Incgame
From Fax Encyclopedicus
(→Pathfinder sub-ins And Other Special Rules) |
(→Comedic Injuries) |
||
Line 3: | Line 3: | ||
The base concept is going to use a modified version of Cumberland Games' ''Uresia: Grave of Heaven'' setting. Variant lore will be gathered here. You will be able to bring things in from outside settings... Except deities, for obvious reasons. | The base concept is going to use a modified version of Cumberland Games' ''Uresia: Grave of Heaven'' setting. Variant lore will be gathered here. You will be able to bring things in from outside settings... Except deities, for obvious reasons. | ||
- | The players will form the crew of a caravel - a midsize ship of the land. | + | The players will form (most of) the crew of a caravel - a midsize ship of the land. (You may, at your party's option during party planning session, add a DMPC. Or not. Your choice.) |
Recommended books: | Recommended books: | ||
- | * The ''Big Eyes, Small Mouth'' supplement, ''Uresia: Grave of Heaven''. (Which actually is pretty system-agnostic in practice.) Finding it is left to the reader. | + | * The ''Big Eyes, Small Mouth'' supplement, ''Uresia: Grave of Heaven''. (Which actually is pretty system-agnostic in practice...) Finding it is left to the reader. |
* The ''Uresia: Caravel'' book, available for purchase at http://www222.pair.com/sjohn/caravel.htm - although the DM will be referring to the extended second edition (which is currently not ''yet'' for sale). | * The ''Uresia: Caravel'' book, available for purchase at http://www222.pair.com/sjohn/caravel.htm - although the DM will be referring to the extended second edition (which is currently not ''yet'' for sale). | ||
Line 17: | Line 17: | ||
The setting is actively Anime Trope'd, but that can mean a lot of things - here, it means that the tone can range from quite dramatic to very, very silly. Keep that in mind with your characters. | The setting is actively Anime Trope'd, but that can mean a lot of things - here, it means that the tone can range from quite dramatic to very, very silly. Keep that in mind with your characters. | ||
- | The medium will be the latest ''STABLE'' MapTool build as of the character organization session. | + | The medium will be the latest ''STABLE'' MapTool build as of the character organization session. The time will be (depending on player preference) Noon Pacific on either Saturday or Sunday. |
== Critical Rules == | == Critical Rules == | ||
Line 71: | Line 71: | ||
* (Magic) Item Crafting feats are restricted to Artificer or to being earned as Bonus Feats. (If you want 'em, you'll get a chance to earn 'em - you just won't be simply ''taking'' them.) | * (Magic) Item Crafting feats are restricted to Artificer or to being earned as Bonus Feats. (If you want 'em, you'll get a chance to earn 'em - you just won't be simply ''taking'' them.) | ||
* Wealth is going to be half-fluff half-crunch, as follows: | * Wealth is going to be half-fluff half-crunch, as follows: | ||
- | ** A character's Equipment | + | ** A character's Equipment may value up to 75% of WBL, rounded up to the nearest 100 until 5th level, then the nearest 100. |
- | ** A character's significant consumable items will value to | + | ** A character's significant consumable items will value to 20% of WBL, same rounding. |
** A character's less-mechanically-significant displays of wealth will be less limited and fluff-based. | ** A character's less-mechanically-significant displays of wealth will be less limited and fluff-based. | ||
+ | |||
+ | == Comedic Injuries == | ||
+ | |||
+ | When the scene is significantly less serious than the gameplay - that is, when you're fighting, say, a swarm of pissed-off magical girls - the Comedic Injuries mechanic may be brought into play. This rule essentially forces all damage to be nonlethal - no matter how ridiculously impossible this should be. Further, knockback, throwing, defenestration, and other attack results become the norm, getting added to attacks (usually the last attack of a turn) at the DM's whims based on description. | ||
+ | |||
+ | When this comes into play, good description on the player's part can bring a positive ''swarm'' of action points. | ||
+ | |||
+ | == Setting Notes == | ||
+ | |||
+ | * [[IncGame:Setting]] - This will grow out over time, and will include ''basic'' notes of how things are in the Uresia setting, as well as anything ''changed'' from the setting. | ||
+ | * [[IncGame:Constructs]] - This will contain notes and links to any homebrew content or adjudications as to how a concept should be implemented. |