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__NOTOC__ {{User:PId6/Avatar}} Part of [[Tome of Eldritch Supremacy]]. See [[Warlock Invocations]] for more information. =<font color="red" size=7 face="MagicMedieval">'''Invocation Descriptions'''</font>= ===<font color="black" size=6 face="MagicMedieval">'''Arcane Theft'''</font>=== *<font size=2>'''Effective Spell Level:''' 3</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Antimagic|Antimagic]]</font> <font size=1> </font> You can use ''arcane turmoil'', as the spell (CM). ''<u>Unity</u>:'' In addition, whenever you cause a spellcaster to lose a spell slot or prepared spell with this invocation, you gain temporary hit points equal to twice the level of the spell or spell slot lost. Those temporary hit points last for 1 hour. ===<font color="black" size=6 face="MagicMedieval">'''A Thousand Faces'''</font>=== *<font size=2>'''Effective Spell Level:''' 1</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Illusion|Illusion]]</font> <font size=1> </font> You can use ''disguise self'', as the spell, but with its duration increased to 24 hours. Any time during that duration, you may change your appearance again with a swift action. In addition, while the invocation is active, you may spend a swift action to change your apparent alignment to one of your choice for the purposes of alignment-detection spells and abilities (such as Detect Evil). This does not change your true alignment, and does not affect how effects besides alignment-detection spells and abilities would treat you (an Unholy weapon would still grant you a negative level if you're Good, for example). ===<font color="black" size=6 face="MagicMedieval">'''Baleful Utterance'''</font>=== *<font size=2>'''Effective Spell Level:''' 2</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Evil|Evil]]</font> <font size=1> </font> You speak a single syllable of the Dark Speech, allowing you to affect a single object or area with the ''shatter'' spell. If a creature is holding or wearing the target of the spell and the target is destroyed, the creature must make a Fortitude save or be dazed for 1 round and deafened for 1 minute by your terrible word. This is a sonic effect. Unlike other invocations, this invocation does not have a somatic component, but does have a verbal component. ===<font color="black" size=6 face="MagicMedieval">'''Beguiling Influence'''</font>=== *<font size=2>'''Effective Spell Level:''' 1</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Charm|Charm]]</font> <font size=1> </font> This invocation gives you the power to bewitch your foes. You gain a +6 bonus to Bluff, Diplomacy, and Intimidate checks for 24 hours. ===<font color="black" size=6 face="MagicMedieval">'''Breath of the Night'''</font>=== *<font size=2>'''Effective Spell Level:''' 2</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Air|Air]]</font> <font size=1> </font> You can use ''fog cloud'', as the spell. You can have up to one instance of this invocation active, plus an additional one per 3 caster levels above 1. ===<font color="black" size=6 face="MagicMedieval">'''Call of the Beast'''</font>=== *<font size=2>'''Effective Spell Level:''' 1</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Nature|Nature]]</font> <font size=1> </font> You gain Wild Empathy for 24 hours, as the druid ability. Your effective druid level is equal to your caster level. In addition, for that duration you can speak with animals as the ''speak with animals'' spell. ===<font color="black" size=6 face="MagicMedieval">'''Charm'''</font>=== *<font size=2>'''Effective Spell Level:''' 4</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Charm|Charm]]</font> <font size=1> </font> You can use ''charm monster'', as the spell. This is a language-dependent ability. You can have up to one instance of this invocation active, plus an additional one per 5 caster levels above 5. ''<u>Unity</u>:'' This ability is no longer language-dependent. ===<font color="black" size=6 face="MagicMedieval">'''Curse of Despair'''</font>=== *<font size=2>'''Effective Spell Level:''' 4</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Curse|Curse]]</font> <font size=1> </font> You can use use ''bestow curse'', as the spell, except with a duration of 10 minutes. ''<u>Unity</u>:'' Even if the subject makes the save, the next time that creature rolls a saving throw, it must roll twice and take the worse result. ===<font color="black" size=6 face="MagicMedieval">'''Curse of Ill Fate'''</font>=== *<font size=2>'''Effective Spell Level:''' 2</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Curse|Curse]]</font> <font size=1> </font> You can use ''unluck'', as the spell (SpC), but with a duration of 1 minute and a range of touch. ===<font color="black" size=6 face="MagicMedieval">'''Dark Servant'''</font>=== *<font size=2>'''Effective Spell Level:''' 1</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Summoning|Summoning]]</font> <font size=1> </font> You can use ''unseen servant'', as the spell, but with a range of 100 ft. You can have up to one instance of this invocation active, plus an additional one per 2 caster levels above 1. ===<font color="black" size=6 face="MagicMedieval">'''Dark Summoning I'''</font>=== *<font size=2>'''Effective Spell Level:''' 3</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Summoning|Summoning]]</font> <font size=1> </font> You can use ''summon monster II'' to summon any evil creature on the list. If your caster level is 7 or greater, you can use ''summon monster III'' instead, with the same limitations as its predecessor. Monster or monsters summoned do benefit from feats and effects such as Augment Summoning. You can have only one instance of this invocation active at one time. ''<u>Unity</u>:'' This invocation now only requires a standard action to cast. ===<font color="black" size=6 face="MagicMedieval">'''Dark Way'''</font>=== *<font size=2>'''Effective Spell Level:''' 2</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Shadow|Shadow]]</font> <font size=1> </font> You can use ''dark way'', as the spell (SpC). The ''dark way'' has a duration of 1 hour instead of its normal duration. You can have only one instance of this invocation active at one time. ===<font color="black" size=6 face="MagicMedieval">'''Devouring Darkness'''</font>=== *<font size=2>'''Effective Spell Level:''' 3</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Darkness|Darkness]]</font> <font size=1> </font> You can use ''darkness'', as the spell, but with a close range and a 20-ft radius area (instead of targeting an object). This effect is stationary. In addition, this area of darkness is filled with bats, as a bat swarm, except the swarm fills up the entirety of the invocation's area, and remains within the invocation's area. The swarm deals 1d6 damage per 3 CL, and counts as magic and evil for damage reduction, attacking incorporeal creatures, and similar. The save DC of the swarm's Distraction ability is equal to the save DC of this invocation. You are immune to attacks from your own ''devouring darkness'', but you are still subject to the darkness effect. If the swarm is destroyed, the darkness vanishes as well. If the darkness goes away (such as through a [light] effect), the swarm likewise vanishes. You can have up to one instance of this invocation active, plus an additional one per 3 caster levels above 5. ''<u>Unity</u>:'' Any creature that successfully saves against the swarm's Distraction effect still becomes sickened for 1 round. ===<font color="black" size=6 face="MagicMedieval">'''Dimension Swap'''</font>=== *<font size=2>'''Effective Spell Level:''' 3</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Travel|Travel]]</font> <font size=1> </font> This invocation gives you the ability to reposition allies and relocate enemies. You can use ''benign transposition'' and ''baleful transposition'', as the spells (SpC). ===<font color="black" size=6 face="MagicMedieval">'''Disembodied Hand'''</font>=== *<font size=2>'''Effective Spell Level:''' 1</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Force|Force]]</font> <font size=1> </font> You can use ''greater mage hand'', as the spell (SpC). In addition, you may use this ability to throw a single item in your possession weighing no more than 2 pounds/caster level at a target within medium range. If you launch a splash weapon this way, you must make a touch attack roll as normal, but with no penalties for range. The splash weapon causes damage or effects as normal for an item of its type if it hits. If you launch a melee weapon or arrow, you must make a ranged attack roll with that weapon (apply all normal bonuses and penalties for attacking with that weapon, such as from proficiency, Weapon Focus, or magic abilities), and if hit you deal damage equal to the normal damage of that weapon + your Charisma modifier (do not add your Strength bonus; arrows deal damage as daggers of their size). If you launch a simple blunt object, make a ranged attack roll, and if hits it deals 1 damage per 5 pounds of weight (min 1) + your Charisma modifier. ===<font color="black" size=6 face="MagicMedieval">'''Elemental Prowess'''</font>=== *<font size=2>'''Effective Spell Level:''' 4</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Elements|Elements]]</font> <font size=1> </font> You gain mastery over the elements, gaining one of the following four spells as a spell-like ability for 24 hours. Using that spell-like ability expends it for 1d4 rounds before you may use it again. Caster level and save DC for that spell-like ability are equal to the caster level and save DC of this invocation. This invocation has a 10 minute casting time. :Fire: ''Heatstroke'' (SpC) :Water: ''Standing Wave'' (SpC) :Earth: ''Stony Grasp'' (SpC) :Air: ''Downdraft'' (SpC) ''<u>Unity</u>:'' You may choose to gain two of the above spells as spell-like abilities each casting instead. Whenever you use one of those abilities, you may not use either ability for 1d4 rounds. ===<font color="black" size=6 face="MagicMedieval">'''Elemental Ward'''</font>=== *<font size=2>'''Effective Spell Level:''' 2</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Elements|Elements]]</font> <font size=1> </font> You can use ''resist energy'', as the spell, on self only and with a duration of 24 hours. This invocation has a 10 minute casting time, and does not stack with any other sources of energy resistance you may have. ===<font color="black" size=6 face="MagicMedieval">'''False Sight'''</font>=== *<font size=2>'''Effective Spell Level:''' 3</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Illusion|Illusion]]</font> <font size=1> </font> You can use ''minor image'', as the spell, except the duration is concentration + 1 round. ''<u>Unity</u>:'' You can use ''major image'', as the spell, except the duration is concentration + 1 round. ===<font color="black" size=6 face="MagicMedieval">'''Favored of Magic'''</font>=== *<font size=2>'''Effective Spell Level:''' 1</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Magic|Magic]]</font> <font size=1> </font> For 24 hours, you gain +6 to Use Magic Device and Use Psionic Device checks, and can make them untrained. ===<font color="black" size=6 face="MagicMedieval">'''Fell Flight'''</font>=== *<font size=2>'''Effective Spell Level:''' 5</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Greater Invocations|Greater]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Travel|Travel]]</font> <font size=1> </font> This invocation allows you to take to the air, giving you the ability to fly at 30 ft speed with good maneuverability for 24 hours. ''<u>Unity</u>:'' You have a fly speed of 50 ft instead. ===<font color="black" size=6 face="MagicMedieval">'''Fell Ward'''</font>=== *<font size=2>'''Effective Spell Level:''' 3</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Freedom|Freedom]]</font> <font size=1> </font> You can use ''protection from good'' or ''protection from law'', targeting yourself only and with a duration of 24 hours. Only one of these effects may be on you at one time. ''<u>Unity</u>:'' You can use ''magic circle against good'' or ''magic circle against law'' instead, still targeting yourself only and with a duration of 24 hours. Only one of the ''magic circles'' '''or''' one of the ''protections'' from this invocation can be active at one time. ===<font color="black" size=6 face="MagicMedieval">'''Fire Stride'''</font>=== *<font size=2>'''Effective Spell Level:''' 3</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Fire|Fire]]</font> <font size=1> </font> This invocation grants you the ability to leave behind a trail of flames in your wake. For 24 hours, you leave behind a small trail of flames in every square that you walk through, which deals 1d6 + 1 per caster level fire damage to any creature that enters these squares, and each round at the end of your turn for those creatures that remain in a burning square. The fires last for 3 rounds after you step out of the square, and do not become more intense if you step multiple times into one square. The fire you leave behind deal no damage to you, and will not spread even if you walk on dry grass or similar terrain. Spell resistance can negate the fire damage; each instance of fire damage requires a separate roll. If you are flying, you leave a trail of flames that hover in the air where you've been. If you are swimming, fire does not appear. While the invocation lasts, you may turn the fire generation on or off as a swift action. Turning off the fire generation has no effect on fires already created (those will vanish in 3 rounds as normal), but it would prevent you from creating new fires until you decide to turn the fire generation on again. Fires created by this invocation may be put out by being completely submerged in water or by being dealt 5 cold damage (do not divide the cold damage by 4 as normal for damaging objects). ''<u>Unity</u>:'' You may teleport to fires you create through this ability when under the effects of the ''walk the flames'' invocation. In addition, if you teleport using ''walk the flames'' into any square whose fire you created through ''fire stride'', you gain an immediate +20 ft circumstance bonus to all speeds for that round. ===<font color="black" size=6 face="MagicMedieval">'''Forbidden Knowledge'''</font>=== *<font size=2>'''Effective Spell Level:''' 3</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Knowledge|Knowledge]]</font> <font size=1> </font> For 24 hours, you gain the ability to remember secrets about the horrific monsters you face, allowing you to share that knowledge with your allies and grant them tactical advantages in combat. While this invocation is active, you may spend a move action to attempt to learn secrets about any one species of enemy that you can see within 60 ft of you, as long as that species is an aberration, magical beast, outsider, or undead. You must make a Knowledge check appropriate to the enemy type (dungeoneering for aberration, arcana for magical beast, religion for undead, and planes for outsider), and you and all allies within hearing distance gain an insight bonus to attack and damage against creatures of that species for the rest of the encounter. The bonus is based on your Knowledge check result: {|border="3" align="center" style="text-align:center;" |- !Knowledge Result||Bonus |- |9 or less||+0 |- |10 to 19||+1 |- |20 to 29||+2 |- |30 to 39||+3 |- |40 to 49||+4 |- |50+||+5 |} You may use this ability against multiple species of enemies each encounter, though learning about each type requires a new move action to perform. ''<u>Unity</u>:'' Instead of spending a move action for each type of enemy you face, you may spend a full-round action to learn about every species of enemy within 60 ft (with the same type limitations above), making separate Knowledge checks for each species and granting your allies bonuses against them as normal. ===<font color="black" size=6 face="MagicMedieval">'''Form of the Deep I'''</font>=== *<font size=2>'''Effective Spell Level:''' 4</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Lesser Invocations|Lesser]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Deep|Deep]]</font> <font size=1> </font> You transform into a deep dragon for 24 hours. You can transform into any of the following forms, provided your caster level is high enough for that specific form (the requirements of which are listed in the table). This invocation replaces your size, natural armor, physical ability scores, space, and reach based on the form chosen, as shown on this table: {|border="3" align="center" style="text-align:center;" |- !Age Category||Min CL||Size||Natural Armor||Str||Dex||Con*||Space||Reach||Reach (Bite) |- |Wyrmling||5||Tiny||+3||11||10||13||2.5 ft||0 ft||5 ft |- |Very Young||6||Small||+5||13||10||13||5 ft||5 ft||5 ft |- |Young||7||Medium||+7||15||10||15||5 ft||5 ft||5 ft |- |Juvenile||8||Medium||+8||17||10||15||5 ft||5 ft||5 ft |} '''* Note:''' Despite any changes to Constitution, your hit point value never changes because of this invocation. While thus transformed, you lose all natural weapons you have besides those granted by invocations or class features, and you gain a number of natural weapons depending on form. Bite attacks add Strength modifier to damage, while claw and wing attacks add half Strength modifier to damage. {|border="3" align="center" style="text-align:center;" |- !Age Category||Bite||Claws||Wings |- |Wyrmling||1d4||1d3|| |- |Very Young||1d6||1d4|| |- |Young||1d8||1d6||1d4 |- |Juvenile||1d8||1d6||1d4 |} As a deep dragon, you gain immunity to charm, sleep, and paralysis effects, and gain resistance to fire and cold 10. This energy resistance stacks with energy resistance you gain from class features or other invocations. You also gain low-light vision and darkvision 60 ft, as well as blindsense with a range of 30 ft. You lose movement speeds from your race, and gain a fly speed of 10 ft + 5 ft per caster level (50 ft maximum at CL 8), with average maneuverability, and you have a land speed of 40 ft and a swim speed of 30 ft. Finally, you gain a breath weapon, letting you breathe a cone of flesh-corrosive gas that deals acid damage to all creatures in its area (this does not affect inorganic material, including most constructs). This cone has a length of 10 ft + 5 ft per 2 caster levels (30 ft maximum at CL 8), and deals 1d6 acid damage per caster level (8d6 maximum at CL 8). Creatures hit by the cone receive a Reflex save for half damage, with the save DC equal to that of this invocation. You must wait 1d4 rounds after each breath before using it again. While thus transformed, your equipment is melded into your form and rendered inert. For the duration of this invocation, you cannot gain the benefits of any magic item that you wear in an item slot, nor can you use weapons or armor items (though magic items that do not require slots, such as potions or scrolls, may still be used). Finally, you may not cast any spells or invocations while this invocation is active (including eldritch blast). Any time during the invocation's duration, you may use a swift action to transform into one of the other forms of this invocation (for which you qualify for), or into a serpentine form of any of the age categories for which you qualify. A serpentine form has the the same stats as the normal form of that age category, except as follows. The dragon's natural armor bonus worsens by -6 in this form, to a minimum of 0. It can move through narrow passages much easier, allowing you to treat its size category as one smaller for squeezing purposes. It moves at 30 ft ground, flies at 10 ft (poor), and swims at 30 ft. It does not have limbs, losing its claw attacks, but gaining a constrict ability with damage as follows: {|border="3" align="center" style="text-align:center;" |- !Age Category||Constrict |- |Wyrmling||1d6 |- |Very Young||1d8 |- |Young||2d6 |- |Juvenile||2d6 |} ''<u>Unity</u>:'' While shaped into a deep dragon (via any of the ''form of the deep'' invocations), you gain Multiattack as a bonus feat and get a competence bonus to Spot and Listen equal to half your caster level. ===<font color="black" size=6 face="MagicMedieval">'''Fortune's Friend'''</font>=== *<font size=2>'''Effective Spell Level:''' 1</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Luck|Luck]]</font> <font size=1> </font> You are favored by dark powers. For 24 hours, you gain a luck bonus to one save (Fortitude, Reflex, or Will) equal to your Charisma bonus. In addition, while this effect is active, you gain the benefits of ''prestidigitation'', as the spell. ===<font color="black" size=6 face="MagicMedieval">'''Magical Insight'''</font>=== *<font size=2>'''Effective Spell Level:''' 1</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Insight|Insight]]</font> <font size=1> </font> You gain insight into the magical realm. You can use ''detect magic'', as the spell. While the invocation is active, you may end the effect as a full-round action to determine the properties of a single magic item with a touch (as the ''identify'' spell, but with no material components required). ===<font color="black" size=6 face="MagicMedieval">'''Miasmic Darkness'''</font>=== *<font size=2>'''Effective Spell Level:''' 2</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Darkness|Darkness]]</font> <font size=1> </font> You can use ''darkness'', as the spell. In addition, any creature other than you within the darkness must make a Fortitude save each round on its turn or become fatigued while it remains inside its area and for 3 rounds afterward. You can have up to one instance of this invocation active, plus an additional one per 3 caster levels above 1. ===<font color="black" size=6 face="MagicMedieval">'''Minions of Darkness'''</font>=== *<font size=2>'''Effective Spell Level:''' 2</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Swarm|Swarm]]</font> <font size=1> </font> You can use ''summon swarm'', as the spell, as a standard action, but with the duration as concentration rather than concentration + 2 rounds. The swarm attacks of these swarms count as magic weapons for the sake of penetrating damage reduction and hitting incorporeal creatures. The save DCs of any distraction abilities, poisons, and diseases of these swarms are equal to the save DC of this invocation. Your swarms never attack you, though you otherwise have no control over them (they may still attack your allies). ===<font color="black" size=6 face="MagicMedieval">'''Nightstalker'''</font>=== *<font size=2>'''Effective Spell Level:''' 1</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Stealth|Stealth]]</font> <font size=1> </font> This invocation gives you the ability to more easily move about undetected by others. For 24 hours, you no longer have a scent, making you immune to Scent and other smell-based detection methods (like the Blindsense of certain creatures). In addition, you no longer leave a track, making it impossible to track you or see your footprints. Finally, neither you nor any items you wear (up to your maximum load limit) give off magic auras for this duration, as if affected by a ''Nystul's magic aura'' spell. ===<font color="black" size=6 face="MagicMedieval">'''Otherworldly Whispers'''</font>=== *<font size=2>'''Effective Spell Level:''' 1</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Knowledge|Knowledge]]</font> <font size=1> </font> For 24 hours, you gain +6 to Knowledge checks, and can make them untrained. ===<font color="black" size=6 face="MagicMedieval">'''Resurgence of Will'''</font>=== *<font size=2>'''Effective Spell Level:''' 1</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Freedom|Freedom]]</font> <font size=1> </font> You can use ''resurgence'', as the spell (SpC). In addition, any creature making a save because of this invocation gets a +3 morale bonus to that save. ===<font color="black" size=6 face="MagicMedieval">'''See the Unseen'''</font>=== *<font size=2>'''Effective Spell Level:''' 2</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Vision|Vision]]</font> <font size=1> </font> You can activate great powers of vision, letting you gain the benefits of ''see invisibility'' for 24 hours. ===<font color="black" size=6 face="MagicMedieval">'''Shadow Sustenance'''</font>=== *<font size=2>'''Effective Spell Level:''' 1</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Sustenance|Sustenance]]</font> <font size=1> </font> You do not need to eat or drink for 24 hours. You heal hit points and ability points at twice the natural rate. ===<font color="black" size=6 face="MagicMedieval">'''Spiderwalk'''</font>=== *<font size=2>'''Effective Spell Level:''' 2</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Deep|Deep]]</font> <font size=1> </font> You grant yourself the benefits of the ''spider climb'' spell for 24 hours. While this invocation is in effect, you are not affected by webs (either mundane or magical). ===<font color="black" size=6 face="MagicMedieval">'''Tentacle Limb'''</font>=== *<font size=2>'''Effective Spell Level:''' 1</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Tentacle|Tentacle]]</font> <font size=1> </font> One of your arms transforms into a tentacle, granting you a tentacle natural attack that deals 1d8 (for Medium sized creatures) + Strength modifier bludgeoning damage. This lasts for 24 hours. The tentacle has twice your natural reach (and can still hit areas within your normal reach). You may use the tentacle to deliver touch attacks, or to make natural attacks. You also gain Improved Grab, allowing you to grapple as a free action after hitting with the tentacle. The tentacle limb cannot manipulate fine objects, hold weapons, activate spell trigger items, or supply somatic components, but it can perform basic functions such as holding onto or grasping an object. You can transform the limb back to a normal arm or to a tentacle as a swift action for the duration of the invocation. While your limb is transformed into a tentacle, you gain a +6 bonus to Climb checks and a +3 bonus to grapple checks. ===<font color="black" size=6 face="MagicMedieval">'''Thief of Thoughts'''</font>=== *<font size=2>'''Effective Spell Level:''' 2</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Mind|Mind]]</font> <font size=1> </font> You can use ''detect thoughts'', as the spell. If a creature makes its Will save against this effect, you cannot make another attempt to detect its thoughts using this invocation for the next 24 hours. ===<font color="black" size=6 face="MagicMedieval">'''Unholy Tidings'''</font>=== *<font size=2>'''Effective Spell Level:''' 2</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Undeath|Undeath]]</font> <font size=1> </font> You can use ''desecrate'', as the spell, but with the emanation centered on yourself and the duration 24 hours. You do not need the material component. ===<font color="black" size=6 face="MagicMedieval">'''Walk the Flames'''</font>=== *<font size=2>'''Effective Spell Level:''' 2</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Fire|Fire]]</font> <font size=1> </font> You gain the ability to transport yourself through fire. For 24 hours, whenever you are in a source of flames of one size category smaller than you or larger, you can teleport to any other fire of suitable size within line of sight and 100 ft as a swift action. If you were moving as a move action before this teleportation and still have some movement left from your speed, you may complete that movement after the teleportation. This invocation does not provide any fire resistance, and you still take normal damage from fires you enter unless you have suitable protection. ===<font color="black" size=6 face="MagicMedieval">'''Walk the Ice'''</font>=== *<font size=2>'''Effective Spell Level:''' 1</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Cold|Cold]]</font> <font size=1> </font> You can use ''snowshoes'', as the spell (SpC), but with a duration of 24 hours. You may have up to one instance of this invocation active per caster level. ===<font color="black" size=6 face="MagicMedieval">'''Wave of Purging'''</font>=== *<font size=2>'''Effective Spell Level:''' 2</font> *<font size=2>'''Grade:''' [[Warlock_Invocations#Least Invocations|Least]]</font> *<font size=2>'''Sphere:''' [[Warlock_Invocations#Antimagic|Antimagic]]</font> <font size=1> </font> You can use ''dispel magic'', as the spell, but as an area dispel only.
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