagicMedieval">'''Arcane Theft'''</font>===
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This invocation gives you the power to bewitch your foes. You gain a +6 bonus to Bluff, Diplomacy, and Intimidate checks for 24 hours.
This invocation gives you the power to bewitch your foes. You gain a +6 bonus to Bluff, Diplomacy, and Intimidate checks for 24 hours.
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===<font color="black" size=6 face="MagicMedieval">'''Black Lore'''</font>===
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*<font size=2>'''Effective Spell Level:''' 6</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Greater Invocations|Greater]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Insight|Insight]]</font>
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You can use ''legend lore'', as the spell, but the casting time is minimized (treat every roll as the lowest possible). This does not require material components or a focus.
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''<u>Unity</u>:'' You can use ''vision'', as the spell. You must pay a 200 XP experience component to use this ability.
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You gain Wild Empathy for 24 hours, as the druid ability. Your effective druid level is equal to your caster level. In addition, for that duration you can speak with animals as the ''speak with animals'' spell.
You gain Wild Empathy for 24 hours, as the druid ability. Your effective druid level is equal to your caster level. In addition, for that duration you can speak with animals as the ''speak with animals'' spell.
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===<font color="black" size=6 face="MagicMedieval">'''Caster's Lament'''</font>===
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*<font size=2>'''Effective Spell Level:''' 6</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Greater Invocations|Greater]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Antimagic|Antimagic]]</font>
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As a standard action, you can use ''break enchantment'', as the spell, with a touch. You can only attempt to reverse any single effect (such as an ongoing magical effect, a transformation, or a magic item) once per 24-hour period.
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Alternatively, you can use ''steal summoning'', as the spell (CM).
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''<u>Unity</u>:'' You can use this invocation to counter a spell as if using ''greater dispel magic''.
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''<u>Unity</u>:'' This ability is no longer language-dependent.
''<u>Unity</u>:'' This ability is no longer language-dependent.
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===<font color="black" size=6 face="MagicMedieval">'''Chilling Tentacles'''</font>===
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*<font size=2>'''Effective Spell Level:''' 5</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Greater Invocations|Greater]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Tentacle|Tentacle]]</font>
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You can use ''evard's black tentacles'', as the spell, except that at the end of each of your turns, creatures within the area of the invocation take 2d6 cold damage, regardless of whether or not they are grappled by the tentacles. You are immune to the effects of this invocation, both the damage and the normal effects of ''evard's black tentacles''. You can have up to one instance of this invocation active, plus an additional one per 5 caster levels above 9.
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''<u>Unity</u>:'' The tentacles increase their Strength score to 23 and are treated as having the Improved Natural Attack (Unarmed Strike) feat, increasing grapple checks modifiers by +2 (for a total of caster level + 10) and increasing grapple damage dealt to 1d8+6.
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===<font color="black" size=6 face="MagicMedieval">'''Circle of Life'''</font>===
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*<font size=2>'''Effective Spell Level:''' 5</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Greater Invocations|Greater]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Nature|Nature]]</font>
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You can use ''last breath'', as the spell (SpC). Each time you cast this, you must either spend the material components for the spell, or pay 200 XP in its place.
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[i]Unity:[/i] When a creature is reincarnated due to this invocation, you may have it roll twice on the reincarnation table instead of only once and select a result from the two.
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''<u>Unity</u>:'' Even if the subject makes the save, the next time that creature rolls a saving throw, it must roll twice and take the worse result.
''<u>Unity</u>:'' Even if the subject makes the save, the next time that creature rolls a saving throw, it must roll twice and take the worse result.
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===<font color="black" size=6 face="MagicMedieval">'''Curse of Humility'''</font>===
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*<font size=2>'''Effective Spell Level:''' 5</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Greater Invocations|Greater]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Curse|Curse]]</font>
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You can use ''baleful polymorph'', transforming a target permanently into a harmless animal. Unlike the ''baleful polymorph'' spell, this effect can be broken by a ''remove curse'' spell as long as the caster of ''remove curse'' succeeds on a caster level check against 11 + your caster level.
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''<u>Unity</u>:'' Your ''curse of despair'' now has a permanent duration for its ''bestow curse'' effect rather than a 10 minute duration.
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You can use ''summon monster II'' to summon any evil creature on the list. If your caster level is 7 or greater, you can use ''summon monster III'' instead, with the same limitations as its predecessor. Monster or monsters summoned do benefit from feats and effects such as Augment Summoning. You can have only one instance of this invocation active at one time.
You can use ''summon monster II'' to summon any evil creature on the list. If your caster level is 7 or greater, you can use ''summon monster III'' instead, with the same limitations as its predecessor. Monster or monsters summoned do benefit from feats and effects such as Augment Summoning. You can have only one instance of this invocation active at one time.
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''<u>Unity</u>:'' This invocation now only requires a standard action to cast.
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===<font color="black" size=6 face="MagicMedieval">'''Dark Summoning II'''</font>===
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*<font size=2>'''Effective Spell Level:''' 5</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Greater Invocations|Greater]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Summoning|Summoning]]</font>
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You can use ''summon monster IV'' to summon any evil creature on the list. If your caster level is 11 or greater, you can use ''summon monster V'' instead, with the same limitations as its predecessor. Monster or monsters summoned do benefit from feats and effects such as Augment Summoning. You can have only one instance of this invocation active at one time.
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''<u>Unity</u>:'' This invocation now only requires a standard action to cast.
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===<font color="black" size=6 face="MagicMedieval">'''Dark Summoning III'''</font>===
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*<font size=2>'''Effective Spell Level:''' 7</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Grand Invocations|Grand]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Summoning|Summoning]]</font>
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You can use ''summon monster VI'' to summon any evil creature on the list. If your caster level is 15 or greater, you can use ''summon monster VII'' instead, with the same limitations as its predecessor. Monster or monsters summoned do benefit from feats and effects such as Augment Summoning. You can have only one instance of this invocation active at one time.
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''<u>Unity</u>:'' This invocation now only requires a standard action to cast.
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===<font color="black" size=6 face="MagicMedieval">'''Dark Summoning IV'''</font>===
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*<font size=2>'''Effective Spell Level:''' 9</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Dark Invocations|Dark]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Summoning|Summoning]]</font>
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You can use ''summon monster VIII'' to summon any evil creature on the list. If your caster level is 19 or greater, you can use ''summon monster IX'' instead, with the same limitations as its predecessor. Monster or monsters summoned do benefit from feats and effects such as Augment Summoning. You can have only one instance of this invocation active at one time.
''<u>Unity</u>:'' This invocation now only requires a standard action to cast.
''<u>Unity</u>:'' This invocation now only requires a standard action to cast.
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You can use ''dark way'', as the spell (SpC). The ''dark way'' has a duration of 1 hour instead of its normal duration. You can have only one instance of this invocation active at one time.
You can use ''dark way'', as the spell (SpC). The ''dark way'' has a duration of 1 hour instead of its normal duration. You can have only one instance of this invocation active at one time.
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===<font color="black" size=6 face="MagicMedieval">'''Defiling Utterance'''</font>===
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*<font size=2>'''Effective Spell Level:''' 6</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Greater Invocations|Greater]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Evil|Evil]]</font>
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With a full word of the Dark Speech, you can attempt to turn another creature evil, subverting its will and using it for your own ends. You can use ''morality undone'', as the spell (BoVD). In addition, if the subject fails its save against this effect, you may immediately attempt to control that creature with a ''suggestion'' via a swift action. The subject gains another saving throw against the ''suggestion'', but if the suggested activity is worded in such a way as to appeal to its newly evil nature, the subject finds the ''suggestion'' very reasonable and takes a -2 penalty to the save.
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Unlike other invocations, this invocation does not have a somatic component, but does have a verbal component.
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''<u>Unity</u>:'' The change in moral outlook is much more lasting, changing ''morality undone'''s duration to 1 day/level.
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In addition, you may use this ability to throw a single item in your possession weighing no more than 2 pounds/caster level at a target within medium range. If you launch a splash weapon this way, you must make a touch attack roll as normal, but with no penalties for range. The splash weapon causes damage or effects as normal for an item of its type if it hits. If you launch a melee weapon or arrow, you must make a ranged attack roll with that weapon (apply all normal bonuses and penalties for attacking with that weapon, such as from proficiency, Weapon Focus, or magic abilities), and if hit you deal damage equal to the normal damage of that weapon + your Charisma modifier (do not add your Strength bonus; arrows deal damage as daggers of their size). If you launch a simple blunt object, make a ranged attack roll, and if hits it deals 1 damage per 5 pounds of weight (min 1) + your Charisma modifier.
In addition, you may use this ability to throw a single item in your possession weighing no more than 2 pounds/caster level at a target within medium range. If you launch a splash weapon this way, you must make a touch attack roll as normal, but with no penalties for range. The splash weapon causes damage or effects as normal for an item of its type if it hits. If you launch a melee weapon or arrow, you must make a ranged attack roll with that weapon (apply all normal bonuses and penalties for attacking with that weapon, such as from proficiency, Weapon Focus, or magic abilities), and if hit you deal damage equal to the normal damage of that weapon + your Charisma modifier (do not add your Strength bonus; arrows deal damage as daggers of their size). If you launch a simple blunt object, make a ranged attack roll, and if hits it deals 1 damage per 5 pounds of weight (min 1) + your Charisma modifier.
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===<font color="black" size=6 face="MagicMedieval">'''Domination'''</font>===
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*<font size=2>'''Effective Spell Level:''' 5</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Greater Invocations|Greater]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Charm|Charm]]</font>
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You can use ''dominate person'', as the spell. You can have up to one instance of this invocation active, plus an additional one per 5 caster levels above 9.
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''<u>Unity</u>:'' If the subject makes a saving throw due to being forced to take an action against its nature, you do not lose control of that subject, though you may no longer force it to perform that specific action.
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''<u>Unity</u>:'' You may choose to gain two of the above spells as spell-like abilities each casting instead. Whenever you use one of those abilities, you may not use either ability for 1d4 rounds.
''<u>Unity</u>:'' You may choose to gain two of the above spells as spell-like abilities each casting instead. Whenever you use one of those abilities, you may not use either ability for 1d4 rounds.
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===<font color="black" size=6 face="MagicMedieval">'''Elemental Servant'''</font>===
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*<font size=2>'''Effective Spell Level:''' 6</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Greater Invocations|Greater]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Elements|Elements]]</font>
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You can use ''summon nature's ally V'' to summon any elemental on the list. Elemental or elementals summoned do benefit from feats and effects such as Augment Summoning. You can have up to one instance of this invocation active, plus an additional one per 3 caster levels above 9. If the number of active elemental servants exceed that number, the oldest instance is dispelled until that number is achieved.
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''<u>Unity</u>:'' The summoned creature or creatures deal additional energy damage with each attack, based on their type. Fire elementals deal additional fire damage. Water elementals deal additional cold damage. Earth elementals deal additional acid damage. Air elementals deal additional electricity damage. In all cases, the extra damage is equal to 1d6 per 4 caster levels.
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''<u>Unity</u>:'' You may teleport to fires you create through this ability when under the effects of the ''walk the flames'' invocation. In addition, if you teleport using ''walk the flames'' into any square whose fire you created through ''fire stride'', you gain an immediate +20 ft circumstance bonus to all speeds for that round.
''<u>Unity</u>:'' You may teleport to fires you create through this ability when under the effects of the ''walk the flames'' invocation. In addition, if you teleport using ''walk the flames'' into any square whose fire you created through ''fire stride'', you gain an immediate +20 ft circumstance bonus to all speeds for that round.
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===<font color="black" size=6 face="MagicMedieval">'''Flee the Scene'''</font>===
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*<font size=2>'''Effective Spell Level:''' 5</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Greater Invocations|Greater]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Illusion|Illusion]]</font>
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You leap through the Astral Plane with a word, sending you to safety even as you leave behind a false image to deceive your enemies. You can use ''dimension door'' on yourself only, with a range of medium, and which can only teleport you to locations within line of effect. Unlike with ''dimension door'' normally, after using this ability you can still act however you wish, as long as you have the actions to do so. When you use this ability, you leave behind a ''major image'' of yourself that lasts for 1 round, reacting to attacks appropriately as if you were concentrating on it.
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Unlike other invocations, this invocation does not have a somatic component, but does have a verbal component.
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''<u>Unity</u>:'' You may use this invocation as a move action. In that case, the range is limited to short, you must also have line of sight to your destination, and you do not leave behind a ''major image''.

Revision as of 03:39, 24 October 2011

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