Homunculus Progression
From Fax Encyclopedicus
(→Arbalester) |
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!HD !!Specialization | !HD !!Specialization | ||
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- | |1 || Endless Bolts, Natural Attacks | + | |1 || Endless Bolts, Natural Attacks, Repeating Crossbow |
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- | |2 || Rapid Shot | + | |2 || Point-Blank Shot, Rapid Shot |
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|4 || Skirmish (+1/+1d6) | |4 || Skirmish (+1/+1d6) | ||
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- | |6 || | + | |6 || Far Shot, Quick Shot |
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|8 || Skirmish (+2/+2d6) | |8 || Skirmish (+2/+2d6) | ||
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|12 || Skirmish (+3/+3d6) | |12 || Skirmish (+3/+3d6) | ||
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- | |14 || | + | |14 || Sniper |
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|16 || Skirmish (+4/+4d6) | |16 || Skirmish (+4/+4d6) | ||
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- | |18 || | + | |18 || Greater Manyshot |
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|20 || Skirmish (+5/+5d6) | |20 || Skirmish (+5/+5d6) | ||
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''Speed:'' 30' | ''Speed:'' 30' | ||
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+ | ''Endless Bolts (Su):'' An arbalester never runs out of new clips of heavy repeating crossbow bolts: it manufactures more bolts as it reloads. Clips of bolts may not be removed from the arbalester: doing so breaks the mechanism and removes this ability from the arbalester permanently. | ||
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+ | ''Natural Attacks:'' An arbalester is not manufactured for melee combat, but it does possess a slam attack that deals damage according to the Natural Weapon Damage column listed on the table. | ||
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+ | ''Repeating Crossbow:'' An arbalester is treated for all intents and purposes as a heavy repeating crossbow. It may reload itself as a full-round action that provokes attacks of opportunity. Unlike a regular heavy repeating crossbow, an arbalester's bolts deal damage equal to the Natural Weapon Damage column listed on the table, except increased by one die step. | ||
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+ | ''Point-Blank Shot:'' At 2 Hit Dice, an arbalester gains the Point-Blank Shot feat as a bonus feat. | ||
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+ | ''Rapid Shot:'' At 2 Hit Dice, an arbalester gains the Rapid Shot feat as a bonus feat. Unlike most crossbows, an arbalester may use the Rapid Shot feat with its built-in crossbow. | ||
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+ | ''Skirmish (Ex):'' Starting at 4 Hit DIce, in any round in which an arbalester moves at least 10', it gains a +1 competence bonus to attack rolls and inflicts +1d6 damage. This damage is precision damage, and as such only affects targets vulnerable to critical hits within 30'. At 8 Hit Dice, this increases to +2 attack and +2d6 damage. At 12 Hit Dice, this increases to +3 attack and +3d6 damage. At 16 Hit Dice, this ability increases to +4 attack and +4d6 damage. At 20 Hit Dice, this increases to +5 attack and +5d6 damage. | ||
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+ | ''Far Shot:'' At 6 Hit Dice, an arbalester gains the Far Shot feat as a bonus feat. | ||
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+ | ''Quick Shot:'' Starting at 6 Hit Dice, an arbalester may make iterative attacks according to its Base Attack Bonus when firing its crossbow. | ||
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+ | ''Manyshot:'' At 10 Hit Dice, an arbalester gains the Manyshot feat as a bonus feat. Unlike most crossbows, an arbalester may use the Manyshot feat with its built-in crossbow. | ||
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+ | ''Sniper (Ex):'' At 14 Hit Dice, an arbalester may apply its Skirmish damage to any target within one range increment rather than within 30'. | ||
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+ | ''Greater Manyshot:'' At 18 Hit Dice, an arbalester gains the Greater Manyshot feat as a bonus feat. Unlike most crossbows, an arbalester may use the Greater Manyshot feat with its built-in crossbow. | ||
===Dedicated Wright=== | ===Dedicated Wright=== |