Invocation Descriptions

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This invocation gives you the ability to more easily move about undetected by others. For 24 hours, you no longer have a scent, making you immune to Scent and other smell-based detection methods (like the Blindsense of certain creatures). In addition, you no longer leave a track, making it impossible to track you or see your footprints. Finally, neither you nor any items you wear (up to your maximum load limit) give off magic auras for this duration, as if affected by a ''Nystul's magic aura'' spell.
This invocation gives you the ability to more easily move about undetected by others. For 24 hours, you no longer have a scent, making you immune to Scent and other smell-based detection methods (like the Blindsense of certain creatures). In addition, you no longer leave a track, making it impossible to track you or see your footprints. Finally, neither you nor any items you wear (up to your maximum load limit) give off magic auras for this duration, as if affected by a ''Nystul's magic aura'' spell.
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===<font color="black" size=6 face="MagicMedieval">'''Orb of Isolation'''</font>===
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*<font size=2>'''Effective Spell Level:''' 4</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Force|Force]]</font>
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You can use ''otiluke's resilient sphere'', as the spell. You can have up to one instance of this invocation active, plus an additional one per 4 caster levels above 5.
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''<u>Unity</u>:'' As long as you are within 100 ft of the sphere, you can have it move towards you by concentrating on the spell as a standard action. The sphere moves at a rate of 30 ft per round, and can only move if the total weight inside the sphere is less than or equal to 2000 pounds. If you cease concentrating for a round, the sphere stays in place that round and does not move until you start concentrating again.
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For 24 hours, you gain +6 to Knowledge checks, and can make them untrained.
For 24 hours, you gain +6 to Knowledge checks, and can make them untrained.
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===<font color="black" size=6 face="MagicMedieval">'''Perish the Thought'''</font>===
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*<font size=2>'''Effective Spell Level:''' 4</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Mind|Mind]]</font>
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You can use ''modify memory'', as the spell. If the subject saves against this invocation, you may not cast it again on that creature for the next 24 hours.
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''<u>Unity</u>:'' You can modify as much as 1 minute/caster level of the subject's memories instead of just 5 minutes.
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You can activate great powers of vision, letting you gain the benefits of ''see invisibility'' for 24 hours.
You can activate great powers of vision, letting you gain the benefits of ''see invisibility'' for 24 hours.
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===<font color="black" size=6 face="MagicMedieval">'''See the Veil'''</font>===
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*<font size=2>'''Effective Spell Level:''' 4</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Insight|Insight]]</font>
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You can use ''scrying'', as the spell. This requires the focus of a reflective surface of some kind (such as a sheet of metal or a pool of still water). If the subject saves against this effect, you cannot use it again against that creature for the next 24 hours.
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''<u>Unity</u>:'' You may choose to speak audibly through the sensor. In addition, any ''detect magic'' effects you cast can operate through the sensor.
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===<font color="black" size=6 face="MagicMedieval">'''Shadow Energy'''</font>===
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*<font size=2>'''Effective Spell Level:''' 3</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Sustenance|Sustenance]]</font>
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You no longer need to sleep or breathe for 24 hours. In addition, you are treated as if under the effects of ''endure elements'' for the duration.
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''<u>Unity</u>:'' While under the effects of this invocation, you gain one temporary hit point every round, to a maximum equal to your caster level. These temporary hit points last for the invocation's duration.
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===<font color="black" size=6 face="MagicMedieval">'''Shadow Magic'''</font>===
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*<font size=2>'''Effective Spell Level:''' 4</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Shadow|Shadow]]</font>
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This invocation allows you to summon material from the Plane of Shadow to shape quasi-real illusions. You can use ''shadow conjuration'', as the spell, except you may mimic any sorcerer or wizard conjuration (creation), conjuration (summoning), or evocation spell or 2nd level or lower.
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''<u>Unity</u>:'' Spells mimicked by this invocation are 30% real (rather than 20%).
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You grant yourself the benefits of the ''spider climb'' spell for 24 hours. While this invocation is in effect, you are not affected by webs (either mundane or magical).
You grant yourself the benefits of the ''spider climb'' spell for 24 hours. While this invocation is in effect, you are not affected by webs (either mundane or magical).
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===<font color="black" size=6 face="MagicMedieval">'''Tenacious Plague'''</font>===
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*<font size=2>'''Effective Spell Level:''' 4</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Swarm|Swarm]]</font>
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You can use ''insect plague'', as the spell. The attacks of any swarms summoned by this ability are treated as magic and evil for the purposes of damage reduction and hitting incorporeal creatures. The save DC of the distraction ability of these swarms is equal to the save DC of this invocation. You may not summon a swarm into a square that another swarm occupies. Your swarms never harm you, but you have no further control over them.
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''<u>Unity</u>:'' The swarms deal 1d6 extra damage per 4 caster levels (max 4d6 extra).
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While your limb is transformed into a tentacle, you gain a +6 bonus to Climb checks and a +3 bonus to grapple checks.
While your limb is transformed into a tentacle, you gain a +6 bonus to Climb checks and a +3 bonus to grapple checks.
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===<font color="black" size=6 face="MagicMedieval">'''The Dead Walk'''</font>===
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*<font size=2>'''Effective Spell Level:''' 4</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Undeath|Undeath]]</font>
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You can animate the bones and bodies of dead creatures, as the ''animate dead'' spell. If you provide the necessary black onyx material component (25 gp per HD of the undead created), the zombies and skeletons created remain under your control, as normal for ''animate dead''. If you do not provide the components, the undead created by this invocation last only for 1 minute per caster level before crumbling into dust.
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''<u>Unity</u>:'' The desecrated area of your ''unholy tidings'' invocation always acts as if it contains an altar to your deity.
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You can use ''detect thoughts'', as the spell. If a creature makes its Will save against this effect, you cannot make another attempt to detect its thoughts using this invocation for the next 24 hours.
You can use ''detect thoughts'', as the spell. If a creature makes its Will save against this effect, you cannot make another attempt to detect its thoughts using this invocation for the next 24 hours.
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===<font color="black" size=6 face="MagicMedieval">'''Touch of Frost'''</font>===
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*<font size=2>'''Effective Spell Level:''' 3</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Cold|Cold]]</font>
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For 24 hours, you gain the ability to chill the bones of any creature you touch. As an attack action, you can make a touch attack to deal 2d6 + 1/caster level cold damage. A creature that takes damage from this effect also takes 1 Strength damage and 1 Dexterity damage.
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''<u>Unity</u>:'' You can apply the cold bonus to your weapon attacks as well. As a swift action while the invocation is active, you may endow your melee and ranged weapon attacks with frost for 1 round, causing each such attack to deal extra cold damage equal to your caster level.
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You can use ''desecrate'', as the spell, but with the emanation centered on yourself and the duration 24 hours. You do not need the material component.
You can use ''desecrate'', as the spell, but with the emanation centered on yourself and the duration 24 hours. You do not need the material component.
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===<font color="black" size=6 face="MagicMedieval">'''Voidsense'''</font>===
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*<font size=2>'''Effective Spell Level:''' 4</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Vision|Vision]]</font>
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You sharpen your senses and vision, granting you blindsense within 60 ft for 24 hours.
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''<u>Unity</u>:'' In addition, you gain +6 to Spot and Listen checks for the duration.
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You can use ''snowshoes'', as the spell (SpC), but with a duration of 24 hours. You may have up to one instance of this invocation active per caster level.
You can use ''snowshoes'', as the spell (SpC), but with a duration of 24 hours. You may have up to one instance of this invocation active per caster level.
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===<font color="black" size=6 face="MagicMedieval">'''Walk Unseen'''</font>===
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*<font size=2>'''Effective Spell Level:''' 3</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Stealth|Stealth]]</font>
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You gain the ability to fade from view, allowing you to use ''invisibility'', as the spell, but with a duration of 24 hours and with the target only being yourself.
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''<u>Unity</u>:'' While thus invisible, you gain a +6 bonus to Move Silently checks.
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You can use ''dispel magic'', as the spell, but as an area dispel only.
You can use ''dispel magic'', as the spell, but as an area dispel only.
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===<font color="black" size=6 face="MagicMedieval">'''Weighty Utterance'''</font>===
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*<font size=2>'''Effective Spell Level:''' 4</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Evil|Evil]]</font>
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You speak a word of the Dark Speech, causing a target to plummet from the sky or topple to the ground. You can affect a single creature within 60 ft. If the creature is airborne or waterborne, it falls 10 ft per caster level (Will negates). If the creature hits a solid surface this way, it takes 1d6 points of falling damage per 10 ft fallen and cannot fly or swim again for 1d4 rounds. If the creature is standing on a solid surface, it falls prone and cannot fly or swim for 1d4 rounds (Will negates). This invocation is subject to spell resistance.
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Unlike other invocations, this invocation does not have a somatic component, but does have a verbal component.
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''<u>Unity</u>:'' A creature that fails on the first Will save must make a second Will save or become dazed for 1 round.
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===<font color="black" size=6 face="MagicMedieval">'''Witchwood Step'''</font>===
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*<font size=2>'''Effective Spell Level:''' 4</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Nature|Nature]]</font>
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For 24 hours, your movement cannot be obstructed by undergrowth, rubble, or similar types of terrain, and you are immune to all forms of entanglement. In addition, you can also walk on water, as the ''water walk'' spell. Finally, you gain a +6 bonus to Survival checks in natural areas while this is active.
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''<u>Unity</u>:'' While this invocation is in effect, you no longer leave a trail in natural surroundings unless you choose to, making it impossible to track you unless you want to be tracked. In addition the Wild Empathy of your ''call of the beast'' invocation no longer takes a -4 penalty against magical beasts.

Revision as of 02:05, 24 October 2011

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