Incgame

From Fax Encyclopedicus

Jump to: navigation, search
Line 1: Line 1:
A disorganized mess that is now in reworking.
A disorganized mess that is now in reworking.
-
The base concept is going to use a modified version of Cumberland Games' ''Uresia: Grave of Heaven'' setting. You will be able to bring things in from outside settings with quick and dirty integration.
+
The base concept is going to use a modified version of Cumberland Games' ''Uresia: Grave of Heaven'' setting. You will be able to bring things in from outside settings with quick and dirty integration... Except deities, for obvious reasons.
-
Further, the
+
The players will form the crew of a caravel - a midsize ship of the land.
-
== Game Time ==
+
Recommended books:
 +
* The ''Big Eyes, Small Mouth'' supplement, ''Uresia: Grave of Heaven''. (Which actually is pretty system-agnostic in practice.) Finding it is left to the reader.
 +
* The ''Uresia: Caravel'' book, available for purchase at http://www222.pair.com/sjohn/caravel.htm - although the DM will be referring to the extended second edition (which is currently not for sale).
-
To be determined. Interested players, please list available times here. Games will run, at the earliest, after 6:30 PST on any non-weekend day, to account for the DM being able to get home and prepare before game starts.
+
Keep in mind, this will ''not'' be the Uresia setting entirely straight. Monsters that don't exist in that setting may show up. Variant lore will be written and stored here. Three of the most important things to know, however:
-
== Known Basics ==
+
* Slimes are cute - even adorable. They're sentient. And they're some of the best craftsmen and cooks in the world. Without hands.
 +
* Exactly four gods - and they're not very important ones - exist. Every other one is now the God of Pushing Up Daisies as of 1300+ years ago.
 +
* Your explorations may take you outside of the Divides as levels get higher. Things will be a ''lot'' more open then.
-
* System: 3.5
+
The setting is actively Anime Trope'd, but that can mean a lot of things - here, it means that the tone can range from quite dramatic to very, very silly. Keep that in mind with your characters.
-
* Starting level: 3rd, with a special rule for LA.
+
-
* Ending level: Unknown
+
-
* Ability score generation: 28 Point Buy plus possible DM-issued bonuses
+
-
* Special: Gestalt, a few Pathfinder swapins (see below).
+
-
* UA rules: Gestalt, two flaws two traits (but relevant-ish flavor elements must be applied), LA Buyoff (but see bewlow).
+
-
* Action points: Yes (to be modified, see below)
+
-
* The vastest majority of Wizards 3.5 and Paizo Pathfinder content, including web supplements, can be considered acceptable (but ''all items must have a book and page number listed'').
+
-
** All content where the 3.5 and Pathfinder versions of that content conflict will be settled on a case by case basis, favoring 3.5.
+
-
** Third-party content will be considered on a case by case basis.
+
-
** Setting-specific material will be considered on a case by case basis, probably with mods to suit the final setting.
+
-
** 3.0 and "3.25" content that has no direct 3.5 or Pathfinder analogue will be considered on a case by case basis.
+
-
** Un-compendium'd Dragon Magazine content will be considered on a case by case basis.
+
-
* A high-detail sheet, such as NekoIncardine's 3.5 Gestalt Google Docs template, will be required.
+
-
 
+
-
=== Level Adjustment ===
+
-
 
+
-
Level Adjustment for templates takes up ''both'' sides of your Gestalt, but at half the cost - so if you have an LA of 2, you lose one level on both sides. If the total LA (before the halving) is an odd number, you ''must'' buy off one point of LA at the standard XP cost to make it an even number. (LAs high enough to prevent you from buying a point off before 10th level must be even by adding a +1, +3, etc. template)
+
-
 
+
-
Buyoff after the campaign starts will always be in pairs - buying off both sides of one level.
+
-
 
+
-
The exact math of this will be worked out later.
+
-
 
+
-
LA modifications ''can'' be discussed for cases where multiple templates have significant overlap.
+
-
 
+
-
You may take a higher LA than this mechanic would allow to start (the limit is +4 for those who are counting); if you do, however, you'll be stuck at 1st level in your classes longer while everyone else's XP catches up.
+
-
 
+
-
== Critical Rules ==
+
-
 
+
-
* The DM's tolerance for advanced build manipulations will be proportionate to the difference between a player's build and the ''weakest'' build in the party... Unless the weakest build is attempting to troll the optimizers, in which case they can bite the DM. Players should expect to work together, and work with the DM, to find a happy medium. An entertaining and interesting character concept that provides the DM with plot hooks may get more wiggle room.
+
-
** If a player wants to run a scheme that is hard to run a good build with normally, custom buff content or adaptations may be brought into consideration.
+
-
** UA variants, Pathfinder variants, or other sources will be considered to help bring characters in line with each other, or make things more interesting.
+
-
* Characters will be at least partially worked out ''in a group session'' - players should do absolutely '''no''' building or serious discussion before this session. Research is of course okay.
+
-
* The Rule Of Funny will actively, but not entirely, be in effect. Among other things to expect:
+
-
** The Munchkin d20 sourcebooks
+
-
** Custom monsters of a strange nature
+
-
** Completely flimsy use of alignment
+
-
* Alignments have inertia in this game - that means that it isn't that easy to shift your character's mechanical alignment. In particular, given some of the material, at least some comedic sociopathy should be expected within the party. ''In particular'', a Paladin who analyzes a moral conundrum carefully is more likely to be rewarded than punished, even if they ultimately choose poorly.
+
-
 
+
-
== Special Rules ==
+
-
 
+
-
List to be extended. Massively.
+
-
 
+
-
* Monsters as races mechanics use the ''Pathfinder'' rules (total effective character level starts at equal to CR, dropping by one level every 3 levels after that), not 3.5. The ECL of the creature takes up one side of the Gestalt.
+
-
* Level Adjustment buyoff is ''only'' for races/templates that do not have racial hit dice.
+
-
* Skill points are allocated using the ''Pathfinder'' rules (loosely: same skill points per level, but no times-4 at first level. Cross-class skills cost the same per rank as class skills. The first rank in a class skill counts as 4 ranks for all points and purposes, with further points being 1-to-1 as normal.)
+
-
** The skill ''list'' is also using the Pathfinder rules (i.e. no separate Open Lock skill, Spot/Listen merged into Perception), with the exception that Concentration is still a skill, as in 3.5.
+
-
* Action Points are run similar to 4th edition - whenever your characters take a break (DM's discretion, but more or less you need to declare one for it to count), they gain one action point, which allows them to:
+
-
** Turn a Take 10 into a Take 15
+
-
** Take one extra Standard or Move Action in the same turn
+
-
** Take two extra Swift Actions in the same turn
+
-
** Get a hint from the DM
+
-
* The Belt of Battle is banned (see the Action Point rules).
+
-
* Leadership is banned (but see below).
+
-
 
+
-
== Wealth ==
+
-
 
+
-
For magic items and other sources of significant mechanical benefit, 80% of standard Wealth by Level.
+
-
 
+
-
For more flavory things like property, you may negotiate with the DM to get up to an additional 80%. Keep in mind that selling property for more magic items or the like will usually be met with the purchased items working very, very poorly.
+
-
 
+
-
== Known Setting Considerations ==
+
-
 
+
-
=== Mordio Society ===
+
-
 
+
-
(Name To Be Changed Later)
+
-
 
+
-
The Mordio Society represents a group of patrons for your cast. An across-the-alignment-spectrum organization, the Mordio Society's primary focus is the advancement of civilization and society - by all manner of means. The Society provides several significant services to your heroes, including:
+
-
* Safe, reliable basic magic items
+
-
* Assistants to help with various potential Leadership-style tasks, though they will not adventure with you.
+
-
* Bases to work out of in various cities
+
-
 
+
-
=== The Endless Maze ===
+
-
 
+
-
The centerpiece of the campaign is the Endless Maze - a tower that rises so high as to go beyond the sight of the vast human civilization that lives at its base. It is believed to go at least several ''thousand'' stories into the sky - perhaps above the tallest mountains of the world, though measurements have never been precise, thanks to the powerful antimagic and antipsionic fields that seem bent into its obsidian walls. Quite simply, when it comes to magic, psionics, et cetera, things inside don't go out, nor things outside in, except through the front door - which only opens at the three hours before sunrise, and the three hours after sunset each day, on what is presumed to be a mechanical system. (The door itself isn't antimagic, but is indestructible by any known means - so you can use spells like ''sending'' to communicate through the door, you just can't ''enter or leave'' while it's shut.)
+
-
 
+
-
Within the maze, there are untold treasures, monsters, even entire (usually small) civilizations. As large as it is on the outside, different floors are unpredictable on the inside - and the tower itself seems to have some will of its own, forcing those who enter it to follow certain rules it has posited - most particularly, that teleportation only works within a single floor, or between specific floors once adventurers have reached them.
+
-
 
+
-
The Endless Maze's doors only began opening a few years ago - exploration has only gone up ten floors, and none from outside have dared establish permanent settlement beyond the first. Of course, since when has that stopped a hardy batch of adventurers from going far, far higher than that?
+

Revision as of 02:43, 24 April 2012

Personal tools
Google AdSense