Incgame

From Fax Encyclopedicus

Jump to: navigation, search
Line 7: Line 7:
Recommended books:
Recommended books:
* The ''Big Eyes, Small Mouth'' supplement, ''Uresia: Grave of Heaven''. (Which actually is pretty system-agnostic in practice.) Finding it is left to the reader.
* The ''Big Eyes, Small Mouth'' supplement, ''Uresia: Grave of Heaven''. (Which actually is pretty system-agnostic in practice.) Finding it is left to the reader.
-
* The ''Uresia: Caravel'' book, available for purchase at http://www222.pair.com/sjohn/caravel.htm - although the DM will be referring to the extended second edition (which is currently not for sale).
+
* The ''Uresia: Caravel'' book, available for purchase at http://www222.pair.com/sjohn/caravel.htm - although the DM will be referring to the extended second edition (which is currently not ''yet'' for sale).
Keep in mind, this will ''not'' be the Uresia setting entirely straight. Monsters that don't exist in that setting may show up. Variant lore will be written and stored here. Three of the most important things to know, however:
Keep in mind, this will ''not'' be the Uresia setting entirely straight. Monsters that don't exist in that setting may show up. Variant lore will be written and stored here. Three of the most important things to know, however:
Line 39: Line 39:
* Ability Score: 28 PB with potential for DM bonuses; these will be particularly awarded for taking efforts to keep the optimization cap down a bit for a DM's first attempt in years at a campaign, and for good fluffworking.
* Ability Score: 28 PB with potential for DM bonuses; these will be particularly awarded for taking efforts to keep the optimization cap down a bit for a DM's first attempt in years at a campaign, and for good fluffworking.
* Special: Gestalt, ''limited'' low level Tristalt (see "Level Adjustment", below) else Gestalt, Two flaws and two traits (fluff and following required), choice Pathfinder swap-ins.
* Special: Gestalt, ''limited'' low level Tristalt (see "Level Adjustment", below) else Gestalt, Two flaws and two traits (fluff and following required), choice Pathfinder swap-ins.
-
* Action Points: Yes (to be refined later).
+
* Action Points: Yes - they can turn a Take 10 into a Take 15, or allow you to take one extra Standard, Move, or two extra Swift actions in a turn, or to get a hint from the DM. AP will be earned with exceptional frequency, and you may not have more than 5 stockpiled at a time - so use 'em!
** All content where the 3.5 and Pathfinder versions of that content conflict will be settled on a case by case basis, favoring 3.5.
** All content where the 3.5 and Pathfinder versions of that content conflict will be settled on a case by case basis, favoring 3.5.
** Third-party content will be considered on a case by case basis.
** Third-party content will be considered on a case by case basis.
Line 48: Line 48:
* A high-detail sheet, including both fluff and crunch descriptions for ''all feats, special abilities, etc.'' (or at least working links for the crunch), will be required.
* A high-detail sheet, including both fluff and crunch descriptions for ''all feats, special abilities, etc.'' (or at least working links for the crunch), will be required.
** If you haven't noticed, the DM likes his fluff. However, ''he is not a stickler for any specific fluff, as long as the end results are consistent.''
** If you haven't noticed, the DM likes his fluff. However, ''he is not a stickler for any specific fluff, as long as the end results are consistent.''
 +
 +
== Tristalt/Level Adjustment And You ==
 +
 +
No matter what, you'll be guaranteed access to Gestalt. However, it'll be possible - at a cost - for you to make your character be ''Tri''stalt for a number of levels, subject to a series of restrictions.
 +
 +
* The third side is ''solely and exclusively'' for paying Level Adjustments or for a Monster Racial Class.
 +
* Your XP gain rate will be cut by a third from calculated earnings rates until you have finished out your levels - meaning that when you finish it out, those who took it for fewer levels, or not at all, will likely have multiple levels on you.
 +
* Your ability to take high-tier classes may be restricted.
 +
* The standard for "I will accept this" in terms of both fluff and crunch will be MUCH higher.
 +
* If a monster has multiple Hit Dice, it's total level adjustment, including those hit dice, is equal to its CR, subject to DM adjudication.
 +
 +
== Pathfinder sub-ins And Other Special Rules ==
 +
* Skill points are allocated using the ''Pathfinder'' rules (loosely: same skill points per level, but no times-4 at first level. Cross-class skills cost the same per rank as class skills. The first rank in a class skill counts as 4 ranks for all points and purposes, with further points being 1-to-1 as normal).
 +
** This includes the merge-downs from the Pathfinder skill list, and possibly other merge-downs to be determined.
 +
** Except that Concentration's still a skill.
 +
* Belt of Battle is banned.
 +
* Leadership is banned.
 +
* Wealth is going to be half-fluff half-crunch, as follows:
 +
** A character's Equipment will value to 60% of WBL, rounded up to the nearest 100 until 5th level, then the nearest 100.
 +
** A character's significant consumable items will value to 30%, same rounding.
 +
** A character's less-mechanically-significant displays of wealth will be less limited and fluff-based.

Revision as of 03:27, 24 April 2012

Personal tools
Google AdSense