Homunculus Progression

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(Arbalester)
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!HD !!Specialization
!HD !!Specialization
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|-
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|1 || Endless Bolts, Natural Attacks
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|1 || Endless Bolts, Natural Attacks, Repeating Crossbow
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|-
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|2 || Rapid Shot
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|2 || Point-Blank Shot, Rapid Shot
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|-
|4 || Skirmish (+1/+1d6)
|4 || Skirmish (+1/+1d6)
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|-
-
|6 ||  
+
|6 || Far Shot, Quick Shot
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|-
|8 || Skirmish (+2/+2d6)
|8 || Skirmish (+2/+2d6)
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|12 || Skirmish (+3/+3d6)
|12 || Skirmish (+3/+3d6)
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|-
-
|14 ||  
+
|14 || Sniper
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|-
|16 || Skirmish (+4/+4d6)
|16 || Skirmish (+4/+4d6)
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|-
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|18 || Improved Manyshot
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|18 || Greater Manyshot
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|-
|20 || Skirmish (+5/+5d6)
|20 || Skirmish (+5/+5d6)
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''Speed:'' 30'
''Speed:'' 30'
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''Endless Bolts (Su):'' An arbalester never runs out of new clips of heavy repeating crossbow bolts: it manufactures more bolts as it reloads. Clips of bolts may not be removed from the arbalester: doing so breaks the mechanism and removes this ability from the arbalester permanently.
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''Natural Attacks:'' An arbalester is not manufactured for melee combat, but it does possess a slam attack that deals damage according to the Natural Weapon Damage column listed on the table.
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''Repeating Crossbow:'' An arbalester is treated for all intents and purposes as a heavy repeating crossbow. It may reload itself as a full-round action that provokes attacks of opportunity. Unlike a regular heavy repeating crossbow, an arbalester's bolts deal damage equal to the Natural Weapon Damage column listed on the table, except increased by one die step.
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''Point-Blank Shot:'' At 2 Hit Dice, an arbalester gains the Point-Blank Shot feat as a bonus feat.
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''Rapid Shot:'' At 2 Hit Dice, an arbalester gains the Rapid Shot feat as a bonus feat. Unlike most crossbows, an arbalester may use the Rapid Shot feat with its built-in crossbow.
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''Skirmish (Ex):'' Starting at 4 Hit DIce, in any round in which an arbalester moves at least 10', it gains a +1 competence bonus to attack rolls and inflicts +1d6 damage. This damage is precision damage, and as such only affects targets vulnerable to critical hits within 30'. At 8 Hit Dice, this increases to +2 attack and +2d6 damage. At 12 Hit Dice, this increases to +3 attack and +3d6 damage. At 16 Hit Dice, this ability increases to +4 attack and +4d6 damage. At 20 Hit Dice, this increases to +5 attack and +5d6 damage.
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''Far Shot:'' At 6 Hit Dice, an arbalester gains the Far Shot feat as a bonus feat.
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''Quick Shot:'' Starting at 6 Hit Dice, an arbalester may make iterative attacks according to its Base Attack Bonus when firing its crossbow.
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''Manyshot:'' At 10 Hit Dice, an arbalester gains the Manyshot feat as a bonus feat. Unlike most crossbows, an arbalester may use the Manyshot feat with its built-in crossbow.
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''Sniper (Ex):'' At 14 Hit Dice, an arbalester may apply its Skirmish damage to any target within one range increment rather than within 30'.
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''Greater Manyshot:'' At 18 Hit Dice, an arbalester gains the Greater Manyshot feat as a bonus feat. Unlike most crossbows, an arbalester may use the Greater Manyshot feat with its built-in crossbow.
===Dedicated Wright===
===Dedicated Wright===

Revision as of 23:01, 20 January 2011

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