Instance-Based Gaming

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(4e games)
(4e games)
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         before the Instance-based game begins.  
         before the Instance-based game begins.  
*You can build for any of the following levels: 1st, 5th, 10th, 15th, 20th, 25th, 30th.
*You can build for any of the following levels: 1st, 5th, 10th, 15th, 20th, 25th, 30th.
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*"Damage"/"Damage roll" modifiers can only be applied once per target per power by a given character during said character's turn.  These modifiers still apply on any damage/damage rolls the character is directly responsible for when it is <u>not</u> said character's turn (e.g. opportunity attacks, 'out-of-turn' attacks from allies, the secondary damage roll of <i>dire radiance</i>, etc.), but the once per target per power rule is still in effect (so if you used twin strike as an OA, you'd still only apply damage roll modifiers once, for each use of twin strike in that manner).  This houserule is meant to curb 'multiattack' abuse from a lone character.
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*"Damage"/"Damage roll" modifiers can only be applied once per target per power by a given character during said character's turn.  These modifiers still apply on any damage/damage rolls the character is directly responsible for when it is <u>not</u> said character's turn (e.g. opportunity attacks, 'out-of-turn' attacks from allies, the secondary damage roll of <i>dire radiance</i>, etc.), but the once per target per power rule is still in effect (so if you used twin strike as an OA, you'd still only apply damage roll modifiers once, for each use of twin strike in that manner).  This houserule is meant to curb excessive 'multiattack' abuse from a lone character, and brings the ranger in line with other melee strikers, such as the barbarian and the rogue.
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*If you want to use the Avenger class, it is recommended/requested that you use Break's "Newvenger" rewrite instead of the original class in the PH2.
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*All increases to a character's critical threat range which are not temporary (such as from a power effect) are capped at 19-20.  Permanent 18-20 critical threat ranges (or larger) no longer existIn addition to this, all feats which increase critical threat ranges are bannedInstead, at 21st level, all of your attack rolls score a critical hit on a result of 19-20.
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*If a feat or a paragon path with a class requirement normally increases a character's critical threat range (such as the daggermaster paragon path, which requires rogue), that increased threat range only applies to attack rolls from the following sources (in addition to any the original restrictions).  This houserule is meant to curb 'critfishing' abuse:
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      -The character's Melee Basic Attack and Ranged Basic Attack (this particular exception does NOT include
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        powers which 'can be used as a (melee/ranged) basic attack;' only the character's actual MBA/RBA).
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      -Powers from the class that the paragon path or feat has as a prerequisite.
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      -Powers from the paragon path itself, if said paragon path is responsible for providing the increased
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        threat range.
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      -Any Epic Destiny utility with an "Attack:" lineOnly attack rolls in the "Attack:" line count.  
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*Some classes (such as Whirling Barbarians) use powers that require multiple weapons (and have multiple [W] damage rolls), yet call for only a single attack roll in the "Attack:" line.  Use [http://www.gralamin.com/forum/viewtopic.php?f=4&t=13 these rules] for such powers, in addition to the aforementioned houserules regarding multiattacks.
*Some classes (such as Whirling Barbarians) use powers that require multiple weapons (and have multiple [W] damage rolls), yet call for only a single attack roll in the "Attack:" line.  Use [http://www.gralamin.com/forum/viewtopic.php?f=4&t=13 these rules] for such powers, in addition to the aforementioned houserules regarding multiattacks.
*Hybrid Characters may take Hybrid Talent once per tier, in addition to the Hybrid Talent feat gained from Paragon Hybridizing if a hybrid character chooses to take that path.  This is meant to increase the playability of suboptimal hybrids/allow for 'outlier' builds.  
*Hybrid Characters may take Hybrid Talent once per tier, in addition to the Hybrid Talent feat gained from Paragon Hybridizing if a hybrid character chooses to take that path.  This is meant to increase the playability of suboptimal hybrids/allow for 'outlier' builds.  

Revision as of 00:35, 17 June 2010

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