Invocation Descriptions

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''<u>Unity</u>:'' You may teleport to fires you create through this ability when under the effects of the ''walk the flames'' invocation. In addition, if you teleport using ''walk the flames'' into any square whose fire you created through ''fire stride'', you gain an immediate +20 ft circumstance bonus to all speeds for that round.
''<u>Unity</u>:'' You may teleport to fires you create through this ability when under the effects of the ''walk the flames'' invocation. In addition, if you teleport using ''walk the flames'' into any square whose fire you created through ''fire stride'', you gain an immediate +20 ft circumstance bonus to all speeds for that round.
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===<font color="black" size=6 face="MagicMedieval">'''Forbidden Knowledge'''</font>===
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*<font size=2>'''Effective Spell Level:''' 3</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Knowledge|Knowledge]]</font>
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<font size=1>
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</font>
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For 24 hours, you gain the ability to remember secrets about the horrific monsters you face, allowing you to share that knowledge with your allies and grant them tactical advantages in combat. While this invocation is active, you may spend a move action to attempt to learn secrets about any one species of enemy that you can see within 60 ft of you, as long as that species is an aberration, magical beast, outsider, or undead. You must make a Knowledge check appropriate to the enemy type (dungeoneering for aberration, arcana for magical beast, religion for undead, and planes for outsider), and you and all allies within hearing distance gain an insight bonus to attack and damage against creatures of that species for the rest of the encounter. The bonus is based on your Knowledge check result:
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{|border="3" align="center" style="text-align:center;"
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|-
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!Knowledge Result||Bonus
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|-
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|9 or less||+0
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|-
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|10 to 19||+1
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|-
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|20 to 29||+2
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|-
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|30 to 39||+3
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|-
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|40 to 49||+4
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|-
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|50+||+5
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|}
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You may use this ability against multiple species of enemies each encounter, though learning about each type requires a new move action to perform.
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''<u>Unity</u>:'' Instead of spending a move action for each type of enemy you face, you may spend a full-round action to learn about every species of enemy within 60 ft (with the same type limitations above), making separate Knowledge checks for each species and granting your allies bonuses against them as normal.

Revision as of 20:09, 23 October 2011

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