Invocation Descriptions

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=<font color="red" size=7 face="MagicMedieval">'''Invocation Descriptions'''</font>=
=<font color="red" size=7 face="MagicMedieval">'''Invocation Descriptions'''</font>=
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===<font color="black" size=6 face="MagicMedieval">'''Alter Fate'''</font>===
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*<font size=2>'''Effective Spell Level:''' 5</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Greater Invocations|Greater]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Luck|Luck]]</font>
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You can use ''alter fortune'', as the spell (PHB2). You must pay the 100 XP experience component when casting this invocation.
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''<u>Unity</u>:'' When forcing a reroll, you may have the target gain a luck bonus or penalty to that reroll equal to your Charisma bonus.
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===<font color="black" size=6 face="MagicMedieval">'''Arcane Eyes'''</font>===
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*<font size=2>'''Effective Spell Level:''' 5</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Greater Invocations|Greater]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Vision|Vision]]</font>
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You try to sense magical auras with your vision, granting you the benefits of ''arcane sight'' for 24 hours. You also gain +6 to Spellcraft checks for the duration.
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''<u>Unity</u>:'' You gain blindsight out to 30 ft for the duration.
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===<font color="black" size=6 face="MagicMedieval">'''Arcane Theft'''</font>===
===<font color="black" size=6 face="MagicMedieval">'''Arcane Theft'''</font>===
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''<u>Unity</u>:'' In addition, whenever you cause a spellcaster to lose a spell slot or prepared spell with this invocation, you gain temporary hit points equal to twice the level of the spell or spell slot lost. Those temporary hit points last for 1 hour.
''<u>Unity</u>:'' In addition, whenever you cause a spellcaster to lose a spell slot or prepared spell with this invocation, you gain temporary hit points equal to twice the level of the spell or spell slot lost. Those temporary hit points last for 1 hour.
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===<font color="black" size=6 face="MagicMedieval">'''A Thousand Faces'''</font>===
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*<font size=2>'''Effective Spell Level:''' 1</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Illusion|Illusion]]</font>
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You can use ''disguise self'', as the spell, but with its duration increased to 24 hours. Any time during that duration, you may change your appearance again with a swift action. In addition, while the invocation is active, you may spend a swift action to change your apparent alignment to one of your choice for the purposes of alignment-detection spells and abilities (such as Detect Evil). This does not change your true alignment, and does not affect how effects besides alignment-detection spells and abilities would treat you (an Unholy weapon would still grant you a negative level if you're Good, for example).
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===<font color="black" size=6 face="MagicMedieval">'''Baleful Utterance'''</font>===
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*<font size=2>'''Effective Spell Level:''' 2</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Evil|Evil]]</font>
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You speak a single syllable of the Dark Speech, allowing you to affect a single object or area with the ''shatter'' spell. If a creature is holding or wearing the target of the spell and the target is destroyed, the creature must make a Fortitude save or be dazed for 1 round and deafened for 1 minute by your terrible word. This is a sonic effect.
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Unlike other invocations, this invocation does not have a somatic component, but does have a verbal component.
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===<font color="black" size=6 face="MagicMedieval">'''Beguiling Influence'''</font>===
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*<font size=2>'''Effective Spell Level:''' 1</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Charm|Charm]]</font>
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This invocation gives you the power to bewitch your foes. You gain a +6 bonus to Bluff, Diplomacy, and Intimidate checks for 24 hours.
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===<font color="black" size=6 face="MagicMedieval">'''Black Lore'''</font>===
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*<font size=2>'''Effective Spell Level:''' 6</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Greater Invocations|Greater]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Insight|Insight]]</font>
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You can use ''legend lore'', as the spell, but the casting time is minimized (treat every roll as the lowest possible). This does not require material components or a focus.
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''<u>Unity</u>:'' You can use ''vision'', as the spell. You must pay a 200 XP experience component to use this ability.
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===<font color="black" size=6 face="MagicMedieval">'''Breath of the Night'''</font>===
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*<font size=2>'''Effective Spell Level:''' 2</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Air|Air]]</font>
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You can use ''fog cloud'', as the spell. You can have up to one instance of this invocation active, plus an additional one per 3 caster levels above 1.
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===<font color="black" size=6 face="MagicMedieval">'''Call of the Beast'''</font>===
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*<font size=2>'''Effective Spell Level:''' 1</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Nature|Nature]]</font>
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You gain Wild Empathy for 24 hours, as the druid ability. Your effective druid level is equal to your caster level. In addition, for that duration you can speak with animals as the ''speak with animals'' spell.
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===<font color="black" size=6 face="MagicMedieval">'''Caster's Lament'''</font>===
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*<font size=2>'''Effective Spell Level:''' 6</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Greater Invocations|Greater]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Antimagic|Antimagic]]</font>
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As a standard action, you can use ''break enchantment'', as the spell, with a touch. You can only attempt to reverse any single effect (such as an ongoing magical effect, a transformation, or a magic item) once per 24-hour period.
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Alternatively, you can use ''steal summoning'', as the spell (CM).
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''<u>Unity</u>:'' You can use this invocation to counter a spell as if using ''greater dispel magic''.
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You can use ''charm monster'', as the spell. This is a language-dependent ability. You can have up to one instance of this invocation active, plus an additional one per 4 caster levels above 5. If the number of active ''charms'' exceed that number, the oldest instance is dispelled until that number is achieved.
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You can use ''charm monster'', as the spell. This is a language-dependent ability. You can have up to one instance of this invocation active, plus an additional one per 5 caster levels above 5.
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''<u>Unity</u>:'' This ability is no longer language-dependent. You gain the ability to communicate telepathically with creatures under this effect as long as you are on the same plane.
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''<u>Unity</u>:'' This ability is no longer language-dependent.
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===<font color="black" size=6 face="MagicMedieval">'''Chilling Tentacles'''</font>===
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*<font size=2>'''Effective Spell Level:''' 5</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Greater Invocations|Greater]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Tentacle|Tentacle]]</font>
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You can use ''evard's black tentacles'', as the spell, except that at the end of each of your turns, creatures within the area of the invocation take 2d6 cold damage, regardless of whether or not they are grappled by the tentacles. You are immune to the effects of this invocation, both the damage and the normal effects of ''evard's black tentacles''. You can have up to one instance of this invocation active, plus an additional one per 5 caster levels above 9.
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''<u>Unity</u>:'' The tentacles increase their Strength score to 23 and are treated as having the Improved Natural Attack (Unarmed Strike) feat, increasing grapple checks modifiers by +2 (for a total of caster level + 10) and increasing grapple damage dealt to 1d8+6.
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===<font color="black" size=6 face="MagicMedieval">'''Circle of Life'''</font>===
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*<font size=2>'''Effective Spell Level:''' 5</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Greater Invocations|Greater]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Nature|Nature]]</font>
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You can use ''last breath'', as the spell (SpC). Each time you cast this, you must either spend the material components for the spell, or pay 200 XP in its place.
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''<u>Unity</u>:'' When a creature is reincarnated due to this invocation, you may have it roll twice on the reincarnation table instead of only once and select a result from the two.
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You can use use ''bestow curse'', as the spell.
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You can use use ''bestow curse'', as the spell, except with a duration of 10 minutes.
''<u>Unity</u>:'' Even if the subject makes the save, the next time that creature rolls a saving throw, it must roll twice and take the worse result.
''<u>Unity</u>:'' Even if the subject makes the save, the next time that creature rolls a saving throw, it must roll twice and take the worse result.
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===<font color="black" size=6 face="MagicMedieval">'''Curse of Humility'''</font>===
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*<font size=2>'''Effective Spell Level:''' 5</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Greater Invocations|Greater]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Curse|Curse]]</font>
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You can use ''baleful polymorph'', transforming a target permanently into a harmless animal. Unlike the ''baleful polymorph'' spell, this effect can be broken by a ''remove curse'' spell as long as the caster of ''remove curse'' succeeds on a caster level check against 11 + your caster level.
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''<u>Unity</u>:'' Your ''curse of despair'' now has a permanent duration for its ''bestow curse'' effect rather than a 10 minute duration.
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===<font color="black" size=6 face="MagicMedieval">'''Curse of Ill Fate'''</font>===
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*<font size=2>'''Effective Spell Level:''' 2</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Curse|Curse]]</font>
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You can use ''unluck'', as the spell (SpC), but with a duration of 1 minute and a range of touch.
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===<font color="black" size=6 face="MagicMedieval">'''Dark Servant'''</font>===
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*<font size=2>'''Effective Spell Level:''' 1</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Summoning|Summoning]]</font>
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You can use ''unseen servant'', as the spell, but with a range of 100 ft. You can have up to one instance of this invocation active, plus an additional one per 2 caster levels above 1.
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''<u>Unity</u>:'' This invocation now only requires a standard action to cast.
''<u>Unity</u>:'' This invocation now only requires a standard action to cast.
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===<font color="black" size=6 face="MagicMedieval">'''Dark Summoning II'''</font>===
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*<font size=2>'''Effective Spell Level:''' 5</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Greater Invocations|Greater]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Summoning|Summoning]]</font>
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You can use ''summon monster IV'' to summon any evil creature on the list. If your caster level is 11 or greater, you can use ''summon monster V'' instead, with the same limitations as its predecessor. Monster or monsters summoned do benefit from feats and effects such as Augment Summoning. You can have only one instance of this invocation active at one time.
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''<u>Unity</u>:'' This invocation now only requires a standard action to cast.
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===<font color="black" size=6 face="MagicMedieval">'''Dark Summoning III'''</font>===
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*<font size=2>'''Effective Spell Level:''' 7</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Grand Invocations|Grand]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Summoning|Summoning]]</font>
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You can use ''summon monster VI'' to summon any evil creature on the list. If your caster level is 15 or greater, you can use ''summon monster VII'' instead, with the same limitations as its predecessor. Monster or monsters summoned do benefit from feats and effects such as Augment Summoning. You can have only one instance of this invocation active at one time.
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''<u>Unity</u>:'' This invocation now only requires a standard action to cast.
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===<font color="black" size=6 face="MagicMedieval">'''Dark Summoning IV'''</font>===
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*<font size=2>'''Effective Spell Level:''' 9</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Dark Invocations|Dark]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Summoning|Summoning]]</font>
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You can use ''summon monster VIII'' to summon any evil creature on the list. If your caster level is 19 or greater, you can use ''summon monster IX'' instead, with the same limitations as its predecessor. Monster or monsters summoned do benefit from feats and effects such as Augment Summoning. You can have only one instance of this invocation active at one time.
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''<u>Unity</u>:'' This invocation now only requires a standard action to cast.
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===<font color="black" size=6 face="MagicMedieval">'''Dark Way'''</font>===
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*<font size=2>'''Effective Spell Level:''' 2</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Shadow|Shadow]]</font>
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You can use ''dark way'', as the spell (SpC). The ''dark way'' has a duration of 1 hour instead of its normal duration. You can have only one instance of this invocation active at one time.
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===<font color="black" size=6 face="MagicMedieval">'''Defiling Utterance'''</font>===
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*<font size=2>'''Effective Spell Level:''' 6</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Greater Invocations|Greater]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Evil|Evil]]</font>
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With a full word of the Dark Speech, you can attempt to turn another creature evil, subverting its will and using it for your own ends. You can use ''morality undone'', as the spell (BoVD). In addition, if the subject fails its save against this effect, you may immediately attempt to control that creature with a ''suggestion'' via a swift action. The subject gains another saving throw against the ''suggestion'', but if the suggested activity is worded in such a way as to appeal to its newly evil nature, the subject finds the ''suggestion'' very reasonable and takes a -2 penalty to the save.
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Unlike other invocations, this invocation does not have a somatic component, but does have a verbal component.
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''<u>Unity</u>:'' The change in moral outlook is much more lasting, changing ''morality undone'''s duration to 1 day/level.
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You can use ''darkness'', as the spell, but with a close range and a 20-ft radius area (instead of targeting an object). This effect is stationary. In addition, this area of darkness is filled with bats, as a bat swarm, except the swarm fills up the entirety of the invocation's area, and remains within the invocation's area. The swarm deals 1d6 damage per 3 CL, and counts as magic and evil for damage reduction, attacking incorporeal creatures, and similar. The save DC of the swarm's Distraction ability is equal to the save DC of this invocation.
You can use ''darkness'', as the spell, but with a close range and a 20-ft radius area (instead of targeting an object). This effect is stationary. In addition, this area of darkness is filled with bats, as a bat swarm, except the swarm fills up the entirety of the invocation's area, and remains within the invocation's area. The swarm deals 1d6 damage per 3 CL, and counts as magic and evil for damage reduction, attacking incorporeal creatures, and similar. The save DC of the swarm's Distraction ability is equal to the save DC of this invocation.
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You are immune to attacks from your own ''devouring darkness'', but you are still subject to the darkness effect. If the swarm is destroyed, the darkness vanishes as well. If the darkness goes away (such as through a [light] effect), the swarm likewise vanishes. You can have up to one instance of this invocation active, plus an additional one per 3 caster levels above 5. If the number of active ''devouring darkness'' exceed that number, the oldest instance is dispelled until that number is achieved.
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You are immune to attacks from your own ''devouring darkness'', but you are still subject to the darkness effect. If the swarm is destroyed, the darkness vanishes as well. If the darkness goes away (such as through a [light] effect), the swarm likewise vanishes. You can have up to one instance of this invocation active, plus an additional one per 3 caster levels above 5.
''<u>Unity</u>:'' Any creature that successfully saves against the swarm's Distraction effect still becomes sickened for 1 round.
''<u>Unity</u>:'' Any creature that successfully saves against the swarm's Distraction effect still becomes sickened for 1 round.
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===<font color="black" size=6 face="MagicMedieval">'''Dimension Swap'''</font>===
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*<font size=2>'''Effective Spell Level:''' 3</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Travel|Travel]]</font>
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This invocation gives you the ability to reposition allies and relocate enemies. You can use ''benign transposition'' and ''baleful transposition'', as the spells (SpC), except you must always be one of the targets.
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''<u>Unity</u>:'' You no longer must be one of the targets when using ''benign transposition'' or ''baleful transposition'' from this invocation.
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===<font color="black" size=6 face="MagicMedieval">'''Disembodied Hand'''</font>===
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*<font size=2>'''Effective Spell Level:''' 1</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Force|Force]]</font>
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You can use ''greater mage hand'', as the spell (SpC).
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In addition, you may use this ability to throw a single item in your possession weighing no more than 2 pounds/caster level at a target within medium range. If you launch a splash weapon this way, you must make a touch attack roll as normal, but with no penalties for range. The splash weapon causes damage or effects as normal for an item of its type if it hits. If you launch a melee weapon or arrow, you must make a ranged attack roll with that weapon (apply all normal bonuses and penalties for attacking with that weapon, such as from proficiency, Weapon Focus, or magic abilities), and if hit you deal damage equal to the normal damage of that weapon + your Charisma modifier (do not add your Strength bonus; arrows deal damage as daggers of their size). If you launch a simple blunt object, make a ranged attack roll, and if hits it deals 1 damage per 5 pounds of weight (min 1) + your Charisma modifier.
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===<font color="black" size=6 face="MagicMedieval">'''Domination'''</font>===
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*<font size=2>'''Effective Spell Level:''' 5</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Greater Invocations|Greater]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Charm|Charm]]</font>
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You can use ''dominate person'', as the spell. You can have up to one instance of this invocation active, plus an additional one per 5 caster levels above 9.
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''<u>Unity</u>:'' If the subject makes a saving throw due to being forced to take an action against its nature, you do not lose control of that subject, though you may no longer force it to perform that specific action.
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''<u>Unity</u>:'' You may choose to gain two of the above spells as spell-like abilities each casting instead. Whenever you use one of those abilities, you may not use either ability for 1d4 rounds.
''<u>Unity</u>:'' You may choose to gain two of the above spells as spell-like abilities each casting instead. Whenever you use one of those abilities, you may not use either ability for 1d4 rounds.
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===<font color="black" size=6 face="MagicMedieval">'''Elemental Servant'''</font>===
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*<font size=2>'''Effective Spell Level:''' 6</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Greater Invocations|Greater]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Elements|Elements]]</font>
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You can use ''summon nature's ally V'' to summon any elemental on the list. Elemental or elementals summoned do benefit from feats and effects such as Augment Summoning. You can have up to one instance of this invocation active, plus an additional one per 3 caster levels above 9. If the number of active elemental servants exceed that number, the oldest instance is dispelled until that number is achieved.
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''<u>Unity</u>:'' The summoned creature or creatures deal additional energy damage with each attack, based on their type. Fire elementals deal additional fire damage. Water elementals deal additional cold damage. Earth elementals deal additional acid damage. Air elementals deal additional electricity damage. In all cases, the extra damage is equal to 1d6 per 4 caster levels.
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===<font color="black" size=6 face="MagicMedieval">'''Elemental Ward'''</font>===
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*<font size=2>'''Effective Spell Level:''' 2</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Elements|Elements]]</font>
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You can use ''resist energy'', as the spell, on self only and with a duration of 24 hours. This invocation has a 10 minute casting time, and does not stack with any other sources of energy resistance you may have.
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''<u>Unity</u>:'' You can use ''major image'', as the spell, except the duration is concentration + 1 round.
''<u>Unity</u>:'' You can use ''major image'', as the spell, except the duration is concentration + 1 round.
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===<font color="black" size=6 face="MagicMedieval">'''Favored of Magic'''</font>===
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*<font size=2>'''Effective Spell Level:''' 1</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font>
 +
 +
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Magic|Magic]]</font>
 +
<font size=1>
 +
</font>
 +
For 24 hours, you gain +6 to Use Magic Device and Use Psionic Device checks, and can make them untrained.
Line 123: Line 484:
-
*<font size=2>'''Effective Spell Level:''' 3</font>
+
*<font size=2>'''Effective Spell Level:''' 5</font>
-
*<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font>
+
*<font size=2>'''Grade:''' [[Warlock_Invocations#Greater Invocations|Greater]]</font>
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Travel|Travel]]</font>
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Travel|Travel]]</font>
<font size=1>
<font size=1>
</font>
</font>
-
This invocation allows you to take to the air, giving you the ability to fly at your land speed with good maneuverability for 24 hours.
+
This invocation allows you to take to the air, giving you the ability to fly at 30 ft speed with good maneuverability for 24 hours.
-
''<u>Unity</u>:'' Your fly speed increases by 20 ft.
+
''<u>Unity</u>:'' You have a fly speed of 50 ft instead.
Line 147: Line 508:
You can use ''protection from good'' or ''protection from law'', targeting yourself only and with a duration of 24 hours. Only one of these effects may be on you at one time.
You can use ''protection from good'' or ''protection from law'', targeting yourself only and with a duration of 24 hours. Only one of these effects may be on you at one time.
-
''<u>Unity</u>:'' You can use ''magic circle against good'' or ''magic circle against law'' instead, still targeting yourself only and with a duration of 24 hours.
+
''<u>Unity</u>:'' You can use ''magic circle against good'' or ''magic circle against law'' instead, still targeting yourself only and with a duration of 24 hours. Only one of the ''magic circles'' '''or''' one of the ''protections'' from this invocation can be active at one time.
Line 165: Line 526:
''<u>Unity</u>:'' You may teleport to fires you create through this ability when under the effects of the ''walk the flames'' invocation. In addition, if you teleport using ''walk the flames'' into any square whose fire you created through ''fire stride'', you gain an immediate +20 ft circumstance bonus to all speeds for that round.
''<u>Unity</u>:'' You may teleport to fires you create through this ability when under the effects of the ''walk the flames'' invocation. In addition, if you teleport using ''walk the flames'' into any square whose fire you created through ''fire stride'', you gain an immediate +20 ft circumstance bonus to all speeds for that round.
 +
 +
 +
===<font color="black" size=6 face="MagicMedieval">'''Flee the Scene'''</font>===
 +
 +
 +
*<font size=2>'''Effective Spell Level:''' 5</font>
 +
 +
*<font size=2>'''Grade:''' [[Warlock_Invocations#Greater Invocations|Greater]]</font>
 +
 +
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Illusion|Illusion]]</font>
 +
<font size=1>
 +
</font>
 +
You leap through the Astral Plane with a word, sending you to safety even as you leave behind a false image to deceive your enemies. You can use ''dimension door'' on yourself only, with a range of medium, and which can only teleport you to locations within line of effect. Unlike with ''dimension door'' normally, after using this ability you can still act however you wish, as long as you have the actions to do so. When you use this ability, you leave behind a ''major image'' of yourself that lasts for 1 round, reacting to attacks appropriately as if you were concentrating on it.
 +
 +
Unlike other invocations, this invocation does not have a somatic component, but does have a verbal component.
 +
 +
''<u>Unity</u>:'' You may use this invocation as a move action. In that case, the range is limited to short, you must also have line of sight to your destination, and you do not leave behind a ''major image''.
 +
 +
 +
===<font color="black" size=6 face="MagicMedieval">'''Forbidden Knowledge'''</font>===
 +
 +
 +
*<font size=2>'''Effective Spell Level:''' 3</font>
 +
 +
*<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font>
 +
 +
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Knowledge|Knowledge]]</font>
 +
<font size=1>
 +
</font>
 +
For 24 hours, you gain the ability to remember secrets about the horrific monsters you face, allowing you to share that knowledge with your allies and grant them tactical advantages in combat. While this invocation is active, you may spend a move action to attempt to learn secrets about any one species of enemy that you can see within 60 ft of you, as long as that species is an aberration, magical beast, outsider, or undead. You must make a Knowledge check appropriate to the enemy type (dungeoneering for aberration, arcana for magical beast, religion for undead, and planes for outsider), and you and all allies within hearing distance gain an insight bonus to attack and damage against creatures of that species for the rest of the encounter. The bonus is based on your Knowledge check result:
 +
 +
{|border="3" align="center" style="text-align:center;"
 +
|-
 +
!Knowledge Result||Bonus
 +
|-
 +
|9 or less||+0
 +
|-
 +
|10 to 19||+1
 +
|-
 +
|20 to 29||+2
 +
|-
 +
|30 to 39||+3
 +
|-
 +
|40 to 49||+4
 +
|-
 +
|50+||+5
 +
|}
 +
 +
You may use this ability against multiple species of enemies each encounter, though learning about each type requires a new move action to perform.
 +
 +
''<u>Unity</u>:'' Instead of spending a move action for each type of enemy you face, you may spend a full-round action to learn about every species of enemy within 60 ft (with the same type limitations above), making separate Knowledge checks for each species and granting your allies bonuses against them as normal.
 +
 +
 +
===<font color="black" size=6 face="MagicMedieval">'''Form of the Deep I'''</font>===
 +
 +
 +
*<font size=2>'''Effective Spell Level:''' 4</font>
 +
 +
*<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font>
 +
 +
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Deep|Deep]]</font>
 +
<font size=1>
 +
</font>
 +
You transform into a deep dragon for 24 hours. You can transform into any of the following forms, provided your caster level is high enough for that specific form (the requirements of which are listed in the table). This invocation replaces your size, natural armor, physical ability scores, space, and reach based on the form chosen, as shown on this table:
 +
 +
{|border="3" align="center" style="text-align:center;"
 +
|-
 +
!Age Category||Min CL||Size||Natural Armor||Str||Dex||Con*||Space||Reach||Reach (Bite)
 +
|-
 +
|Wyrmling||5||Tiny||+3||11||10||13||2.5 ft||0 ft||5 ft
 +
|-
 +
|Very Young||6||Small||+5||13||10||13||5 ft||5 ft||5 ft
 +
|-
 +
|Young||7||Medium||+7||15||10||15||5 ft||5 ft||5 ft
 +
|-
 +
|Juvenile||8||Medium||+8||17||10||15||5 ft||5 ft||5 ft
 +
|}
 +
 +
'''* Note:''' Despite any changes to Constitution, your hit point value never changes because of this invocation.
 +
 +
While thus transformed, you lose all natural weapons you have besides those granted by invocations or class features, and you gain a number of natural weapons depending on form. Bite attacks add Strength modifier to damage, while claw and wing attacks add half Strength modifier to damage.
 +
 +
{|border="3" align="center" style="text-align:center;"
 +
|-
 +
!Age Category||Bite||2 Claws||2 Wings
 +
|-
 +
|Wyrmling||1d4||1d3||
 +
|-
 +
|Very Young||1d6||1d4||
 +
|-
 +
|Young||1d8||1d6||1d4
 +
|-
 +
|Juvenile||1d8||1d6||1d4
 +
|}
 +
 +
As a deep dragon, you gain immunity to charm, sleep, and paralysis effects, and gain resistance to fire and cold 10. This energy resistance stacks with energy resistance you gain from class features or other invocations. You also gain low-light vision and darkvision 60 ft, as well as blindsense with a range of 30 ft. You lose movement speeds from your race, and gain a fly speed of 10 ft + 5 ft per caster level (50 ft maximum at CL 8), with average maneuverability, and you have a land speed of 40 ft and a swim speed of 30 ft.
 +
 +
Finally, you gain a breath weapon, letting you breathe a cone of flesh-corrosive gas that deals acid damage to all creatures in its area (this does not affect inorganic material, including most constructs). This cone has a length of 10 ft + 5 ft per 2 caster levels (30 ft maximum at CL 8), and deals 1d6 acid damage per caster level (8d6 maximum at CL 8). Creatures hit by the cone receive a Reflex save for half damage, with the save DC equal to that of this invocation. You must wait 1d4 rounds after each breath before using it again.
 +
 +
While thus transformed, your equipment is melded into your form and rendered inert. For the duration of this invocation, you cannot gain the benefits of any magic item that you wear in an item slot, nor can you use weapons or armor items (though magic items that do not require slots, such as potions or scrolls, may still be used). Finally, you may not cast any spells or invocations while this invocation is active (including eldritch blast).
 +
 +
Any time during the invocation's duration, you may use a swift action to transform into one of the other forms of this invocation (for which you qualify for), or into a serpentine form of any of the age categories for which you qualify. A serpentine form has the the same stats as the normal form of that age category, except as follows. The dragon's natural armor bonus worsens by -6 in this form, to a minimum of 0. It can move through narrow passages much easier, allowing you to treat its size category as one smaller for squeezing purposes. It moves at 30 ft ground, flies at 10 ft (poor), and swims at 30 ft. It does not have limbs, losing its claw attacks, but gaining a constrict ability with damage as follows:
 +
 +
{|border="3" align="center" style="text-align:center;"
 +
|-
 +
!Age Category||Constrict
 +
|-
 +
|Wyrmling||1d6
 +
|-
 +
|Very Young||1d8
 +
|-
 +
|Young||2d6
 +
|-
 +
|Juvenile||2d6
 +
|}
 +
 +
''<u>Unity</u>:'' While shaped into a deep dragon (via any of the ''form of the deep'' invocations), you gain Multiattack as a bonus feat and get a competence bonus to Spot and Listen equal to half your caster level.
 +
 +
 +
===<font color="black" size=6 face="MagicMedieval">'''Form of the Deep II'''</font>===
 +
 +
 +
*<font size=2>'''Effective Spell Level:''' 6</font>
 +
 +
*<font size=2>'''Grade:''' [[Warlock_Invocations#Greater Invocations|Greater]]</font>
 +
 +
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Deep|Deep]]</font>
 +
<font size=1>
 +
</font>
 +
You transform into a deep dragon for 24 hours. You can transform into any of the following forms, provided your caster level is high enough for that specific form (the requirements of which are listed in the table). This invocation replaces your size, natural armor, physical ability scores, space, and reach based on the form chosen, as shown on this table:
 +
 +
{|border="3" align="center" style="text-align:center;"
 +
|-
 +
!Age Category||Min CL||Size||Natural Armor||Str||Dex||Con*||Space||Reach||Reach (Bite)
 +
|-
 +
|Wyrmling||9||Tiny||+3||11||10||13||2.5 ft||0 ft||5 ft
 +
|-
 +
|Very Young||9||Small||+5||13||10||13||5 ft||5 ft||5 ft
 +
|-
 +
|Young||9||Medium||+7||15||10||15||5 ft||5 ft||5 ft
 +
|-
 +
|Juvenile||9||Medium||+8||17||10||15||5 ft||5 ft||5 ft
 +
|-
 +
|Young Adult||9||Large||+11||19||10||17||10 ft||5 ft||10 ft
 +
|-
 +
|Adult||10||Large||+12||23||10||19||10 ft||5 ft||10 ft
 +
|-
 +
|Mature Adult||12||Huge||+15||25||10||21||15 ft||10 ft||15 ft
 +
|}
 +
 +
'''* Note:''' Despite any changes to Constitution, your hit point value never changes because of this invocation.
 +
 +
While thus transformed, you lose all natural weapons you have besides those granted by invocations or class features, and you gain a number of natural weapons depending on form. Bite attacks add Strength modifier to damage, while claw and wing attacks add half Strength modifier to damage. Tail slaps add 1 and 1/2 times Strength modifier to damage.
 +
 +
{|border="3" align="center" style="text-align:center;"
 +
|-
 +
!Age Category||Bite||2 Claws||2 Wings||Tail Slap
 +
|-
 +
|Wyrmling||1d4||1d3|| ||
 +
|-
 +
|Very Young||1d6||1d4|| ||
 +
|-
 +
|Young||1d8||1d6||1d4||
 +
|-
 +
|Juvenile||1d8||1d6||1d4||
 +
|-
 +
|Young Adult||2d6||1d8||1d6||1d8
 +
|-
 +
|Adult||2d6||1d8||1d6||1d8
 +
|-
 +
|Mature Adult||2d8||2d6||1d8||2d6
 +
|}
 +
 +
As a deep dragon, you gain immunity to charm, sleep, and paralysis effects, and gain resistance to fire and cold 10. This energy resistance stacks with energy resistance you gain from class features or other invocations. You also gain superior low-light vision and darkvision 90 ft, as well as blindsense with a range of 45 ft, and you see twice as well in normal light as a typical human. You lose movement speeds from your race, and gain a fly speed of 10 ft + 5 ft per caster level (70 ft maximum at CL 12), with average maneuverability, and you have a land speed of 40 ft and a swim speed of 30 ft.
 +
 +
Finally, you gain a breath weapon, letting you breathe a cone of flesh-corrosive gas that deals acid damage to all creatures in its area (this does not affect inorganic material, including most constructs). This cone has a length of 10 ft + 5 ft per 2 caster levels (40 ft maximum at CL 12), and deals 1d6 acid damage per caster level (12d6 maximum at CL 12). Creatures hit by the cone receive a Reflex save for half damage, with the save DC equal to that of this invocation. You must wait 1d4 rounds after each breath before using it again.
 +
 +
While thus transformed, your equipment is melded into your form and rendered inert. For the duration of this invocation, you cannot gain the benefits of any magic item that you wear in an item slot, nor can you use weapons or armor items (though magic items that do not require slots, such as potions or scrolls, may still be used). Finally, you may not cast any spells or invocations while this invocation is active (including eldritch blast).
 +
 +
Any time during the invocation's duration, you may use a swift action to transform into one of the other forms of this invocation (for which you qualify for), or into a serpentine form of any of the age categories for which you qualify. A serpentine form has the the same stats as the normal form of that age category, except as follows. The dragon's natural armor bonus worsens by -6 in this form, to a minimum of 0. It can move through narrow passages much easier, allowing you to treat its size category as one smaller for squeezing purposes. It moves at 30 ft ground, flies at 10 ft (poor), and swims at 30 ft. It does not have limbs, losing its claw attacks, but gaining a constrict ability with damage as follows:
 +
 +
{|border="3" align="center" style="text-align:center;"
 +
|-
 +
!Age Category||Constrict
 +
|-
 +
|Wyrmling||1d6
 +
|-
 +
|Very Young||1d8
 +
|-
 +
|Young||2d6
 +
|-
 +
|Juvenile||2d6
 +
|-
 +
|Young Adult||2d8
 +
|-
 +
|Adult||2d8
 +
|-
 +
|Mature Adult||3d6
 +
|}
 +
 +
''<u>Unity</u>:'' While shaped into a deep dragon (via any of the ''form of the deep'' invocations), you gain Flyby Attack as a bonus feat and DR/magic equal to your caster level. This damage reduction overlaps (does not stack) with other damage reductions you may have.
 +
 +
 +
===<font color="black" size=6 face="MagicMedieval">'''Form of the Deep III'''</font>===
 +
 +
 +
*<font size=2>'''Effective Spell Level:''' 8</font>
 +
 +
*<font size=2>'''Grade:''' [[Warlock_Invocations#Grand Invocations|Grand]]</font>
 +
 +
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Deep|Deep]]</font>
 +
<font size=1>
 +
</font>
 +
You transform into a deep dragon for 24 hours. You can transform into any of the following forms, provided your caster level is high enough for that specific form (the requirements of which are listed in the table). This invocation replaces your size, natural armor, physical ability scores, space, and reach based on the form chosen, as shown on this table:
 +
 +
{|border="3" align="center" style="text-align:center;"
 +
|-
 +
!Age Category||Min CL||Size||Natural Armor||Str||Dex||Con*||Space||Reach||Reach (Bite)
 +
|-
 +
|Wyrmling||13||Tiny||+3||11||10||13||2.5 ft||0 ft||5 ft
 +
|-
 +
|Very Young||13||Small||+5||13||10||13||5 ft||5 ft||5 ft
 +
|-
 +
|Young||13||Medium||+7||15||10||15||5 ft||5 ft||5 ft
 +
|-
 +
|Juvenile||13||Medium||+8||17||10||15||5 ft||5 ft||5 ft
 +
|-
 +
|Young Adult||13||Large||+11||19||10||17||10 ft||5 ft||10 ft
 +
|-
 +
|Adult||13||Large||+12||23||10||19||10 ft||5 ft||10 ft
 +
|-
 +
|Mature Adult||13||Huge||+15||25||10||21||15 ft||10 ft||15 ft
 +
|-
 +
|Old||13||Huge||+17||27||10||23||15 ft||10 ft||15 ft
 +
|-
 +
|Very Old||14||Huge||+18||29||10||23||15 ft||10 ft||15 ft
 +
|-
 +
|Ancient||16||Huge||+20||31||10||25||15 ft||10 ft||15 ft
 +
|}
 +
 +
'''* Note:''' Despite any changes to Constitution, your hit point value never changes because of this invocation.
 +
 +
While thus transformed, you lose all natural weapons you have besides those granted by invocations or class features, and you gain a number of natural weapons depending on form. Bite attacks add Strength modifier to damage, while claw and wing attacks add half Strength modifier to damage. Tail slaps add 1 and 1/2 times Strength modifier to damage.
 +
 +
{|border="3" align="center" style="text-align:center;"
 +
|-
 +
!Age Category||Bite||2 Claws||2 Wings||Tail Slap
 +
|-
 +
|Wyrmling||1d4||1d3|| ||
 +
|-
 +
|Very Young||1d6||1d4|| ||
 +
|-
 +
|Young||1d8||1d6||1d4||
 +
|-
 +
|Juvenile||1d8||1d6||1d4||
 +
|-
 +
|Young Adult||2d6||1d8||1d6||1d8
 +
|-
 +
|Adult||2d6||1d8||1d6||1d8
 +
|-
 +
|Mature Adult||2d8||2d6||1d8||2d6
 +
|-
 +
|Old||2d8||2d6||1d8||2d6
 +
|-
 +
|Very Old||2d8||2d6||1d8||2d6
 +
|-
 +
|Ancient||2d8||2d6||1d8||2d6
 +
|}
 +
 +
As a deep dragon, you gain immunity to charm, sleep, and paralysis effects, and gain resistance to fire and cold 10. This energy resistance stacks with energy resistance you gain from class features or other invocations. You also gain superior low-light vision and darkvision 120 ft, as well as blindsense with a range of 60 ft, and you see twice as well in normal light as a typical human. You lose movement speeds from your race, and gain a fly speed of 10 ft + 5 ft per caster level (90 ft maximum at CL 16), with average maneuverability, and you have a land speed of 40 ft and a swim speed of 30 ft.
 +
 +
Finally, you gain a breath weapon, letting you breathe a cone of flesh-corrosive gas that deals acid damage to all creatures in its area (this does not affect inorganic material, including most constructs). This cone has a length of 10 ft + 5 ft per 2 caster levels (50 ft maximum at CL 16), and deals 1d6 acid damage per caster level (16d6 maximum at CL 16). Creatures hit by the cone receive a Reflex save for half damage, with the save DC equal to that of this invocation. You must wait 1d4 rounds after each breath before using it again.
 +
 +
While thus transformed, your equipment is melded into your form and rendered inert. For the duration of this invocation, you cannot gain the benefits of any magic item that you wear in an item slot, nor can you use weapons or armor items (though magic items that do not require slots, such as potions or scrolls, may still be used). Finally, you may not cast any spells or invocations while this invocation is active (including eldritch blast).
 +
 +
Any time during the invocation's duration, you may use a swift action to transform into one of the other forms of this invocation (for which you qualify for), or into a serpentine form of any of the age categories for which you qualify. A serpentine form has the the same stats as the normal form of that age category, except as follows. The dragon's natural armor bonus worsens by -6 in this form, to a minimum of 0. It can move through narrow passages much easier, allowing you to treat its size category as one smaller for squeezing purposes. It moves at 30 ft ground, flies at 10 ft (poor), and swims at 30 ft. It does not have limbs, losing its claw attacks, but gaining a constrict ability with damage as follows:
 +
 +
{|border="3" align="center" style="text-align:center;"
 +
|-
 +
!Age Category||Constrict
 +
|-
 +
|Wyrmling||1d6
 +
|-
 +
|Very Young||1d8
 +
|-
 +
|Young||2d6
 +
|-
 +
|Juvenile||2d6
 +
|-
 +
|Young Adult||2d8
 +
|-
 +
|Adult||2d8
 +
|-
 +
|Mature Adult||3d6
 +
|-
 +
|Old||3d6
 +
|-
 +
|Very Old||3d6
 +
|-
 +
|Ancient||3d6
 +
|}
 +
 +
''<u>Unity</u>:'' While shaped into a deep dragon (via any of the ''form of the deep'' invocations), you gain spell resistance equal to 10 + your caster level. In addition, while in a serpentine form, you gain Improved Grab with your tail slap attack, letting you grapple as a free action after hitting with the tail slap without provoking attacks of opportunities.
 +
 +
 +
===<font color="black" size=6 face="MagicMedieval">'''Form of the Deep IV'''</font>===
 +
 +
 +
*<font size=2>'''Effective Spell Level:''' 9</font>
 +
 +
*<font size=2>'''Grade:''' [[Warlock_Invocations#Dark Invocations|Dark]]</font>
 +
 +
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Deep|Deep]]</font>
 +
<font size=1>
 +
</font>
 +
You transform into a deep dragon for 24 hours. You can transform into any of the following forms, provided your caster level is high enough for that specific form (the requirements of which are listed in the table). This invocation replaces your size, natural armor, physical ability scores, space, and reach based on the form chosen, as shown on this table:
 +
 +
{|border="3" align="center" style="text-align:center;"
 +
|-
 +
!Age Category||Min CL||Size||Natural Armor||Str||Dex||Con*||Space||Reach||Reach (Bite)
 +
|-
 +
|Wyrmling||17||Tiny||+3||11||10||13||2.5 ft||0 ft||5 ft
 +
|-
 +
|Very Young||17||Small||+5||13||10||13||5 ft||5 ft||5 ft
 +
|-
 +
|Young||17||Medium||+7||15||10||15||5 ft||5 ft||5 ft
 +
|-
 +
|Juvenile||17||Medium||+8||17||10||15||5 ft||5 ft||5 ft
 +
|-
 +
|Young Adult||17||Large||+11||19||10||17||10 ft||5 ft||10 ft
 +
|-
 +
|Adult||17||Large||+12||23||10||19||10 ft||5 ft||10 ft
 +
|-
 +
|Mature Adult||17||Huge||+15||25||10||21||15 ft||10 ft||15 ft
 +
|-
 +
|Old||17||Huge||+17||27||10||23||15 ft||10 ft||15 ft
 +
|-
 +
|Very Old||17||Huge||+18||29||10||23||15 ft||10 ft||15 ft
 +
|-
 +
|Ancient||17||Huge||+20||31||10||25||15 ft||10 ft||15 ft
 +
|-
 +
|Wyrm||17||Gargantuan||+23||33||10||27||20 ft||15 ft||20 ft
 +
|-
 +
|Great Wyrm||19||Gargantuan||+25||35||10||27||20 ft||15 ft||20 ft
 +
|}
 +
 +
'''* Note:''' Despite any changes to Constitution, your hit point value never changes because of this invocation.
 +
 +
While thus transformed, you lose all natural weapons you have besides those granted by invocations or class features, and you gain a number of natural weapons depending on form. Bite attacks add Strength modifier to damage, while claw and wing attacks add half Strength modifier to damage. Tail slaps add 1 and 1/2 times Strength modifier to damage.
 +
 +
{|border="3" align="center" style="text-align:center;"
 +
|-
 +
!Age Category||Bite||2 Claws||2 Wings||Tail Slap
 +
|-
 +
|Wyrmling||1d4||1d3|| ||
 +
|-
 +
|Very Young||1d6||1d4|| ||
 +
|-
 +
|Young||1d8||1d6||1d4||
 +
|-
 +
|Juvenile||1d8||1d6||1d4||
 +
|-
 +
|Young Adult||2d6||1d8||1d6||1d8
 +
|-
 +
|Adult||2d6||1d8||1d6||1d8
 +
|-
 +
|Mature Adult||2d8||2d6||1d8||2d6
 +
|-
 +
|Old||2d8||2d6||1d8||2d6
 +
|-
 +
|Very Old||2d8||2d6||1d8||2d6
 +
|-
 +
|Ancient||2d8||2d6||1d8||2d6
 +
|-
 +
|Wyrm||4d6||2d8||2d6||2d8
 +
|-
 +
|Great Wyrm||4d6||2d8||2d6||2d8
 +
|}
 +
 +
As a deep dragon, you gain immunity to charm, sleep, and paralysis effects, and gain resistance to fire and cold 10. This energy resistance stacks with energy resistance you gain from class features or other invocations. You also gain superior low-light vision and darkvision 120 ft, as well as blindsense with a range of 60 ft, and you see twice as well in normal light as a typical human. You lose movement speeds from your race, and gain a fly speed of 10 ft + 5 ft per caster level, with average maneuverability, and you have a land speed of 40 ft and a swim speed of 30 ft.
 +
 +
Finally, you gain a breath weapon, letting you breathe a cone of flesh-corrosive gas that deals acid damage to all creatures in its area (this does not affect inorganic material, including most constructs). This cone has a length of 10 ft + 5 ft per 2 caster levels, and deals 1d6 acid damage per caster level. Creatures hit by the cone receive a Reflex save for half damage, with the save DC equal to that of this invocation. You must wait 1d4 rounds after each breath before using it again.
 +
 +
While thus transformed, your equipment is melded into your form and rendered inert. For the duration of this invocation, you cannot gain the benefits of any magic item that you wear in an item slot, nor can you use weapons or armor items (though magic items that do not require slots, such as potions or scrolls, may still be used). Finally, you may not cast any spells or invocations while this invocation is active (including eldritch blast).
 +
 +
Any time during the invocation's duration, you may use a swift action to transform into one of the other forms of this invocation (for which you qualify for), or into a serpentine form of any of the age categories for which you qualify. A serpentine form has the the same stats as the normal form of that age category, except as follows. The dragon's natural armor bonus worsens by -6 in this form, to a minimum of 0. It can move through narrow passages much easier, allowing you to treat its size category as one smaller for squeezing purposes. It moves at 30 ft ground, flies at 10 ft (poor), and swims at 30 ft. It does not have limbs, losing its claw attacks, but gaining a constrict ability with damage as follows:
 +
 +
{|border="3" align="center" style="text-align:center;"
 +
|-
 +
!Age Category||Constrict
 +
|-
 +
|Wyrmling||1d6
 +
|-
 +
|Very Young||1d8
 +
|-
 +
|Young||2d6
 +
|-
 +
|Juvenile||2d6
 +
|-
 +
|Young Adult||2d8
 +
|-
 +
|Adult||2d8
 +
|-
 +
|Mature Adult||3d6
 +
|-
 +
|Old||3d6
 +
|-
 +
|Very Old||3d6
 +
|-
 +
|Ancient||3d6
 +
|-
 +
|Wyrm||3d8
 +
|-
 +
|Great Wyrm||3d8
 +
|}
 +
 +
''<u>Unity</u>:'' While shaped into a deep dragon (via any of the ''form of the deep'' invocations), you gain ''passwall'' and ''stone shape'' as at will spell-like abilities. In addition, if you are shaped into a deep dragon of size Huge or larger, you gain Snatch as a bonus feat.
 +
 +
 +
===<font color="black" size=6 face="MagicMedieval">'''Fortune's Friend'''</font>===
 +
 +
 +
*<font size=2>'''Effective Spell Level:''' 1</font>
 +
 +
*<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font>
 +
 +
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Luck|Luck]]</font>
 +
<font size=1>
 +
</font>
 +
You are favored by dark powers. For 24 hours, you gain a luck bonus to one save (Fortitude, Reflex, or Will) equal to your Charisma bonus.
 +
 +
In addition, while this effect is active, you gain the benefits of ''prestidigitation'', as the spell.
 +
 +
 +
===<font color="black" size=6 face="MagicMedieval">'''Magical Insight'''</font>===
 +
 +
 +
*<font size=2>'''Effective Spell Level:''' 1</font>
 +
 +
*<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font>
 +
 +
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Insight|Insight]]</font>
 +
<font size=1>
 +
</font>
 +
You gain insight into the magical realm. You can use ''detect magic'', as the spell. While the invocation is active, you may end the effect as a full-round action to determine the properties of a single magic item with a touch (as the ''identify'' spell, but with no material components required).
 +
 +
 +
===<font color="black" size=6 face="MagicMedieval">'''Miasmic Darkness'''</font>===
 +
 +
 +
*<font size=2>'''Effective Spell Level:''' 2</font>
 +
 +
*<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font>
 +
 +
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Darkness|Darkness]]</font>
 +
<font size=1>
 +
</font>
 +
You can use ''darkness'', as the spell. In addition, any creature other than you within the darkness must make a Fortitude save each round on its turn or become fatigued while it remains inside its area and for 3 rounds afterward. You can have up to one instance of this invocation active, plus an additional one per 3 caster levels above 1.
 +
 +
 +
===<font color="black" size=6 face="MagicMedieval">'''Minions of Darkness'''</font>===
 +
 +
 +
*<font size=2>'''Effective Spell Level:''' 2</font>
 +
 +
*<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font>
 +
 +
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Swarm|Swarm]]</font>
 +
<font size=1>
 +
</font>
 +
You can use ''summon swarm'', as the spell, as a standard action, but with the duration as concentration rather than concentration + 2 rounds. The swarm attacks of these swarms count as magic weapons for the sake of penetrating damage reduction and hitting incorporeal creatures. The save DCs of any distraction abilities, poisons, and diseases of these swarms are equal to the save DC of this invocation. Your swarms never attack you, though you otherwise have no control over them (they may still attack your allies).
 +
 +
 +
===<font color="black" size=6 face="MagicMedieval">'''Nightstalker'''</font>===
 +
 +
 +
*<font size=2>'''Effective Spell Level:''' 1</font>
 +
 +
*<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font>
 +
 +
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Stealth|Stealth]]</font>
 +
<font size=1>
 +
</font>
 +
This invocation gives you the ability to more easily move about undetected by others. For 24 hours, you no longer have a scent, making you immune to Scent and other smell-based detection methods (like the Blindsense of certain creatures). In addition, you no longer leave a track, making it impossible to track you or see your footprints. Finally, neither you nor any items you wear (up to your maximum load limit) give off magic auras for this duration, as if affected by a ''Nystul's magic aura'' spell.
 +
 +
 +
===<font color="black" size=6 face="MagicMedieval">'''Orb of Isolation'''</font>===
 +
 +
 +
*<font size=2>'''Effective Spell Level:''' 4</font>
 +
 +
*<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font>
 +
 +
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Force|Force]]</font>
 +
<font size=1>
 +
</font>
 +
You can use ''otiluke's resilient sphere'', as the spell. You can have up to one instance of this invocation active, plus an additional one per 4 caster levels above 5.
 +
 +
''<u>Unity</u>:'' As long as you are within 100 ft of the sphere, you can have it move towards you by concentrating on the spell as a standard action. The sphere moves at a rate of 30 ft per round, and can only move if the total weight inside the sphere is less than or equal to 2000 pounds. If you cease concentrating for a round, the sphere stays in place that round and does not move until you start concentrating again.
 +
 +
 +
===<font color="black" size=6 face="MagicMedieval">'''Otherworldly Whispers'''</font>===
 +
 +
 +
*<font size=2>'''Effective Spell Level:''' 1</font>
 +
 +
*<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font>
 +
 +
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Knowledge|Knowledge]]</font>
 +
<font size=1>
 +
</font>
 +
For 24 hours, you gain +6 to Knowledge checks, and can make them untrained.
 +
 +
 +
===<font color="black" size=6 face="MagicMedieval">'''Perish the Thought'''</font>===
 +
 +
 +
*<font size=2>'''Effective Spell Level:''' 4</font>
 +
 +
*<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font>
 +
 +
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Mind|Mind]]</font>
 +
<font size=1>
 +
</font>
 +
You can use ''modify memory'', as the spell. If the subject saves against this invocation, you may not cast it again on that creature for the next 24 hours.
 +
 +
''<u>Unity</u>:'' You can modify as much as 1 minute/caster level of the subject's memories instead of just 5 minutes.
 +
 +
 +
===<font color="black" size=6 face="MagicMedieval">'''Resurgence of Will'''</font>===
 +
 +
 +
*<font size=2>'''Effective Spell Level:''' 1</font>
 +
 +
*<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font>
 +
 +
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Freedom|Freedom]]</font>
 +
<font size=1>
 +
</font>
 +
You can use ''resurgence'', as the spell (SpC). In addition, any creature making a save because of this invocation gets a +3 morale bonus to that save.
 +
 +
 +
===<font color="black" size=6 face="MagicMedieval">'''See the Unseen'''</font>===
 +
 +
 +
*<font size=2>'''Effective Spell Level:''' 2</font>
 +
 +
*<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font>
 +
 +
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Vision|Vision]]</font>
 +
<font size=1>
 +
</font>
 +
You can activate great powers of vision, letting you gain the benefits of ''see invisibility'' for 24 hours.
 +
 +
 +
===<font color="black" size=6 face="MagicMedieval">'''See the Veil'''</font>===
 +
 +
 +
*<font size=2>'''Effective Spell Level:''' 4</font>
 +
 +
*<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font>
 +
 +
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Insight|Insight]]</font>
 +
<font size=1>
 +
</font>
 +
You can use ''scrying'', as the spell. This requires the focus of a reflective surface of some kind (such as a sheet of metal or a pool of still water). If the subject saves against this effect, you cannot use it again against that creature for the next 24 hours.
 +
 +
''<u>Unity</u>:'' You may choose to speak audibly through the sensor. In addition, any ''detect magic'' effects you cast can operate through the sensor.
 +
 +
 +
===<font color="black" size=6 face="MagicMedieval">'''Shadow Energy'''</font>===
 +
 +
 +
*<font size=2>'''Effective Spell Level:''' 3</font>
 +
 +
*<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font>
 +
 +
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Sustenance|Sustenance]]</font>
 +
<font size=1>
 +
</font>
 +
You no longer need to sleep or breathe for 24 hours. In addition, you are treated as if under the effects of ''endure elements'' for the duration.
 +
 +
''<u>Unity</u>:'' While under the effects of this invocation, you gain one temporary hit point every round, to a maximum equal to your caster level. These temporary hit points last for the invocation's duration.
 +
 +
 +
===<font color="black" size=6 face="MagicMedieval">'''Shadow Magic'''</font>===
 +
 +
 +
*<font size=2>'''Effective Spell Level:''' 4</font>
 +
 +
*<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font>
 +
 +
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Shadow|Shadow]]</font>
 +
<font size=1>
 +
</font>
 +
This invocation allows you to summon material from the Plane of Shadow to shape quasi-real illusions. You can use ''shadow conjuration'', as the spell, except you may mimic any sorcerer or wizard conjuration (creation), conjuration (summoning), or evocation spell or 2nd level or lower.
 +
 +
''<u>Unity</u>:'' Spells mimicked by this invocation are 30% real (rather than 20%).
 +
 +
 +
===<font color="black" size=6 face="MagicMedieval">'''Shadow Sustenance'''</font>===
 +
 +
 +
*<font size=2>'''Effective Spell Level:''' 1</font>
 +
 +
*<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font>
 +
 +
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Sustenance|Sustenance]]</font>
 +
<font size=1>
 +
</font>
 +
You do not need to eat or drink for 24 hours. You heal hit points and ability points at twice the natural rate.
 +
 +
 +
===<font color="black" size=6 face="MagicMedieval">'''Spiderwalk'''</font>===
 +
 +
 +
*<font size=2>'''Effective Spell Level:''' 2</font>
 +
 +
*<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font>
 +
 +
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Deep|Deep]]</font>
 +
<font size=1>
 +
</font>
 +
You grant yourself the benefits of the ''spider climb'' spell for 24 hours. While this invocation is in effect, you are not affected by webs (either mundane or magical).
 +
 +
 +
===<font color="black" size=6 face="MagicMedieval">'''Step of the Void'''</font>===
 +
 +
 +
*<font size=2>'''Effective Spell Level:''' 1</font>
 +
 +
*<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font>
 +
 +
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Travel|Travel]]</font>
 +
<font size=1>
 +
</font>
 +
You take a step into the void, allowing yourself to teleport a short distance. As a swift action, you can teleport yourself to any spot within line of sight and effect up to 10 ft away, plus another 5 ft per invocation of the Travel sphere you know besides this one. If you were prone when using this invocation, you may teleport yourself into an upright position.
 +
 +
Unlike normal invocations, this invocation requires a verbal component and not a somatic one. In addition, since it requires a swift action to cast, this invocation does not provoke attacks of opportunity for casting.
 +
 +
 +
===<font color="black" size=6 face="MagicMedieval">'''Tenacious Plague'''</font>===
 +
 +
 +
*<font size=2>'''Effective Spell Level:''' 4</font>
 +
 +
*<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font>
 +
 +
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Swarm|Swarm]]</font>
 +
<font size=1>
 +
</font>
 +
You can use ''insect plague'', as the spell. The attacks of any swarms summoned by this ability are treated as magic and evil for the purposes of damage reduction and hitting incorporeal creatures. The save DC of the distraction ability of these swarms is equal to the save DC of this invocation. You may not summon a swarm into a square that another swarm occupies. Your swarms never harm you, but you have no further control over them.
 +
 +
''<u>Unity</u>:'' The swarms deal 1d6 extra damage per 4 caster levels (max 4d6 extra).
 +
 +
 +
===<font color="black" size=6 face="MagicMedieval">'''Tentacle Limb'''</font>===
 +
 +
 +
*<font size=2>'''Effective Spell Level:''' 1</font>
 +
 +
*<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font>
 +
 +
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Tentacle|Tentacle]]</font>
 +
<font size=1>
 +
</font>
 +
One of your arms transforms into a tentacle, granting you a tentacle natural attack that deals 1d8 (for Medium sized creatures) + Strength modifier bludgeoning damage. This lasts for 24 hours. The tentacle has twice your natural reach (and can still hit areas within your normal reach). You may use the tentacle to deliver touch attacks, or to make natural attacks. You also gain Improved Grab, allowing you to grapple as a free action after hitting with the tentacle. The tentacle limb cannot manipulate fine objects, hold weapons, activate spell trigger items, or supply somatic components, but it can perform basic functions such as holding onto or grasping an object. You can transform the limb back to a normal arm or to a tentacle as a swift action for the duration of the invocation.
 +
 +
While your limb is transformed into a tentacle, you gain a +6 bonus to Climb checks and a +3 bonus to grapple checks.
 +
 +
 +
===<font color="black" size=6 face="MagicMedieval">'''The Dead Walk'''</font>===
 +
 +
 +
*<font size=2>'''Effective Spell Level:''' 4</font>
 +
 +
*<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font>
 +
 +
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Undeath|Undeath]]</font>
 +
<font size=1>
 +
</font>
 +
You can animate the bones and bodies of dead creatures, as the ''animate dead'' spell. If you provide the necessary black onyx material component (25 gp per HD of the undead created), the zombies and skeletons created remain under your control, as normal for ''animate dead''. If you do not provide the components, the undead created by this invocation last only for 1 minute per caster level before crumbling into dust.
 +
 +
''<u>Unity</u>:'' The desecrated area of your ''unholy tidings'' invocation always acts as if it contains an altar to your deity.
 +
 +
 +
===<font color="black" size=6 face="MagicMedieval">'''Thief of Thoughts'''</font>===
 +
 +
 +
*<font size=2>'''Effective Spell Level:''' 2</font>
 +
 +
*<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font>
 +
 +
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Mind|Mind]]</font>
 +
<font size=1>
 +
</font>
 +
You can use ''detect thoughts'', as the spell. If a creature makes its Will save against this effect, you cannot make another attempt to detect its thoughts using this invocation for the next 24 hours.
 +
 +
 +
===<font color="black" size=6 face="MagicMedieval">'''Touch of Frost'''</font>===
 +
 +
 +
*<font size=2>'''Effective Spell Level:''' 3</font>
 +
 +
*<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font>
 +
 +
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Cold|Cold]]</font>
 +
<font size=1>
 +
</font>
 +
For 24 hours, you gain the ability to chill the bones of any creature you touch. As an attack action, you can make a touch attack to deal 2d6 + 1/caster level cold damage. A creature that takes damage from this effect also takes 1 Strength damage and 1 Dexterity damage.
 +
 +
''<u>Unity</u>:'' You can apply the cold bonus to your weapon attacks as well. As a swift action while the invocation is active, you may endow your melee and ranged weapon attacks with frost for 1 round, causing each such attack to deal extra cold damage equal to your caster level.
 +
 +
 +
===<font color="black" size=6 face="MagicMedieval">'''Unholy Tidings'''</font>===
 +
 +
 +
*<font size=2>'''Effective Spell Level:''' 2</font>
 +
 +
*<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font>
 +
 +
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Undeath|Undeath]]</font>
 +
<font size=1>
 +
</font>
 +
You can use ''desecrate'', as the spell, but with the emanation centered on yourself and the duration 24 hours. You do not need the material component.
 +
 +
 +
===<font color="black" size=6 face="MagicMedieval">'''Voidsense'''</font>===
 +
 +
 +
*<font size=2>'''Effective Spell Level:''' 4</font>
 +
 +
*<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font>
 +
 +
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Vision|Vision]]</font>
 +
<font size=1>
 +
</font>
 +
You sharpen your senses and vision, granting you blindsense within 60 ft for 24 hours.
 +
 +
''<u>Unity</u>:'' In addition, you gain +6 to Spot and Listen checks for the duration.
 +
 +
 +
===<font color="black" size=6 face="MagicMedieval">'''Walk the Flames'''</font>===
 +
 +
 +
*<font size=2>'''Effective Spell Level:''' 2</font>
 +
 +
*<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font>
 +
 +
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Fire|Fire]]</font>
 +
<font size=1>
 +
</font>
 +
You gain the ability to transport yourself through fire. For 24 hours, whenever you are in a source of flames of one size category smaller than you or larger, you can teleport to any other fire of suitable size within line of sight and 100 ft as a swift action. If you were moving as a move action before this teleportation and still have some movement left from your speed, you may complete that movement after the teleportation. This invocation does not provide any fire resistance, and you still take normal damage from fires you enter unless you have suitable protection.
 +
 +
 +
===<font color="black" size=6 face="MagicMedieval">'''Walk the Ice'''</font>===
 +
 +
 +
*<font size=2>'''Effective Spell Level:''' 1</font>
 +
 +
*<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font>
 +
 +
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Cold|Cold]]</font>
 +
<font size=1>
 +
</font>
 +
You can use ''snowshoes'', as the spell (SpC), but with a duration of 24 hours. You may have up to one instance of this invocation active per caster level.
 +
 +
 +
===<font color="black" size=6 face="MagicMedieval">'''Walk Unseen'''</font>===
 +
 +
 +
*<font size=2>'''Effective Spell Level:''' 3</font>
 +
 +
*<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font>
 +
 +
*<font size=2>'''Sphere:''' [[Warlock_Invocations#Stealth|Stealth]]</font>
 +
<font size=1>
 +
</font>
 +
You gain the ability to fade from view, allowing you to use ''invisibility'', as the spell, but with a duration of 24 hours and with the target only being yourself.
 +
 +
''<u>Unity</u>:'' While thus invisible, you gain a +6 bonus to Move Silently checks.
 +
 +
 +
===<font color="black" size=6 face="MagicMedieval">'''Wave of Purging'''</font>===
 +
 +
 +
*<font size=2>'''Effective Spell Level:''' 2</font>
 +
 +
*<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Antimagic|Antimagic]]</font>
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You can use ''dispel magic'', as the spell, but as an area dispel only.
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===<font color="black" size=6 face="MagicMedieval">'''Weighty Utterance'''</font>===
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*<font size=2>'''Effective Spell Level:''' 4</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Evil|Evil]]</font>
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You speak a word of the Dark Speech, causing a target to plummet from the sky or topple to the ground. You can affect a single creature within 60 ft. If the creature is airborne or waterborne, it falls 10 ft per caster level (Will negates). If the creature hits a solid surface this way, it takes 1d6 points of falling damage per 10 ft fallen and cannot fly or swim again for 1d4 rounds. If the creature is standing on a solid surface, it falls prone and cannot fly or swim for 1d4 rounds (Will negates). This invocation is subject to spell resistance.
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Unlike other invocations, this invocation does not have a somatic component, but does have a verbal component.
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''<u>Unity</u>:'' A creature that fails on the first Will save must make a second Will save or become dazed for 1 round.
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===<font color="black" size=6 face="MagicMedieval">'''Witchwood Step'''</font>===
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*<font size=2>'''Effective Spell Level:''' 4</font>
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*<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font>
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*<font size=2>'''Sphere:''' [[Warlock_Invocations#Nature|Nature]]</font>
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For 24 hours, your movement cannot be obstructed by undergrowth, rubble, or similar types of terrain, and you are immune to all forms of entanglement. In addition, you can also walk on water, as the ''water walk'' spell. Finally, you gain a +6 bonus to Survival checks in natural areas while this is active.
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''<u>Unity</u>:'' While this invocation is in effect, you no longer leave a trail in natural surroundings unless you choose to, making it impossible to track you unless you want to be tracked. In addition the Wild Empathy of your ''call of the beast'' invocation no longer takes a -4 penalty against magical beasts.

Current revision as of 15:50, 25 October 2011

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