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List is to do. == Magic Maids == There are three common points of view on Uresia towards having a Maid on the ship. The first is the view of the majority of the world - that women are bad luck on board a ship. The second is that a maid capable of real cooking and detail cleaning is ''well worth'' the bad luck. And then there's the view of those who understand Magic Maids. A Magic Maid, in the Uresia setting, is a Gestalt of a Wizard with either a class that offers 6+INT or more skill points per level, or the Artificer class. Further, to be truly a Magic Maid, they must have the "Magic Maid" setting feat at 1st level. The specifics of an individual maid will most strongly be defined by which of many competing schools they attended. (Look at the country your character is from and consider how their culture influences them. Examples: Boru Magic Maids are more likely to specialize in Illusion or Enchantment, while Celari types are more likely to be Evokers; Elu Islanders almost invariably have Rogue or Bard as their second class.) === Magic Maid Feat === ''This feat may only be taken at 1st level'' Prerequisites: Female or ''very'' easily mistaken for it, must be able to prepare and cast 1st level spells, may be taken only at 1st level. Benefit: You have completed schooling with one or another 'House' of magic maids, and have taken all 300 oaths thereof. You gain the following benefits: * Add all Conjuration (Healing) spells from the Cleric spell list to the spell list (and, as you attain levels where it'd be castable, spell ''book'') of a spellcasting class, selected at 1st level. * Gain Proficiency in one Weapon that represents a signature maid's tool. (You must select something your maid would regularly use in daily work. Examples: Iron Feather Dusters are Light Clubs, Cooking Knives are Throwing Knives, a Broom is a Quarterstaff.) Special: A Maid's uniform never counts as any sort of armor except Padded. However, it may be enchanted as a robe. == Magician's Football == This sport, particularly popular in Sindra but starting to build in popularity elsewhere, is a variant of a traditional competitive ball game seen in various regions the world over. The most important rules of this game are these: * A team of seven players has three spellcasters, psions, or other users of supernatural abilities on it. * Each may cast only one spell every five rounds. Usually, this involves targeting the ball. * Injuring other players is strongly discouraged by the referees, even if the crowd loves it. The full rulebook is only available to referees; it contains six hundred pages of fouls which are kept hidden, lest they give players ideas.
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