Incgame

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(Comedic Injuries)
 
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The setting is actively Anime Trope'd, but that can mean a lot of things - here, it means that the tone can range from quite dramatic to very, very silly. Keep that in mind with your characters.
The setting is actively Anime Trope'd, but that can mean a lot of things - here, it means that the tone can range from quite dramatic to very, very silly. Keep that in mind with your characters.
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The medium will be the latest ''STABLE'' MapTool build as of the character organization session.
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The medium will be the latest ''STABLE'' MapTool build as of the character organization session. The time will be (depending on player preference) Noon Pacific on either Saturday or Sunday.
== Critical Rules ==
== Critical Rules ==
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** A character's significant consumable items will value to 20% of WBL, same rounding.
** A character's significant consumable items will value to 20% of WBL, same rounding.
** A character's less-mechanically-significant displays of wealth will be less limited and fluff-based.
** A character's less-mechanically-significant displays of wealth will be less limited and fluff-based.
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== Comedic Injuries ==
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When the scene is significantly less serious than the gameplay - that is, when you're fighting, say, a swarm of pissed-off magical girls - the Comedic Injuries mechanic may be brought into play. This rule essentially forces all damage to be nonlethal - no matter how ridiculously impossible this should be. Further, knockback, throwing, defenestration, and other attack results become the norm, getting added to attacks (usually the last attack of a turn) at the DM's whims based on description.
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When this comes into play, good description on the player's part can bring a positive ''swarm'' of action points.
== Setting Notes ==
== Setting Notes ==

Current revision as of 01:30, 30 April 2012

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