Incgame
From Fax Encyclopedicus
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** A character's significant consumable items will value to 20% of WBL, same rounding. | ** A character's significant consumable items will value to 20% of WBL, same rounding. | ||
** A character's less-mechanically-significant displays of wealth will be less limited and fluff-based. | ** A character's less-mechanically-significant displays of wealth will be less limited and fluff-based. | ||
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+ | == Comedic Injuries == | ||
+ | |||
+ | When the scene is significantly less serious than the gameplay - that is, when you're fighting, say, a swarm of pissed-off magical girls - the Comedic Injuries mechanic may be brought into play. This rule essentially forces all damage to be nonlethal - no matter how ridiculously impossible this should be. Further, knockback, throwing, defenestration, and other attack results become the norm, getting added to attacks (usually the last attack of a turn) at the DM's whims based on description. | ||
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+ | When this comes into play, good description on the player's part can bring a positive ''swarm'' of action points. | ||
== Setting Notes == | == Setting Notes == |