Incgame

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(Special Rules)
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A disorganized mess - for now.
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A disorganized mess that is now in reworking.
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The base concept is going to use a modified version of Cumberland Games' ''Uresia: Grave of Heaven'' setting. You will be able to bring things in from outside settings with quick and dirty integration.
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Further, the
== Game Time ==
== Game Time ==
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* System: 3.5
* System: 3.5
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* Starting level: 10th
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* Starting level: 3rd, with a special rule for LA.
* Ending level: Unknown
* Ending level: Unknown
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* Ability score generation: TBD, but any rolls will be performed ''by the DM''.
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* Ability score generation: 28 Point Buy plus possible DM-issued bonuses
* Special: Gestalt, a few Pathfinder swapins (see below).
* Special: Gestalt, a few Pathfinder swapins (see below).
* UA rules: Gestalt, two flaws two traits (but relevant-ish flavor elements must be applied), LA Buyoff (but see bewlow).
* UA rules: Gestalt, two flaws two traits (but relevant-ish flavor elements must be applied), LA Buyoff (but see bewlow).
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=== Level Adjustment ===
=== Level Adjustment ===
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Level Adjustment for templates takes up ''both'' sides of your Gestalt, but at half the cost - so if you have an LA of 2, you lose one level on both sides. If the total LA (before the halving) is an odd number, you ''must'' buy off one point of LA at the standard XP cost to make it an even number. (LAs high enough to prevent you from buying a point off before 10th level must be even. Just add another +1 or something.)
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Level Adjustment for templates takes up ''both'' sides of your Gestalt, but at half the cost - so if you have an LA of 2, you lose one level on both sides. If the total LA (before the halving) is an odd number, you ''must'' buy off one point of LA at the standard XP cost to make it an even number. (LAs high enough to prevent you from buying a point off before 10th level must be even by adding a +1, +3, etc. template)
Buyoff after the campaign starts will always be in pairs - buying off both sides of one level.
Buyoff after the campaign starts will always be in pairs - buying off both sides of one level.
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The exact math of this will be worked out later.
The exact math of this will be worked out later.
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Also, LA modifications ''can'' be discussed for cases where multiple templates have significant overlap.
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LA modifications ''can'' be discussed for cases where multiple templates have significant overlap.
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You may take a higher LA than this mechanic would allow to start (the limit is +4 for those who are counting); if you do, however, you'll be stuck at 1st level in your classes longer while everyone else's XP catches up.
== Critical Rules ==
== Critical Rules ==
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* The DM's tolerance for advanced build manipulations will be proportionate to the difference between a player's build and the ''weakest'' build in the party... Unless the weakest build is attempting to troll the optimizers. Players should expect to work together, and work with the DM, to find a happy medium. An entertaining and interesting character concept that provides the DM with plot hooks may get more wiggle room.
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* The DM's tolerance for advanced build manipulations will be proportionate to the difference between a player's build and the ''weakest'' build in the party... Unless the weakest build is attempting to troll the optimizers, in which case they can bite the DM. Players should expect to work together, and work with the DM, to find a happy medium. An entertaining and interesting character concept that provides the DM with plot hooks may get more wiggle room.
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** If a player wants to run a scheme that is hard to run a good build with normally, custom buff content may be brought into consideration.
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** If a player wants to run a scheme that is hard to run a good build with normally, custom buff content or adaptations may be brought into consideration.
** UA variants, Pathfinder variants, or other sources will be considered to help bring characters in line with each other, or make things more interesting.
** UA variants, Pathfinder variants, or other sources will be considered to help bring characters in line with each other, or make things more interesting.
* Characters will be at least partially worked out ''in a group session'' - players should do absolutely '''no''' building or serious discussion before this session. Research is of course okay.
* Characters will be at least partially worked out ''in a group session'' - players should do absolutely '''no''' building or serious discussion before this session. Research is of course okay.
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** The Munchkin d20 sourcebooks
** The Munchkin d20 sourcebooks
** Custom monsters of a strange nature
** Custom monsters of a strange nature
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** Cursed Item plots
 
** Completely flimsy use of alignment
** Completely flimsy use of alignment
* Alignments have inertia in this game - that means that it isn't that easy to shift your character's mechanical alignment. In particular, given some of the material, at least some comedic sociopathy should be expected within the party. ''In particular'', a Paladin who analyzes a moral conundrum carefully is more likely to be rewarded than punished, even if they ultimately choose poorly.
* Alignments have inertia in this game - that means that it isn't that easy to shift your character's mechanical alignment. In particular, given some of the material, at least some comedic sociopathy should be expected within the party. ''In particular'', a Paladin who analyzes a moral conundrum carefully is more likely to be rewarded than punished, even if they ultimately choose poorly.

Revision as of 02:29, 24 April 2012

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