Incgame

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A disorganized mess that is now in reworking.
A disorganized mess that is now in reworking.
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The base concept is going to use a modified version of Cumberland Games' ''Uresia: Grave of Heaven'' setting. You will be able to bring things in from outside settings with quick and dirty integration... Except deities, for obvious reasons.
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The base concept is going to use a modified version of Cumberland Games' ''Uresia: Grave of Heaven'' setting. Variant lore will be gathered here. You will be able to bring things in from outside settings... Except deities, for obvious reasons.
The players will form the crew of a caravel - a midsize ship of the land.
The players will form the crew of a caravel - a midsize ship of the land.
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* Be warned: Cursed Items and Munchkin d20 are in play. Traps ''may'' be in play. Puzzles ''will'' be in play. The DM may use tricks and even Interface Screws.
* Be warned: Cursed Items and Munchkin d20 are in play. Traps ''may'' be in play. Puzzles ''will'' be in play. The DM may use tricks and even Interface Screws.
* Specific items may require some work - even some questing - to find.
* Specific items may require some work - even some questing - to find.
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* The DM will do his best to not be a shit to you. ''Do not antagonize him if you want him to succeed.''
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* The DM will do his best to not be a shit to you. ''Do not antagonize him if you want him to succeed.'' Most particularly, don't try to sneak shit past him.
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* Expect some opportunities to run roughshod over the setting. Also expect to be run over in turn by bigger fish if you're not careful.
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== Mechanics Basics ==
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* System: 3.5 with some Pathfinder-based modifications.
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* Starting Level: 3rd.
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* Ending Level: Unknown.
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* Ability Score: 28 PB with potential for DM bonuses; these will be particularly awarded for taking efforts to keep the optimization cap down a bit for a DM's first attempt in years at a campaign, and for good fluffworking.
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* Special: Gestalt, ''limited'' low level Tristalt (see "Level Adjustment", below) else Gestalt, Two flaws and two traits (fluff and following required), choice Pathfinder swap-ins.
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* Action Points: Yes (to be refined later).
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** All content where the 3.5 and Pathfinder versions of that content conflict will be settled on a case by case basis, favoring 3.5.
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** Third-party content will be considered on a case by case basis.
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** Setting-specific material will be considered on a case by case basis, probably with mods to suit the final setting.
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** 3.0 and "3.25" content that has no direct 3.5 or Pathfinder analogue will be considered on a case by case basis.
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** Un-compendium'd Dragon Magazine content will be considered on a case by case basis.
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** Homebrew will be considered on a case by case basis, with favor brought for ''your own'' homebrew.
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* A high-detail sheet, including both fluff and crunch descriptions for ''all feats, special abilities, etc.'' (or at least working links for the crunch), will be required.
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** If you haven't noticed, the DM likes his fluff. However, ''he is not a stickler for any specific fluff, as long as the end results are consistent.''

Revision as of 03:13, 24 April 2012

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