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When searching for "generic" Reploids, search "production model." Search "WARNING: Maverick" to bring up specific known Mavericks. =Class Codes= ==Class F== Can be arrested by human and Repolid civilians. ==Class E== Can be arrested by humans with basic training or Reploid civilians. Capable of trivial damage if left active. ==Class D== Can be arrested by humans with special training or civil Reploid law enforcement. Capable of nontrivial damage if left active. ==Class C== Can be arrested by humans with military training or enlisted Hunter personnel of C Rank or higher. Reinforcement preferable. Capable of moderate damage if left active. ==Class B== Can be arrested by humans with advanced military training, Hunter warrant officers with an appropriate specialization, or Hunter officers of B-Rank or higher. Mechaniloid or personnel reinforcement preferable; individual engagement discouraged. Capable of significant damage if left active. ==Class A== Can be arrested by humans with top-grade military training with an appropriate specialization, Hunter warrant officers with an appropriate specialization in tandem with enlisted support, or Hunter officers of A-Rank or higher, preferably with an appropriate specialization. Mechaniloid and personnel reinforcement highly recommended; individual engagement strongly discouraged. Capable of massive damage if left active. ==Class Special== Risk too severe for any human personnel. Can be arrested by teams of Hunter officers of A-Rank with an appropriate specialization, Mechaniloid and enlisted support; or Hunter officers of S-Rank with support. Mechaniloid and personnel reinforcement highly recommended; individual engagement strongly discouraged. Capable of crippling and widespread damage if left active. ==Class G== Risk too severe for any human personnel. Significant Hunter resources and coordination required to secure arrest opportunity; Hunter officers of S-Rank or higher with 0th Unit or 17th Unit credential required to attempt arrest. Mechaniloid and personnel reinforcement mandatory; individual engagement forbidden. Capable of significant, long-term threat if left active. Starlight Protocol requires evacuation of non-Hunter personnel wherever a Class G threat is confirmed. ==Class P== Risk too severe for any human or Reploid personnel. Teams of Hunter officers of S-Rank or higher with 0th Unit or 17th Unit credential required to attempt retirement in tandem with external containment, suppression and artillery support. Mechaniloid and personnel reinforcement mandatory; individual engagement forbidden. Plan A directive requires immediate activation of a Measure 81 facility (Enigma, Congo etc.) and evacuation on confirmed location of a Class P threat. =Mechaniloids= ==Amenhopper== '''Chassis:''' Arachnoid<br> '''Developer:''' Association of Marine Ecologists of Nicaragua<br> '''Class:''' E<br> '''Release:''' Commercial and industrial<br> '''Service:''' Maverick Hunters 1st Advance Unit, 2nd Reconnaissance, 6th Marine Unit, 9th Special Forces, 12th Tropical Region Unit<br> '''Function:''' Surfactant analysis and catalytic water purification<br> A water skitter robot developed by AMEN (''AEMN'') to evaluate and correct chemical contamination of waterways, the efficient and mobile Amenhopper units have found service with the Maverick Hunters due to their adaptable design. Their catalytic cartridges can be replaced with cable extenders, bombs or mines for military purposes, and through their surfactant readings Amenhopper units can provide valuable reconnaissance by reading the presence of effluents and other contaminants. ==Ball de Voux== '''Chassis:''' Bipod<br> '''Developer:''' Voux Logistic<br> '''Class:''' D<br> '''Release:''' Military<br> '''Service:''' Maverick Hunters 1st Advance Unit, 2nd Reconnaissance, 7th Air Cavalry, 10th Special Forces, 17th Elite Unit<br> '''Function:''' Mobile observation and surveying<br> A surveying Mechaniloid, the Ball de Voux (nicknamed "Deerball" due to its spindly legs) is a very basic platform that can be compacted through leg retraction for ease of transport, deployment and storage. In coordination with the 7th Air Cavalry, the Ball de Voux has seen successful aerial deployment on scouting runs and provides high-grade information feeds. Maverick seizure of Ball de Voux units has seen them upgraded to serve as mindless trampling scout platforms, and their ease of manufacture makes them cheap and surprisingly damaging nuisances when dropped into roadways and other small-scale civilian infrastructure. ==Ice de Voux== '''Chassis:''' Sphere<br> '''Developer:''' Voux Logistic<br> '''Class:''' D<br> '''Release:''' Military and industrial<br> '''Service:''' Maverick Hunters 1st Advance Unit, 2nd Reconnaissance, 7th Air Cavalry, 10th Special Forces, 17th Elite Unit<br> '''Function:''' Mobile observation and surveying<br> A surveying Mechaniloid, the Ball de Voux (nicknamed "Deerball" due to its spindly legs) is a very basic platform that can be compacted through leg retraction for ease of transport, deployment and storage. In coordination with the 7th Air Cavalry, the Ball de Voux has seen successful aerial deployment on scouting runs and provides high-grade information feeds. Maverick seizure of Ball de Voux units has seen them upgraded to serve as mindless trampling scout platforms, and their ease of manufacture makes them cheap and surprisingly damaging nuisances when dropped into roadways and other small-scale civilian infrastructure. ==Victoroid== '''Chassis:''' Humanoid<br> '''Developer:''' Doppler Neurorobotics<br> '''Class:''' B<br> '''Release:''' Limited military<br> '''Service:''' Maverick Hunters 1st Advance Unit, 4th Overland Unit, 15th Artillery Unit, 17th Elite Unit '''Function:''' Variable combat superiority<br> A powerful new combat Mechaniloid developed by Dr. Doppler, the Victoroid is a limited model with an advanced neural structure far superior to that of most Mechaniloids. Costly to produce, Victoroids are deployed only with great care due to their rarity and value as combat superiority platforms. Their few uses thus far have been to great effect and it is hoped that Dr. Doppler will use the data from current Victoroid deployments to bring a full production order to fruition. =Reploids= ==10-Plate== '''Body Type:''' Simple Humanoid<br> '''Generation:''' 1st<br> '''Class:''' D<br> '''Role:''' Mechanical Engineer, Maverick Hunters 1st Advance Unit, 3rd Deploy Corps, 8th Armored Division, 15th Artillery, 16th Research & Development<br> '''Production Model''' Designed to deploy in combat situations for maximum flexibility and service, the 10-Plate production model proved an immediate success, going to work among multiple units and becoming the engineering standard in Hunter R&D. Working with the hostile environment assistant Mettall C-15 as aides, 10-Plates can operate well in most circumstances. Their major flaws are a lack of originality in design and a logic-bound prioritization of immediate function ahead of all other concerns. The so-called "Patchers" have been commended by the Lifesaver Corps for the invaluable recovery aid that their temporary measures have provided to injured Reploids. 10-Plates remain dedicated, goal-oriented, unambitious hard workers with the knowledge to get the job done well, and are valued in all areas of service. ==Axe Max== '''Body Type:''' Modified Humanoid<br> '''Generation:''' Test<br> '''Class:''' D<br> '''Role:''' Manual demolition and clearcutting<br> '''Production Model''' One of the oldest production model Reploids, predating the 1st generation and visibly primitive by comparison, Axe Maxes use a booster "foot" to hover across terrain, planting it to anchor themselves before undertaking tasks such as woodcutting or controlled demolition. Capable of powerful rotational forces when so anchored, Axe Maxes remain in use in specific areas, typically supplemented with Mechaniloid help. Many have left industrial work to join the Axe League, a baseball league comprised entirely of Axe Max units. Reports indicate that a large number have also gone Maverick, which at the time was considered a defect of the test generation. ==Berg Celion== '''Body Type:''' Sealion<br> '''Generation:''' 1st<br> '''Special Weapon:''' Arctic Claymore<br> '''Class:''' S<br> '''Role:''' Commander, Maverick Hunters 6th Marine Unit ==Chaff Weasel== '''Body Type:''' Weasel<br> '''Generation:''' 2nd<br> '''Special Weapon:''' Blackout Flare<br> '''Class:''' B<br> '''Role:''' Criminal Countersurveillance<br> '''WARNING: Maverick''' A criminal-developed Reploid, data on Chaff Weasel was difficult to gather due to both his nature and his role in several criminal undertakings, which was largely relegated to physical systems interference using a spray of his Blackout Flares. Black box surveillance over several months in tandem with testimony from some of his captured colleagues has finally exposed Weasel, whose abilities without the support of his former team have been judged B-Class. ==Crankshaft== '''Body Type:''' Simple Humanoid<br> '''Generation:''' 1st<br> '''Class:''' B<br> '''Role:''' Transport Specialist, Maverick Hunters 4th Overland Division<br> A highly-regarded officer in the 4th and one of the senior members of the transportation corps, Crankshaft is a Gomeister who distinguished himself during the first Maverick War with his aggressive sorties in rescue missions and his hijacking of a D-Rex from the Maverick Fortress in the final days of Sigma. Manic and restless, Crankshaft is constantly on the move, leading convoys, supervising test tracks and personally test-driving new vehicles. Crankshaft has a bad habit of using his vehicles as improvised weaponry, and the 10th has filed grievances against his operating anywhere near urban environments. ==Emerald== '''Body Type:''' Simple Humanoid<br> '''Generation:''' 2nd<br> '''Class:''' A<br> '''Role:''' Melee Skirmish Specialist & Quartermaster, Maverick Hunters 4th Overland Division<br> Originally designed as a mass-produced, light infantry frame, Emerald is part of a three-unit commission to provide specialists for all combat environments. Crystal Labs was among the first to adopt the 'Rock-Paper-Scissors' reploid design theory, and so built these three to counteract one another. Emerald has found his production-model build both a hindrance and a help. Though lightly armored, his frame is resilient and surprisingly sturdy, built to endure field operating conditions without support. Despite his size, Emerald has proven to be an exceptional swordsman. He carries a number of beam sabers of various types, sizes, and outputs, ranging from his stock lo-beam dueling sabers to a heavy, high-powered beam flambard. Though upbeat, optimistic, and industrious, a note of some contention is his long-standing wish to receive S-rank status. Repeated appraisals have found that he simply lacks the defense for higher ranking, and he has thus far been unwilling to upgrade. ==Gomeister== '''Body Type:''' Simple Humanoid<br> '''Generation:''' 1st<br> '''Class:''' E<br> '''Role:''' Transport Driver, Maverick Hunters 4th Overland Division<br> '''Production Model''' The famous "53s" have occasionally branched out into civilian occupations, but by and large, the transportation corps of the 4th Overland Division has been their turf. Adaptive drivers with basic mechanical aptitude, Gomeisters handle land vehicles in rough terrain and combat zones with equal cheer, sometimes to the point of mania. Senior 53s develop a taste for speed and are noted for recklessness, but barring external interference a Gomeister never crashes. The 4th has given up requisitioning a new production model for the transportation corps, and so far Hunter Command has not replaced them. ==Guns Wallaby== '''Body Type:''' Wallaby<br> '''Generation:''' 2nd<br> '''Special Weapon:''' Phase Pistols<br> '''Class:''' A<br> '''Role:''' Infantry Training Consultant assigned to the Maverick Hunters 4th Overland Division<br> '''WARNING: Maverick''' Light, quick and sharp, Guns Wallaby is a master of small-arms combat who trained human and Reploid police forces around the world before being hired to instruct Hunter infantry. Equipped with shielding plasma repulsors on the soles of his feet and an array of weapons both onboard and custom, Wallaby is a prodigy of plasma sciences who can use his specially modified pistols to negate enemy fire. His training equipment can be (and likely has been) repurposed to a combat role, and as a consummate professional he will prove a threat to armored, airborne or artillery response. ==Kiloton== '''Body Type:''' Heavy Humanoid<br> '''Generation:''' 2nd<br> '''Special Weapon:''' Atomic Sniper<br> '''Class:''' A<br> '''Role:''' Precision Bombardment Specialist, Maverick Hunters 15th Artillery Division An absurdly heavyset Reploid girded with ammunition belts and a recognizable beard and cap, Kiloton is a tried-and-true soldier whose massive frame is just full of surprises. Concealed within his prodigious gut and rolls of fat are an assortment of missiles, bombs and mortars that would make many a tank commander envious. These simple artillery pieces obscure Kiloton's true skill, however, for he is a master of trajectory and ballistics who wields an incredibly precise micronuke whose warhead has his namesake kiloton yield. Kiloton can fire this weapon with the accuracy of a sniper's bullet, a skill which makes him a valuable asset in delicate bombardment situations requiring a surgeon's finesse. ==Lanceteamer== '''Body Type:''' Simple Humanoid<br> '''Generation:''' 1st<br> '''Class:''' D<br> '''Role:''' Security & Law Enforcement<br> '''Production Model''' Group-oriented and focused, Lanceteamers are one of the earliest production model Reploids, supplementing human police forces and serving civic roles as guardians. Lanceteamers have proven competent at working in the civilian environment, but are noted for a streak of indecesiveness and dependency on numbers. Their GL7 Disarmer stun weapon can be supplemented by a P216 Buster Rifle to supply lethal force, but mishaps have forced civil authorities to change policy to issue such weaponry only to supervised Lanceteamers under direct command. ==Lanceteamer Assail== '''Body Type:''' Simple Humanoid<br> '''Generation:''' 1st<br> '''Class:''' C<br> '''Role:''' Enlisted Infantrymen, Maverick Hunters 4th Overland Division<br> '''Production Model''' Group-oriented and focused, Lanceteamer Assails are an update of the earlier Lanceteamer infantry production model with better mobility and upgraded defense to counter the offensive capabilities of Mavericks. Commissioned specifically for the Maverick Hunters at the time of their founding, the LTAs have a highy militaristic bent and require a strict rank hierarchy to remain organized. Their P500 Battery Buster Rifles use a supplementary battery cell to allow for faster, near-continuous shooting and have been optimized for combat performance, though they cannot be charged. LTAs are explicitly for military use and should not be employed for civil duties. ==Lanceteamer Bingo== '''Body Type:''' Simple Humanoid<br> '''Generation:''' 2nd<br> '''Class:''' C<br> '''Role:''' Enlisted Infantrymen, Maverick Hunters 4th Overland Division<br> '''Production Model''' Group-oriented and focused, Lanceteamer Bingos are an update of the previous Lanceteamer infantry production model, improving behavior to include individual target selection based on group needs and priorities. Lanceteamer Bingos adhere very well to rank structure, but very few distinguish themselves. Their P880 Combine Buster Rifles allow a powerful charge to be delivered through a combination of shoulder mount and arm buster link, and each LTB is able to outfit itself with an array of special weapons including grenades, mines and beam bayonets. LTBs have difficulty integrating with human allies and should not be employed for standard police duties. ==Masserdriver== '''Body Type:''' Heavy Humanoid<br> '''Generation:''' 1st<br> '''Special Weapon:''' Satellite Launch<br> '''Class:''' B<br> '''Role:''' Coilgun Specialist, Maverick Hunters 15th Artillery Division A massive, towering Reploid with thick arms and a large dorsal unit, Masserdriver is a poet and amateur painter who enjoys solitary activity, as many others complain that they feel ill around him. Soft-spoken, with numerous human friends, Masserdriver left the 3rd Deploy Corps and his liaison duties with the 11th to convert his electromagnetic accelerators for battlefield purposes. Loaded with powerful electromagnetic coils and rails, Masserdriver can launch solid-state projectiles or laser-firing satellites at incredible velocities and is capable of locally generating (at little risk to himself) the immense power some artillery weapons require for use. ==Schwarzhund== '''Body Type:''' German Shepherd<br> '''Generation:''' 1st<br> '''Special Weapon:''' Wild Pouncer<br> '''Class:''' SA<br> '''Role:''' Special Infantry Operations, Maverick Hunters 4th Overland Division<br> Grave and taciturn, the intimidating Schwarzhund is one of the top ace Hunters. Considered multiple times for duty in the 17th Elite Unit, Schwarzhund has always refused, his sterling loyalty to his fellows compelling him to remain in his current role. He has seen deployment on countless missions and thoroughly upgraded his capabilities to remain relevant during the 3rd generation of Reploid development. Armed with powerful explosive charges, boomeranging electric claws, wrist-mounted "Blackfire Busters," a diffuse swarming plasma shot system around his whole body (nicknamed the Pounce Buster or Pounce Laser by his fellows) and his famous force missile the Wild Pouncer, Schwarzhund is a top-grade combat officer with a vast array of tactical options and has been analyzed as potentially capable of matching even Commander Zero in a straight battle. ==Seven== '''Body Type:''' Simple Humanoid<br> '''Generation:''' 2nd<br> '''Special Weapon:''' Shichi Wave<br> '''Class:''' A<br> '''Role:''' Mobilization & Logistics Officer, Third Officer, Maverick Hunters 4th Overland Division<br> The sarcastic and often mean-spirited Seven is a special serviceman, part of an ambitious project to develop a support officer for high-risk, limited resource scenarios. Two unique systems were designed expressly for Seven: the Flux Configuration Control Pylon system, intended to optimize power output from energen cores for a yield six times greater than normal; and the Local Data Autonomic Feedback system, which taps Seven into all nearby systems and coordinates their output into a form of reflexive, subconscious "intuition." While the former system was never successfully stabilized and largely excised from Seven, the latter has given him his despised nickname "Lucky Seven." Though it makes him a dangerous combatant and extremely skilled coordinator and pilot, Seven frequently disables the LDAF when not engaged in a mission, as he despises the sudden interference of his uncontrollable reflexes. Seven has put in several times for a class upgrade, but without the FCCP in place to allow Seven's full combat potential to be realized, his low-power, high-skill assessment has raised him to (and kept him at) A-Class. ==Steel Beret== '''Body Type:''' Simple Humanoid<br> '''Generation:''' 3rd<br> '''Class:''' C<br> '''Role:''' Enlisted Infantrymen, Maverick Hunters 4th Overland Division<br> '''Production Model''' More personable and quick-learning than previous infantry production model Reploids, the new Steel Berets have already been noted for their higher-than-normal rate of individual distinction and commendation in their role. With their handsome silver caps and civilian-friendly, utilitarian design, Steel Berets have mobilized well since their production commissioning and have produced individual Reploids of officer-caliber quality. Their P903 Buster Rifles are slightly stronger than standard issue buster weapons, though they have an inferior charge capacity. ==Toolcircuit== '''Body Type:''' Simple Humanoid<br> '''Generation:''' 2nd<br> '''Class:''' E<br> '''Role:''' Mechanical Engineer, civilian service and Maverick Hunters 16th Research & Development<br> '''Production Model''' The current standard of practical mechanical engineers is humans working in teams with Toolcircuits, whose internal logic routines are ideal for their preferred profession. Though some TCs have branched out to other fields or into civilian work as plans for a 3rd-generation production model Reploid engineer advance, most remain perfectly satisfied with their current duties. Toolcircuits are reasonably creative, enjoy invention and prototyping and have a bit of a reputation for liking trial-and-error testing slightly too much. They get on well with their predecessor 10-Plate colleagues. Toolcircuits have integrated tool components and so tend to use less Mechaniloid support. =Timeline= • Discovery of X<br> • Reploid prototype<br> • First mass production Reploids <br> • First Maverick incident <br> • First A-Class Maverick incident <br> • Maverick Hunters formed <br> ==Eight Crisis== First major Maverick crisis. Eight A-Class Mavericks staged separate attacks at once. Reclamation of two unites revealed correctable programming defects in most, but also the potential motive in others of anti-human sentiment. • First reported incidence of a Hunter going Maverick.<br> ==Command Crisis== With Hunter activity in tandem with civilian enforcement keeping incidences of the "Maverick" programming error controllable, Hunter Command is unprepared for disaster to strike at its very heart. Commander Thomas Wong killed in an attack on Hunter HQ by Mavericks acting in concert, and in the resulting chaos more outbreaks spread. Many of these Mavericks are determined to be suffering from no programming errors and have simply coordinated this terrorist attack to strike out against humans. After attempts to reclaim several individuals result in further damage, retirement is made the default procedure for Hunter activity and a Reploid is put in charge of Hunter Command under the remote supervision of Dr. Cain and a council. • Program errors cause Commander Alpha to go Maverick. Contained and reclaimed, but deemed unfit for continued command service. Java promoted to Commander temporarily.<br> • Commander Java's replacement not entered into service due to insufficient advancement from Alpha program.<br> • Cain Labs works with the United Nations to develop the Paradigm for Peacekeeping Command, the standards to be used in developing Hunter commanders.<br> • Project E put on hold for further testing with energy manipulation, transferred to Gigantis Island facility.<br> • Project Λ reassigned due to Maverick emergency, produces Photon Lambda.<br> • Project P moves off on a new tangent unrelated to command.<br> • Project Σ initialized using combined work of all prior PPC efforts.<br> • Project P produces data infrastructure Reploid: Rho.<br> • Project Σ produces command candidate: Sigma. Sigma assigned to Hunter Command.<br> • Maverick incidence drastically reduced. Commander Sigma issues clearance for A-Rank and higher Hunters to reinstate reclamation.<br> • The Red Reploid is encountered and unleashes immense destruction. Commander Sigma engages him personally and reclaims the mysterious Maverick.<br>
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