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{{Spell | type = Incantations | name = Ice | school = Evocation | desc = Art, Cold | class1 = Swordmage | class1level = 6 | time = 1 attack action | range = Personal | area = Cylinder 30ft wide, 60ft tall, with a 5ft clear in the center | dur = Instantaneous and 1 round | save = Fortitude Half and Reflex Half (see text) }} ''Swinging the flail of blue glass above his head, the Swordmage suddenly brings it down before him. As it shatters, a vicious, cold wind springs to life around him, carrying with it shards of ice.'' All creatures caught in the area of effect take 1d8 Cold damage per two levels, to a maximum of 10d8 Cold damage at 20th level, 2d8 Bludgeoning damage plus 1d8 Bludgeoning damage per odd level, to a maximum of 10d8 Bludgeoning damage at 19th level. A successful Fortitude save halves the Cold damage, while a successful Reflex save halves the Bludgeoning damage. In addition, all surfaces within the area of effect become slick with a thin coating of frost. This effect is functions as a ''Grease'' spell with a duration of 1 round. If the Swordmage has activated at least two other Incantations with the Art descriptor in this round, the frost on the ground persists for a number of rounds equal to half the Swordmage's charisma modifier. He is unaffected by the frost.
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